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Claymore: remove initial weapon raise animation
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@ -139,4 +139,17 @@ claymore_detonation()
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return;
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}
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}
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}
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claymore_setup()
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{
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if ( !isdefined( self.claymores ) )
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self.claymores = [];
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self thread claymore_watch();
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self giveweapon( "claymore_zm" );
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self set_player_placeable_mine( "claymore_zm" );
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self setactionslot( 4, "weapon", "claymore_zm" );
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self setweaponammostock( "claymore_zm", 2 );
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self seteverhadweaponall( 1 );
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}
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