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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 06:12:17 -05:00

Convert remaining foreach loops

This commit is contained in:
Jbleezy 2023-03-01 23:16:15 -08:00
parent 4c94a0eb80
commit bccb0388f3
3 changed files with 5 additions and 24 deletions

View File

@ -199,26 +199,18 @@ buildbuildables()
removebuildable( buildable ) removebuildable( buildable )
{ {
player = get_players()[ 0 ]; player = get_players()[ 0 ];
_a197 = level.buildable_stubs; foreach (stub in level.buildable_stubs)
_k197 = getFirstArrayKey( _a197 );
while ( isDefined( _k197 ) )
{ {
stub = _a197[ _k197 ];
if ( !isDefined( buildable ) || stub.equipname == buildable ) if ( !isDefined( buildable ) || stub.equipname == buildable )
{ {
if ( isDefined( buildable ) || stub.persistent != 3 ) if ( isDefined( buildable ) || stub.persistent != 3 )
{ {
_a206 = stub.buildablezone.pieces; foreach (piece in stub.buildablezone.pieces)
_k206 = getFirstArrayKey( _a206 );
while ( isDefined( _k206 ) )
{ {
piece = _a206[ _k206 ];
piece maps\mp\zombies\_zm_buildables::piece_unspawn(); piece maps\mp\zombies\_zm_buildables::piece_unspawn();
_k206 = getNextArrayKey( _a206, _k206 );
} }
} }
} }
_k197 = getNextArrayKey( _a197, _k197 );
} }
} }

View File

@ -34,22 +34,15 @@ afterlife_start_zombie_logic()
while ( isDefined( b_everyone_alive ) && !b_everyone_alive ) while ( isDefined( b_everyone_alive ) && !b_everyone_alive )
{ {
b_everyone_alive = 1; b_everyone_alive = 1;
a_players = getplayers(); players = getplayers();
_a192 = a_players; foreach (player in players)
_k192 = getFirstArrayKey( _a192 );
while ( isDefined( _k192 ) )
{ {
player = _a192[ _k192 ];
if ( isDefined( player.afterlife ) && player.afterlife ) if ( isDefined( player.afterlife ) && player.afterlife )
{ {
b_everyone_alive = 0; b_everyone_alive = 0;
wait 0.05; wait 0.05;
break; break;
} }
else
{
_k192 = getNextArrayKey( _a192, _k192 );
}
} }
} }
wait 0.5; wait 0.5;

View File

@ -33,13 +33,9 @@ treasure_chest_init( start_chest_name )
} }
if ( (getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0)) || !level.enable_magic ) if ( (getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0)) || !level.enable_magic )
{ {
_a102 = level.chests; foreach (chest in level.chests)
_k102 = getFirstArrayKey( _a102 );
while ( isDefined( _k102 ) )
{ {
chest = _a102[ _k102 ];
chest maps\mp\zombies\_zm_magicbox::hide_chest(); chest maps\mp\zombies\_zm_magicbox::hide_chest();
_k102 = getNextArrayKey( _a102, _k102 );
} }
return; return;
} }