mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Diner: change player spawn points
Add general code for setting team spawn to custom locations
This commit is contained in:
23
README.md
23
README.md
@ -257,11 +257,15 @@
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* Fixed a zombie pathing exploit at Town in Bookstore
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* Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
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#### Town
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* Moved Quick Revive to Stamin-Up's location on Town
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* Moved Stamin-Up to its location on Tranzit
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* Moved Tombstone Soda to the laundry room front door
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* Grief: added Tombstone Soda
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#### Bus Depot
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* Lava in starting area activates immediately
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* Power doors open when door is opened
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* Lava pit is accessible
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#### Diner
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* Added Survival and Grief gamemodes
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* Wallbuys: M14, Olympia, MP5, Galvaknuckles
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* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap
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#### Farm
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* Zombies spawn in the Farm zone when in the Barn zone
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@ -269,10 +273,11 @@
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* Survival: removed Galvaknuckles wallbuy
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* Grief: removed player spawns near gate
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#### Bus Depot
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* Lava in starting area activates immediately
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* Power doors open when door is opened
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* Lava pit is accessible
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#### Town
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* Moved Quick Revive to Stamin-Up's location on Town
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* Moved Stamin-Up to its location on Tranzit
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* Moved Tombstone Soda to the laundry room front door
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* Grief: added Tombstone Soda
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### Die Rise
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* Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone
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@ -14,13 +14,27 @@ struct_init()
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scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( -5470, -7859.5, 0 ), ( 0, 270, 0 ) );
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scripts/zm/replaced/utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( -4170, -7592, -63 ), ( 0, 270, 0 ) );
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coordinates = array( ( -3991, -7317, -63 ), ( -4231, -7395, -60 ), ( -4127, -6757, -54 ), ( -4465, -7346, -58 ),
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( -5770, -6600, -55 ), ( -6135, -6671, -56 ), ( -6182, -7120, -60 ), ( -5882, -7174, -61 ) );
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angles = array( ( 0, 161, 0 ), ( 0, 120, 0 ), ( 0, 217, 0 ), ( 0, 173, 0 ), ( 0, -106, 0 ), ( 0, -46, 0 ), ( 0, 51, 0 ), ( 0, 99, 0 ) );
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for ( i = 0; i < coordinates.size; i++ )
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{
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scripts/zm/replaced/utility::register_map_initial_spawnpoint( coordinates[ i ], angles[ i ] );
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}
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ind = 0;
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respawnpoints = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
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for(i = 0; i < respawnpoints.size; i++)
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{
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if(respawnpoints[i].script_noteworthy == "zone_gas")
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{
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ind = i;
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break;
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}
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}
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respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
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foreach(respawn in respawn_array)
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{
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if(respawn.script_int == 2)
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{
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respawn.angles += (0, 180, 0);
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}
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scripts/zm/replaced/utility::register_map_initial_spawnpoint( respawn.origin, respawn.angles, respawn.script_int );
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}
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gameObjects = getEntArray( "script_model", "classname" );
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foreach ( object in gameObjects )
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@ -144,7 +144,7 @@ register_perk_struct( name, model, origin, angles )
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add_struct( perk_struct );
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}
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register_map_initial_spawnpoint( origin, angles )
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register_map_initial_spawnpoint( origin, angles, team_num )
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{
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spawnpoint_struct = spawnStruct();
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spawnpoint_struct.origin = origin;
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@ -158,7 +158,7 @@ register_map_initial_spawnpoint( origin, angles )
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}
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spawnpoint_struct.radius = 32;
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spawnpoint_struct.script_noteworthy = "initial_spawn";
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spawnpoint_struct.script_int = 2048;
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spawnpoint_struct.script_int = team_num;
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spawnpoint_struct.script_string = getDvar( "g_gametype" ) + "_" + getDvar( "ui_zm_mapstartlocation" );
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spawnpoint_struct.locked = 0;
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player_respawn_point_size = level.struct_class_names[ "targetname" ][ "player_respawn_point" ].size;
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