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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 06:12:17 -05:00

Reorder map list select menu

This commit is contained in:
Jbleezy 2024-01-24 04:22:36 -08:00
parent d0d623d3a1
commit c32cb4ab1f
2 changed files with 64 additions and 64 deletions

120
README.md
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@ -692,6 +692,14 @@
* All quests can be completed with any amount of players * All quests can be completed with any amount of players
* All quests give players all perks on completion * All quests give players all perks on completion
### Nuketown
* Initial perk is no longer always Quick Revive in solo
* Initial perk no longer always spawns in the starting area in solo
* Initial perk spawns at round 1 in coop
* Perks spawn every 5 rounds
* Increased intermission time from 7.5 seconds to 15 seconds
* Fixed Mystery Box floating in the sky at the beginning of the game
### Tranzit ### Tranzit
* Power switch and Pack-a-Punch automatically crafted * Power switch and Pack-a-Punch automatically crafted
* Any door that requires a Turbine to open is automatically open whenever the power is on * Any door that requires a Turbine to open is automatically open whenever the power is on
@ -765,14 +773,6 @@
* No perks * No perks
* Pack-a-Punch * Pack-a-Punch
### Nuketown
* Initial perk is no longer always Quick Revive in solo
* Initial perk no longer always spawns in the starting area in solo
* Initial perk spawns at round 1 in coop
* Perks spawn every 5 rounds
* Increased intermission time from 7.5 seconds to 15 seconds
* Fixed Mystery Box floating in the sky at the beginning of the game
### Die Rise ### Die Rise
* Removed key * Removed key
* Elevators and escape pod can be called without key * Elevators and escape pod can be called without key
@ -802,6 +802,58 @@
* Quest (Maxis): ball no longer requires a Trample Steam on the other side * Quest (Maxis): ball no longer requires a Trample Steam on the other side
* Quest (Richtofen): decreased number of Sliquifier shots required for each ball from 20 to 10 * Quest (Richtofen): decreased number of Sliquifier shots required for each ball from 20 to 10
### Buried
* Removed Turbine, key, booze, and candy
* Power automatically on
* Noose and Guillotine parts automatically picked up
* Remington 870 MCS wallbuy chalk automatically drawn in the Center Tunnels zone
* Moved MSMC wallbuy to its location on Borough
* Moved buildable wallbuy in Courthouse to AN-94 wallbuy location on Borough
* Adjusted buildable wallbuy positions
* Drawing weapons no longer gives points
* Arthur barricades are buyable debris
* Arthur can be purchased to feed him candy and make him run around and kill zombies for 30 seconds
* Ghosts no longer spawn and go after players not in the Mansion during a ghost round
* Ghosts no longer drop free perk powerup if any player gets damaged by the ghosts
* Fountain portal automatically active
* Players no longer take fall damage after using the fountain teleporter
* Players can no longer get into the corner next to Jugger-Nog
* Removed buildable table hint icons
* Added buildable table hint strings on buildable purchase
* Quest: all 5 signs must be meleed for wisp to spawn
* Quest: changed number of targets that need to be hit to 20 multiplied by the amount of players
* Quest: perks given on completion are no longer permament
* Quest: completion button always activatable after completing the quest
* Quest (Maxis): no longer need to activate the Time Bomb to be able to spawn the 2nd wisp
* Quest (Maxis): no longer need to activate the lever in the Mansion before activating the bells
* Quest (Maxis): bells can be activated in any order
* Quest (Richtofen): can enter round infinity without having all players next to the Guillotine
* Quest (Richtofen): Maze levers can be activated in an order
* Quest (Richtofen): Richtofen zombie can only drop powerup if killed by a player
#### Borough
* Upper tunnels and bank area disabled
* Players spawn at Stables
* Mystery Box initially spawns at a random location
* Added B23R, SWAT-556, Claymore, and Bowie Knife wallbuys at their locations on Buried
* Added Remington 870 MCS wallbuy at Stables
* Added PDW-57 wallbuy at Morgue
* Added Vector wallbuy at Saloon
* Added SVU-AS wallbuy at Church
* Added Galvaknuckles wallbuy behind the top of General Store & Bank
* Moved Quick Revive to Speed Cola's location on Borough
* Moved Speed Cola to its location on Buried
* Moved Stamin-Up to Vulture Aid's location on Buried
* Added Head Chopper buildable
* Buildables can spawn at Church buildable table
* Added better randomization for buildables
#### Maze
* Wallbuys: SMR, Ballista, B23R, PDW-57, AN-94, LSAT
* Perks: Jugger-Nog, Quick Revive, Speed Cola, Double Tap, Stamin-Up, Mule Kick
* Pack-a-Punch
* Perks and wallbuys within the maze are randomized each game
### Mob of the Dead ### Mob of the Dead
* 1 afterlife max in solo * 1 afterlife max in solo
* Entering afterlife no longer takes 2 additional seconds if the player had Electric Cherry * Entering afterlife no longer takes 2 additional seconds if the player had Electric Cherry
@ -855,58 +907,6 @@
* Pack-a-Punch * Pack-a-Punch
* Grief: Tower Trap targets and stuns players * Grief: Tower Trap targets and stuns players
### Buried
* Removed Turbine, key, booze, and candy
* Power automatically on
* Noose and Guillotine parts automatically picked up
* Remington 870 MCS wallbuy chalk automatically drawn in the Center Tunnels zone
* Moved MSMC wallbuy to its location on Borough
* Moved buildable wallbuy in Courthouse to AN-94 wallbuy location on Borough
* Adjusted buildable wallbuy positions
* Drawing weapons no longer gives points
* Arthur barricades are buyable debris
* Arthur can be purchased to feed him candy and make him run around and kill zombies for 30 seconds
* Ghosts no longer spawn and go after players not in the Mansion during a ghost round
* Ghosts no longer drop free perk powerup if any player gets damaged by the ghosts
* Fountain portal automatically active
* Players no longer take fall damage after using the fountain teleporter
* Players can no longer get into the corner next to Jugger-Nog
* Removed buildable table hint icons
* Added buildable table hint strings on buildable purchase
* Quest: all 5 signs must be meleed for wisp to spawn
* Quest: changed number of targets that need to be hit to 20 multiplied by the amount of players
* Quest: perks given on completion are no longer permament
* Quest: completion button always activatable after completing the quest
* Quest (Maxis): no longer need to activate the Time Bomb to be able to spawn the 2nd wisp
* Quest (Maxis): no longer need to activate the lever in the Mansion before activating the bells
* Quest (Maxis): bells can be activated in any order
* Quest (Richtofen): can enter round infinity without having all players next to the Guillotine
* Quest (Richtofen): Maze levers can be activated in an order
* Quest (Richtofen): Richtofen zombie can only drop powerup if killed by a player
#### Borough
* Upper tunnels and bank area disabled
* Players spawn at Stables
* Mystery Box initially spawns at a random location
* Added B23R, SWAT-556, Claymore, and Bowie Knife wallbuys at their locations on Buried
* Added Remington 870 MCS wallbuy at Stables
* Added PDW-57 wallbuy at Morgue
* Added Vector wallbuy at Saloon
* Added SVU-AS wallbuy at Church
* Added Galvaknuckles wallbuy behind the top of General Store & Bank
* Moved Quick Revive to Speed Cola's location on Borough
* Moved Speed Cola to its location on Buried
* Moved Stamin-Up to Vulture Aid's location on Buried
* Added Head Chopper buildable
* Buildables can spawn at Church buildable table
* Added better randomization for buildables
#### Maze
* Wallbuys: SMR, Ballista, B23R, PDW-57, AN-94, LSAT
* Perks: Jugger-Nog, Quick Revive, Speed Cola, Double Tap, Stamin-Up, Mule Kick
* Pack-a-Punch
* Perks and wallbuys within the maze are randomized each game
### Origins ### Origins
* Door prices in solo cost the same as in coop * Door prices in solo cost the same as in coop
* Shovels automatically picked up * Shovels automatically picked up

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@ -16,11 +16,12 @@ CoD.MapsList.GameModes = {
CoD.MapsList.Maps = { CoD.MapsList.Maps = {
"ZMUI_ZCLASSIC_ZM_TRANSIT_CAPS", "ZMUI_ZCLASSIC_ZM_TRANSIT_CAPS",
"ZMUI_ZCLASSIC_ZM_HIGHRISE_CAPS", "ZMUI_ZCLASSIC_ZM_HIGHRISE_CAPS",
"ZMUI_ZCLASSIC_ZM_PRISON_CAPS",
"ZMUI_ZCLASSIC_ZM_BURIED_CAPS", "ZMUI_ZCLASSIC_ZM_BURIED_CAPS",
"ZMUI_ZCLASSIC_ZM_PRISON_CAPS",
"ZMUI_ZCLASSIC_ZM_TOMB_CAPS", "ZMUI_ZCLASSIC_ZM_TOMB_CAPS",
} }
CoD.MapsList.Locations = { CoD.MapsList.Locations = {
"ZMUI_NUKED_STARTLOC_CAPS",
"ZMUI_TRANSIT_STARTLOC_CAPS", "ZMUI_TRANSIT_STARTLOC_CAPS",
"ZMUI_DINER_CAPS", "ZMUI_DINER_CAPS",
"ZMUI_FARM_CAPS", "ZMUI_FARM_CAPS",
@ -28,14 +29,13 @@ CoD.MapsList.Locations = {
"ZMUI_TOWN_CAPS", "ZMUI_TOWN_CAPS",
"ZMUI_TUNNEL_CAPS", "ZMUI_TUNNEL_CAPS",
"ZMUI_CORNFIELD_CAPS", "ZMUI_CORNFIELD_CAPS",
"ZMUI_NUKED_STARTLOC_CAPS",
-- "ZMUI_GREEN_ROOFTOP_CAPS", -- TODO: add localized string, uncomment when location is added -- "ZMUI_GREEN_ROOFTOP_CAPS", -- TODO: add localized string, uncomment when location is added
-- "ZMUI_BLUE_ROOFTOP_CAPS", -- TODO: add localized string, uncomment when location is added -- "ZMUI_BLUE_ROOFTOP_CAPS", -- TODO: add localized string, uncomment when location is added
-- "ZMUI_BLUE_HIGHRISE_CAPS", -- TODO: add localized string, uncomment when location is added -- "ZMUI_BLUE_HIGHRISE_CAPS", -- TODO: add localized string, uncomment when location is added
"ZMUI_CELLBLOCK_CAPS",
"ZMUI_DOCKS_CAPS",
"ZMUI_STREET_LOC_CAPS", "ZMUI_STREET_LOC_CAPS",
"ZMUI_MAZE_CAPS", "ZMUI_MAZE_CAPS",
"ZMUI_CELLBLOCK_CAPS",
"ZMUI_DOCKS_CAPS",
-- "ZMUI_TRENCHES_CAPS", -- TODO: add localized string, uncomment when location is added -- "ZMUI_TRENCHES_CAPS", -- TODO: add localized string, uncomment when location is added
-- "ZMUI_EXCAVATION_SITE_CAPS", -- TODO: add localized string, uncomment when location is added -- "ZMUI_EXCAVATION_SITE_CAPS", -- TODO: add localized string, uncomment when location is added
-- "ZMUI_CHURCH_CAPS", -- TODO: add localized string, uncomment when location is added -- "ZMUI_CHURCH_CAPS", -- TODO: add localized string, uncomment when location is added