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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Buried: add Survival maps
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@ -27,6 +27,19 @@
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#include clientscripts\mp\zombies\_zm_equip_subwoofer;
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#include clientscripts\mp\zombies\_zm_equip_headchopper;
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init_gamemodes()
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{
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clientscripts\mp\zombies\_zm_turned::init();
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add_map_gamemode("zclassic", undefined, undefined);
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add_map_gamemode("zstandard", undefined, undefined);
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add_map_gamemode("zgrief", undefined, undefined);
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add_map_gamemode("zcleansed", clientscripts\mp\zombies\_zm_turned::precache, clientscripts\mp\zombies\_zm_turned::main);
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add_map_location_gamemode("zclassic", "processing", clientscripts\mp\zm_buried_classic::precache, clientscripts\mp\zm_buried_classic::premain, clientscripts\mp\zm_buried_classic::main);
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add_map_location_gamemode("zstandard", "street", clientscripts\mp\zm_buried_grief_street::precache, clientscripts\mp\zm_buried_grief_street::premain, clientscripts\mp\zm_buried_grief_street::main);
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add_map_location_gamemode("zgrief", "street", clientscripts\mp\zm_buried_grief_street::precache, clientscripts\mp\zm_buried_grief_street::premain, clientscripts\mp\zm_buried_grief_street::main);
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add_map_location_gamemode("zcleansed", "street", clientscripts\mp\zm_buried_turned_street::precache, clientscripts\mp\zm_buried_turned_street::premain, clientscripts\mp\zm_buried_turned_street::main);
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}
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start_zombie_stuff()
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{
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include_weapons();
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@ -16,19 +16,20 @@
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init()
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{
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add_map_gamemode("zclassic", maps\mp\zm_buried::zclassic_preinit, undefined, undefined);
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add_map_gamemode("zcleansed", maps\mp\zm_buried::zcleansed_preinit, undefined, undefined);
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add_map_gamemode("zstandard", maps\mp\zm_buried::zstandard_preinit, undefined, undefined);
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add_map_gamemode("zgrief", maps\mp\zm_buried::zgrief_preinit, undefined, undefined);
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add_map_gamemode("zcleansed", maps\mp\zm_buried::zcleansed_preinit, undefined, undefined);
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add_map_location_gamemode("zclassic", "processing", maps\mp\zm_buried_classic::precache, maps\mp\zm_buried_classic::main);
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add_map_location_gamemode("zcleansed", "street", maps\mp\zm_buried_turned_street::precache, maps\mp\zm_buried_turned_street::main);
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add_map_location_gamemode("zstandard", "street", scripts\zm\replaced\zm_buried_grief_street::precache, scripts\zm\replaced\zm_buried_grief_street::main);
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add_map_location_gamemode("zstandard", "maze", scripts\zm\locs\zm_buried_loc_maze::precache, scripts\zm\locs\zm_buried_loc_maze::main);
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add_map_location_gamemode("zgrief", "street", scripts\zm\replaced\zm_buried_grief_street::precache, scripts\zm\replaced\zm_buried_grief_street::main);
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add_map_location_gamemode("zgrief", "maze", scripts\zm\locs\zm_buried_loc_maze::precache, scripts\zm\locs\zm_buried_loc_maze::main);
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add_map_location_gamemode("zcleansed", "street", maps\mp\zm_buried_turned_street::precache, maps\mp\zm_buried_turned_street::main);
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scripts\zm\replaced\utility::add_struct_location_gamemode_func("zstandard", "maze", scripts\zm\locs\zm_buried_loc_maze::struct_init);
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scripts\zm\replaced\utility::add_struct_location_gamemode_func("zgrief", "maze", scripts\zm\locs\zm_buried_loc_maze::struct_init);
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}
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