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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Origins: fix random perk rewards
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@ -44,9 +44,15 @@ navcomputer_waitfor_navcard()
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sq_give_player_all_perks()
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{
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machines = array_randomize( getentarray( "zombie_vending", "targetname" ) );
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perks = [];
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if ( isDefined( level._random_perk_machine_perk_list ) )
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{
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perks = array_randomize( level._random_perk_machine_perk_list );
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}
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else
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{
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machines = array_randomize( getentarray( "zombie_vending", "targetname" ) );
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for ( i = 0; i < machines.size; i++ )
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{
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if ( machines[i].script_noteworthy == "specialty_weapupgrade" )
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@ -54,6 +60,7 @@ sq_give_player_all_perks()
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perks[perks.size] = machines[i].script_noteworthy;
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}
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}
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foreach ( perk in perks )
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{
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@ -160,7 +160,14 @@ waittill_dug( s_dig_spot )
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increment_player_perk_purchase_limit()
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{
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self maps\mp\zombies\_zm_perks::give_random_perk();
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perk = maps\mp\zombies\_zm_perk_random::get_weighted_random_perk(self);
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if (self hasPerk(perk))
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{
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return;
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}
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self maps\mp\zombies\_zm_perks::give_perk(perk);
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}
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dig_up_weapon( digger )
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