mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Origins: fix random perk rewards
This commit is contained in:
@ -44,15 +44,22 @@ navcomputer_waitfor_navcard()
|
||||
|
||||
sq_give_player_all_perks()
|
||||
{
|
||||
machines = array_randomize( getentarray( "zombie_vending", "targetname" ) );
|
||||
perks = [];
|
||||
|
||||
for ( i = 0; i < machines.size; i++ )
|
||||
if ( isDefined( level._random_perk_machine_perk_list ) )
|
||||
{
|
||||
if ( machines[i].script_noteworthy == "specialty_weapupgrade" )
|
||||
continue;
|
||||
perks = array_randomize( level._random_perk_machine_perk_list );
|
||||
}
|
||||
else
|
||||
{
|
||||
machines = array_randomize( getentarray( "zombie_vending", "targetname" ) );
|
||||
for ( i = 0; i < machines.size; i++ )
|
||||
{
|
||||
if ( machines[i].script_noteworthy == "specialty_weapupgrade" )
|
||||
continue;
|
||||
|
||||
perks[perks.size] = machines[i].script_noteworthy;
|
||||
perks[perks.size] = machines[i].script_noteworthy;
|
||||
}
|
||||
}
|
||||
|
||||
foreach ( perk in perks )
|
||||
|
@ -160,7 +160,14 @@ waittill_dug( s_dig_spot )
|
||||
|
||||
increment_player_perk_purchase_limit()
|
||||
{
|
||||
self maps\mp\zombies\_zm_perks::give_random_perk();
|
||||
perk = maps\mp\zombies\_zm_perk_random::get_weighted_random_perk(self);
|
||||
|
||||
if (self hasPerk(perk))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self maps\mp\zombies\_zm_perks::give_perk(perk);
|
||||
}
|
||||
|
||||
dig_up_weapon( digger )
|
||||
|
Reference in New Issue
Block a user