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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief: increase damage stun times
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@ -322,8 +322,8 @@
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* Players start each round with at least 10000 points
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* Players start each round with at least 10000 points
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* 2 lethal grenades and mines awarded each round
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* 2 lethal grenades and mines awarded each round
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* Unlimited barrier rebuild points
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* Unlimited barrier rebuild points
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* Decreased stun time of unupgraded weapons by 50%
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* Decreased stun time of unupgraded weapons from 0.75 seconds to 0.5 seconds
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* Decreased stun time of upgraded weapons by 33%
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* Decreased stun time of upgraded weapons rom 0.75 seconds to 0.625 seconds
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* Meleeing enemy players pushes 16.67% farther for every 500 damage that melee weapon deals
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* Meleeing enemy players pushes 16.67% farther for every 500 damage that melee weapon deals
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* Meleeing enemy players that are crouched pushes 37.5% of the amount when standing
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* Meleeing enemy players that are crouched pushes 37.5% of the amount when standing
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* Meleeing enemy players that are prone pushes 18.75% of the amount when standing
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* Meleeing enemy players that are prone pushes 18.75% of the amount when standing
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@ -1272,14 +1272,14 @@ do_game_mode_shellshock(is_melee, is_upgraded)
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self endon( "do_game_mode_shellshock" );
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self endon( "do_game_mode_shellshock" );
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self endon( "disconnect" );
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self endon( "disconnect" );
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time = 0.375;
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time = 0.5;
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if(is_melee)
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if(is_melee)
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{
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{
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time = 0.75;
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time = 0.75;
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}
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}
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else if(is_upgraded)
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else if(is_upgraded)
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{
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{
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time = 0.5;
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time = 0.625;
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}
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}
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self._being_shellshocked = 1;
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self._being_shellshocked = 1;
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