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Claymore: remove initial weapon raise animation
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@ -204,6 +204,7 @@
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### Claymore
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* Can be repurchased
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* Increased max amount that can be placed from 12 to 20
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* Removed initial weapon raise animation
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### Time Bomb
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* No longer sends players back in time
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@ -111,6 +111,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_melee_weapon::give_melee_weapon, scripts\zm\replaced\_zm_melee_weapon::give_melee_weapon);
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replaceFunc(maps\mp\zombies\_zm_weap_ballistic_knife::watch_use_trigger, scripts\zm\replaced\_zm_weap_ballistic_knife::watch_use_trigger);
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replaceFunc(maps\mp\zombies\_zm_weap_claymore::claymore_detonation, scripts\zm\replaced\_zm_weap_claymore::claymore_detonation);
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replaceFunc(maps\mp\zombies\_zm_weap_claymore::claymore_setup, scripts\zm\replaced\_zm_weap_claymore::claymore_setup);
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replaceFunc(maps\mp\zombies\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey, scripts\zm\replaced\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey);
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}
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@ -139,4 +139,17 @@ claymore_detonation()
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return;
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}
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}
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}
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claymore_setup()
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{
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if ( !isdefined( self.claymores ) )
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self.claymores = [];
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self thread claymore_watch();
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self giveweapon( "claymore_zm" );
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self set_player_placeable_mine( "claymore_zm" );
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self setactionslot( 4, "weapon", "claymore_zm" );
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self setweaponammostock( "claymore_zm", 2 );
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self seteverhadweaponall( 1 );
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}
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