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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Fix last stand pistol ammos

Boomhilda: decrease last stand ammo
This commit is contained in:
Jbleezy
2023-05-17 01:28:58 -07:00
parent a1c40cf996
commit bfec0cd90d
2 changed files with 33 additions and 39 deletions

View File

@ -160,6 +160,9 @@
### M8A1
* Decreased recoil
### Mauser C96
* Upgraded: decreased last stand ammo from 2 clips to 1 clip
### MTAR
* Decreased recoil

View File

@ -2142,17 +2142,9 @@ last_stand_pistol_swap()
{
self._special_solo_pistol_swap = 0;
self.hadpistol = 0;
self setweaponammostock( self.laststandpistol, doubleclip - curclip );
self setweaponammostock( self.laststandpistol, 0 );
}
else if ( flag( "solo_game" ) && self.laststandpistol == level.default_solo_laststandpistol )
{
self setweaponammostock(self.laststandpistol, doubleclip - curclip);
}
else if ( self.laststandpistol == level.default_laststandpistol )
{
self setweaponammostock( self.laststandpistol, doubleclip );
}
else if ( self.laststandpistol == "ray_gun_zm" || self.laststandpistol == "ray_gun_upgraded_zm" || self.laststandpistol == "raygun_mark2_zm" || self.laststandpistol == "raygun_mark2_upgraded_zm" || self.laststandpistol == "m1911_upgraded_zm" )
else if ( self.laststandpistol == "ray_gun_zm" || self.laststandpistol == "ray_gun_upgraded_zm" || self.laststandpistol == "raygun_mark2_zm" || self.laststandpistol == "raygun_mark2_upgraded_zm" || self.laststandpistol == level.default_solo_laststandpistol )
{
amt = ammoclip;
if(amt > self.stored_weapon_info[self.laststandpistol].total_amt)
@ -2213,41 +2205,40 @@ last_stand_restore_pistol_ammo(only_store_info = false)
{
dual_wield_name = weapondualwieldweaponname( weapon_to_restore[ j ] );
if ( weapon != level.default_laststandpistol )
last_clip = self getweaponammoclip( weapon );
last_left_clip = 0;
if( "none" != dual_wield_name )
{
last_clip = self getweaponammoclip( weapon );
last_left_clip = 0;
if( "none" != dual_wield_name )
{
last_left_clip = self getweaponammoclip( dual_wield_name );
}
last_stock = self getweaponammostock( weapon );
last_total = last_clip + last_left_clip + last_stock;
used_amt = self.stored_weapon_info[ weapon ].given_amt - last_total;
self.stored_weapon_info[ weapon ].total_used_amt = self.stored_weapon_info[ weapon ].total_given_amt - last_total;
last_left_clip = self getweaponammoclip( dual_wield_name );
}
last_stock = self getweaponammostock( weapon );
last_total = last_clip + last_left_clip + last_stock;
if (only_store_info)
{
break;
}
self.stored_weapon_info[ weapon ].total_used_amt = self.stored_weapon_info[ weapon ].total_given_amt - last_total;
if ( used_amt >= self.stored_weapon_info[ weapon ].stock_amt )
if (only_store_info)
{
break;
}
stock_used_amt = self.stored_weapon_info[ weapon ].given_amt - last_stock;
if ( stock_used_amt >= self.stored_weapon_info[ weapon ].stock_amt )
{
stock_used_amt = stock_used_amt - self.stored_weapon_info[weapon].stock_amt;
self.stored_weapon_info[ weapon ].stock_amt = 0;
self.stored_weapon_info[ weapon ].clip_amt = self.stored_weapon_info[ weapon ].clip_amt - stock_used_amt;
if ( self.stored_weapon_info[ weapon ].clip_amt < 0 )
{
used_amt = used_amt - self.stored_weapon_info[weapon].stock_amt;
self.stored_weapon_info[ weapon ].stock_amt = 0;
self.stored_weapon_info[ weapon ].clip_amt = self.stored_weapon_info[ weapon ].clip_amt - used_amt;
if ( self.stored_weapon_info[ weapon ].clip_amt < 0 )
{
self.stored_weapon_info[ weapon ].clip_amt = 0;
}
self.stored_weapon_info[ weapon ].clip_amt = 0;
}
else
}
else
{
new_stock_amt = self.stored_weapon_info[ weapon ].stock_amt - stock_used_amt;
if ( new_stock_amt < self.stored_weapon_info[ weapon ].stock_amt )
{
new_stock_amt = self.stored_weapon_info[ weapon ].stock_amt - used_amt;
if ( new_stock_amt < self.stored_weapon_info[ weapon ].stock_amt )
{
self.stored_weapon_info[ weapon ].stock_amt = new_stock_amt;
}
self.stored_weapon_info[ weapon ].stock_amt = new_stock_amt;
}
}