mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-06 03:49:34 -05:00
Race: fix zombie move speed
This commit is contained in:
@ -2234,8 +2234,8 @@ race_think()
|
||||
|
||||
setroundsplayed(level.round_number);
|
||||
|
||||
level.zombie_move_speed = 35;
|
||||
level.zombie_starting_move_speed = 35;
|
||||
level.zombie_move_speed = level.zombie_starting_move_speed;
|
||||
|
||||
level.brutus_health = int(level.brutus_health_increase * level.round_number);
|
||||
level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number);
|
||||
@ -2253,7 +2253,7 @@ race_think()
|
||||
|
||||
maps/mp/zombies/_zm::ai_calculate_health(level.round_number);
|
||||
|
||||
level.zombie_move_speed = level.zombie_starting_move_speed + (level.round_number * level.zombie_vars["zombie_move_speed_multiplier"]);
|
||||
level.zombie_move_speed = level.zombie_starting_move_speed + ((level.round_number - 1) * level.zombie_vars["zombie_move_speed_multiplier"]);
|
||||
|
||||
level.zombie_vars["zombie_spawn_delay"] *= 0.95;
|
||||
if(level.zombie_vars["zombie_spawn_delay"] < 0.08)
|
||||
|
Reference in New Issue
Block a user