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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-08 06:12:17 -05:00
Change lobby menu game mode and map display names
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@ -243,7 +243,8 @@ CoD.MapInfoImage.ZombieUpdate = function (f6_arg0, f6_arg1, f6_arg2)
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alpha = 1
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})
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f6_arg0.mapImage:animateToState("change_map", 100)
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f6_arg0.mapNameText:setText(UIExpression.ToUpper(nil, Engine.Localize(UIExpression.TableLookup(nil, UIExpression.GetCurrentMapTableName(), 0, f6_arg1, 3))))
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f6_arg0.mapNameText:setText(GetMapDisplayName(f6_arg1, f6_arg2, f6_local0))
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end
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local f6_local3 = nil
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if CoD.isZombie and f6_local0 and f6_arg2 ~= CoD.Zombie.GAMETYPE_ZCLASSIC then
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@ -251,21 +252,11 @@ CoD.MapInfoImage.ZombieUpdate = function (f6_arg0, f6_arg1, f6_arg2)
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end
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local f6_local4 = nil
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if f6_arg2 then
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if f6_arg2 == CoD.Zombie.GAMETYPE_ZGRIEF then
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f6_local4 = GetGriefModeDisplayName()
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else
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f6_local4 = CoD.GetZombieGameTypeDescription(f6_arg2, f6_arg1)
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f6_local4 = GetGameModeDisplayName(f6_arg2)
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end
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end
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if f6_local4 then
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if f6_local3 then
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f6_arg0.gameTypeText:setText(f6_local3 .. " / " .. f6_local4)
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else
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f6_arg0.gameTypeText:setText(f6_local4)
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end
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elseif f6_local3 then
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f6_arg0.gameTypeText:setText(f6_local3)
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end
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CoD.MapInfoImage.DLCWarningUpdate(f6_arg0)
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end
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@ -300,8 +291,24 @@ function GetMapMaterialName(map, gamemode, location)
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return "menu_" .. map .. "_" .. gamemode .. "_" .. location
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end
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function GetGriefModeDisplayName()
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function GetMapDisplayName(map, gametype, location)
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if gametype == CoD.Zombie.GAMETYPE_ZCLASSIC then
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return CoD.GetZombieGameTypeDescription(gametype, map)
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end
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return Engine.Localize(UIExpression.TableLookup(nil, CoD.gametypesTable, 0, 5, 3, location, 4))
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end
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function GetGameModeDisplayName(gametype)
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if gametype == CoD.Zombie.GAMETYPE_ZCLASSIC then
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return Engine.Localize("ZMUI_ZCLASSIC_GAMEMODE_CAPS")
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end
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if gametype == CoD.Zombie.GAMETYPE_ZGRIEF then
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return Engine.Localize("ZMUI_" .. UIExpression.DvarString(nil, "ui_gametype_obj") .. "_CAPS")
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end
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return Engine.Localize("ZMUI_" .. gametype .. "_CAPS")
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end
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CoD.MapInfoImage.SetModifedCustomGame = function (f7_arg0, f7_arg1)
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