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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Race: gain 5 score for revives
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@ -606,7 +606,7 @@ nuke_powerup(drop_item, player_team)
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{
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if (isDefined(level.increment_score_func))
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{
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[[level.increment_score_func]](player_team, 10, 1, "nuke_powerup");
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[[level.increment_score_func]](player_team, 10, 1, "nuke_grab");
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}
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}
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}
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@ -624,7 +624,10 @@ grief_onplayerdisconnect(disconnecting_player)
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setDvar(team_var, getDvar(team_var) + disconnecting_player getguid() + " ");
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level thread update_players_on_disconnect(disconnecting_player);
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if (level.scr_zm_ui_gametype_obj == "zsnr")
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{
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level thread update_players_on_disconnect(disconnecting_player);
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}
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}
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on_player_spawned()
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@ -701,11 +704,15 @@ on_player_downed()
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self.head_icon.alpha = 0;
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self kill_feed();
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self add_grief_downed_score();
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level thread update_players_on_downed(self);
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if (level.scr_zm_ui_gametype_obj == "zrace")
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{
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increment_score(getOtherTeam(self.team), 10, 1, "enemy_player");
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increment_score(getOtherTeam(self.team), 10, 1, "enemy_down");
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}
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if (level.scr_zm_ui_gametype_obj == "zsnr")
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{
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level thread update_players_on_downed(self);
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}
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}
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}
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@ -770,9 +777,21 @@ on_player_revived()
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self waittill("player_revived", reviver);
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self.head_icon.alpha = 1;
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self revive_feed(reviver);
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level thread update_players_on_revived(self, reviver);
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if (isDefined(reviver) && reviver != self)
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{
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self revive_feed(reviver);
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if (level.scr_zm_ui_gametype_obj == "zrace")
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{
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increment_score(reviver.team, 5, 1, "ally_revive");
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}
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if (level.scr_zm_ui_gametype_obj == "zsnr")
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{
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level thread update_players_on_revived(self, reviver);
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}
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}
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}
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}
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@ -814,25 +833,22 @@ bleedout_feed()
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revive_feed(reviver)
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{
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if (isDefined(reviver) && reviver != self)
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weapon = level.revive_tool;
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if (isdefined(self.revived_by_weapon))
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{
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weapon = level.revive_tool;
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if (isdefined(self.revived_by_weapon))
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{
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weapon = self.revived_by_weapon;
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self.revived_by_weapon = undefined;
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}
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// have to put ballistic knife revive icon in a different weapon file
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// since ballistic knife kill icon already in use
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if (issubstr(weapon, "knife_ballistic"))
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{
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weapon = "zombie_fists_zm";
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}
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obituary(self, reviver, weapon, "MOD_UNKNOWN");
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weapon = self.revived_by_weapon;
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self.revived_by_weapon = undefined;
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}
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// have to put ballistic knife revive icon in a different weapon file
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// since ballistic knife kill icon already in use
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if (issubstr(weapon, "knife_ballistic"))
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{
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weapon = "zombie_fists_zm";
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}
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obituary(self, reviver, weapon, "MOD_UNKNOWN");
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}
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get_held_melee_weapon(melee_weapon)
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@ -1183,11 +1199,6 @@ get_number_of_valid_players_team(team, excluded_player)
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update_players_on_downed(excluded_player)
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{
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if (level.scr_zm_ui_gametype_obj != "zsnr")
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{
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return;
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}
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team = excluded_player.team;
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other_team = getOtherTeam(team);
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players = get_players(team);
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@ -1234,11 +1245,6 @@ update_players_on_downed(excluded_player)
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update_players_on_bleedout(excluded_player)
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{
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if (level.scr_zm_ui_gametype_obj != "zsnr")
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{
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return;
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}
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team = excluded_player.team;
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other_team = getOtherTeam(team);
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players = get_players(team);
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@ -1257,16 +1263,6 @@ update_players_on_bleedout(excluded_player)
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update_players_on_revived(revived_player, reviver)
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{
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if (level.scr_zm_ui_gametype_obj != "zsnr")
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{
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return;
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}
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if (!isDefined(reviver) || reviver == revived_player)
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{
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return;
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}
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team = revived_player.team;
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other_team = getOtherTeam(team);
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other_players = get_players(other_team);
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@ -2502,7 +2498,7 @@ race_check_for_kills()
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if (is_true(zombie.is_brutus))
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{
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amount = 10;
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special_score = "boss_zombie";
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special_score = "boss_kill";
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}
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increment_score(self.team, amount, 1, special_score);
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@ -3415,15 +3411,19 @@ increment_score(team, amount = 1, show_lead_msg = true, special_score)
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{
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msg = "";
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if (special_score == "enemy_player")
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if (special_score == "enemy_down")
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{
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msg = "Enemy Down! [" + amount + " Score]";
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}
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else if (special_score == "boss_zombie")
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else if (special_score == "ally_revive")
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{
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msg = "Ally Revived! [" + amount + " Score]";
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}
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else if (special_score == "boss_kill")
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{
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msg = "Boss Killed! [" + amount + " Score]";
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}
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else if (special_score == "nuke_powerup")
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else if (special_score == "nuke_grab")
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{
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msg = "Nuke Grabbed! [" + amount + " Score]";
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}
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