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https://github.com/JezuzLizard/BO2-Reimagined.git
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Reorder map list select menu
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README.md
120
README.md
@ -692,6 +692,14 @@
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* All quests can be completed with any amount of players
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* All quests can be completed with any amount of players
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* All quests give players all perks on completion
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* All quests give players all perks on completion
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### Nuketown
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* Initial perk is no longer always Quick Revive in solo
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* Initial perk no longer always spawns in the starting area in solo
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* Initial perk spawns at round 1 in coop
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* Perks spawn every 5 rounds
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* Increased intermission time from 7.5 seconds to 15 seconds
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* Fixed Mystery Box floating in the sky at the beginning of the game
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### Tranzit
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### Tranzit
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* Power switch and Pack-a-Punch automatically crafted
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* Power switch and Pack-a-Punch automatically crafted
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* Any door that requires a Turbine to open is automatically open whenever the power is on
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* Any door that requires a Turbine to open is automatically open whenever the power is on
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@ -765,14 +773,6 @@
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* No perks
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* No perks
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* Pack-a-Punch
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* Pack-a-Punch
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### Nuketown
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* Initial perk is no longer always Quick Revive in solo
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* Initial perk no longer always spawns in the starting area in solo
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* Initial perk spawns at round 1 in coop
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* Perks spawn every 5 rounds
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* Increased intermission time from 7.5 seconds to 15 seconds
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* Fixed Mystery Box floating in the sky at the beginning of the game
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### Die Rise
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### Die Rise
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* Removed key
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* Removed key
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* Elevators and escape pod can be called without key
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* Elevators and escape pod can be called without key
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@ -802,6 +802,58 @@
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* Quest (Maxis): ball no longer requires a Trample Steam on the other side
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* Quest (Maxis): ball no longer requires a Trample Steam on the other side
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* Quest (Richtofen): decreased number of Sliquifier shots required for each ball from 20 to 10
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* Quest (Richtofen): decreased number of Sliquifier shots required for each ball from 20 to 10
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### Buried
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* Removed Turbine, key, booze, and candy
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* Power automatically on
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* Noose and Guillotine parts automatically picked up
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* Remington 870 MCS wallbuy chalk automatically drawn in the Center Tunnels zone
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* Moved MSMC wallbuy to its location on Borough
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* Moved buildable wallbuy in Courthouse to AN-94 wallbuy location on Borough
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* Adjusted buildable wallbuy positions
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* Drawing weapons no longer gives points
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* Arthur barricades are buyable debris
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* Arthur can be purchased to feed him candy and make him run around and kill zombies for 30 seconds
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* Ghosts no longer spawn and go after players not in the Mansion during a ghost round
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* Ghosts no longer drop free perk powerup if any player gets damaged by the ghosts
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* Fountain portal automatically active
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* Players no longer take fall damage after using the fountain teleporter
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* Players can no longer get into the corner next to Jugger-Nog
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* Removed buildable table hint icons
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* Added buildable table hint strings on buildable purchase
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* Quest: all 5 signs must be meleed for wisp to spawn
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* Quest: changed number of targets that need to be hit to 20 multiplied by the amount of players
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* Quest: perks given on completion are no longer permament
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* Quest: completion button always activatable after completing the quest
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* Quest (Maxis): no longer need to activate the Time Bomb to be able to spawn the 2nd wisp
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* Quest (Maxis): no longer need to activate the lever in the Mansion before activating the bells
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* Quest (Maxis): bells can be activated in any order
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* Quest (Richtofen): can enter round infinity without having all players next to the Guillotine
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* Quest (Richtofen): Maze levers can be activated in an order
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* Quest (Richtofen): Richtofen zombie can only drop powerup if killed by a player
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#### Borough
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* Upper tunnels and bank area disabled
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* Players spawn at Stables
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* Mystery Box initially spawns at a random location
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* Added B23R, SWAT-556, Claymore, and Bowie Knife wallbuys at their locations on Buried
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* Added Remington 870 MCS wallbuy at Stables
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* Added PDW-57 wallbuy at Morgue
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* Added Vector wallbuy at Saloon
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* Added SVU-AS wallbuy at Church
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* Added Galvaknuckles wallbuy behind the top of General Store & Bank
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* Moved Quick Revive to Speed Cola's location on Borough
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* Moved Speed Cola to its location on Buried
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* Moved Stamin-Up to Vulture Aid's location on Buried
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* Added Head Chopper buildable
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* Buildables can spawn at Church buildable table
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* Added better randomization for buildables
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#### Maze
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* Wallbuys: SMR, Ballista, B23R, PDW-57, AN-94, LSAT
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* Perks: Jugger-Nog, Quick Revive, Speed Cola, Double Tap, Stamin-Up, Mule Kick
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* Pack-a-Punch
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* Perks and wallbuys within the maze are randomized each game
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### Mob of the Dead
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### Mob of the Dead
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* 1 afterlife max in solo
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* 1 afterlife max in solo
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* Entering afterlife no longer takes 2 additional seconds if the player had Electric Cherry
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* Entering afterlife no longer takes 2 additional seconds if the player had Electric Cherry
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@ -855,58 +907,6 @@
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* Pack-a-Punch
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* Pack-a-Punch
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* Grief: Tower Trap targets and stuns players
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* Grief: Tower Trap targets and stuns players
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### Buried
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* Removed Turbine, key, booze, and candy
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* Power automatically on
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* Noose and Guillotine parts automatically picked up
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* Remington 870 MCS wallbuy chalk automatically drawn in the Center Tunnels zone
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* Moved MSMC wallbuy to its location on Borough
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* Moved buildable wallbuy in Courthouse to AN-94 wallbuy location on Borough
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* Adjusted buildable wallbuy positions
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* Drawing weapons no longer gives points
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* Arthur barricades are buyable debris
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* Arthur can be purchased to feed him candy and make him run around and kill zombies for 30 seconds
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* Ghosts no longer spawn and go after players not in the Mansion during a ghost round
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* Ghosts no longer drop free perk powerup if any player gets damaged by the ghosts
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* Fountain portal automatically active
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* Players no longer take fall damage after using the fountain teleporter
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* Players can no longer get into the corner next to Jugger-Nog
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* Removed buildable table hint icons
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* Added buildable table hint strings on buildable purchase
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* Quest: all 5 signs must be meleed for wisp to spawn
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* Quest: changed number of targets that need to be hit to 20 multiplied by the amount of players
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* Quest: perks given on completion are no longer permament
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* Quest: completion button always activatable after completing the quest
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* Quest (Maxis): no longer need to activate the Time Bomb to be able to spawn the 2nd wisp
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* Quest (Maxis): no longer need to activate the lever in the Mansion before activating the bells
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* Quest (Maxis): bells can be activated in any order
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* Quest (Richtofen): can enter round infinity without having all players next to the Guillotine
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* Quest (Richtofen): Maze levers can be activated in an order
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* Quest (Richtofen): Richtofen zombie can only drop powerup if killed by a player
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#### Borough
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* Upper tunnels and bank area disabled
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* Players spawn at Stables
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* Mystery Box initially spawns at a random location
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* Added B23R, SWAT-556, Claymore, and Bowie Knife wallbuys at their locations on Buried
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* Added Remington 870 MCS wallbuy at Stables
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* Added PDW-57 wallbuy at Morgue
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* Added Vector wallbuy at Saloon
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* Added SVU-AS wallbuy at Church
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* Added Galvaknuckles wallbuy behind the top of General Store & Bank
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* Moved Quick Revive to Speed Cola's location on Borough
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* Moved Speed Cola to its location on Buried
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* Moved Stamin-Up to Vulture Aid's location on Buried
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* Added Head Chopper buildable
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* Buildables can spawn at Church buildable table
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* Added better randomization for buildables
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#### Maze
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* Wallbuys: SMR, Ballista, B23R, PDW-57, AN-94, LSAT
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* Perks: Jugger-Nog, Quick Revive, Speed Cola, Double Tap, Stamin-Up, Mule Kick
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* Pack-a-Punch
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* Perks and wallbuys within the maze are randomized each game
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### Origins
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### Origins
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* Door prices in solo cost the same as in coop
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* Door prices in solo cost the same as in coop
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* Shovels automatically picked up
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* Shovels automatically picked up
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@ -16,11 +16,12 @@ CoD.MapsList.GameModes = {
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CoD.MapsList.Maps = {
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CoD.MapsList.Maps = {
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"ZMUI_ZCLASSIC_ZM_TRANSIT_CAPS",
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"ZMUI_ZCLASSIC_ZM_TRANSIT_CAPS",
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"ZMUI_ZCLASSIC_ZM_HIGHRISE_CAPS",
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"ZMUI_ZCLASSIC_ZM_HIGHRISE_CAPS",
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"ZMUI_ZCLASSIC_ZM_PRISON_CAPS",
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"ZMUI_ZCLASSIC_ZM_BURIED_CAPS",
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"ZMUI_ZCLASSIC_ZM_BURIED_CAPS",
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"ZMUI_ZCLASSIC_ZM_PRISON_CAPS",
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"ZMUI_ZCLASSIC_ZM_TOMB_CAPS",
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"ZMUI_ZCLASSIC_ZM_TOMB_CAPS",
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}
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}
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CoD.MapsList.Locations = {
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CoD.MapsList.Locations = {
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"ZMUI_NUKED_STARTLOC_CAPS",
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"ZMUI_TRANSIT_STARTLOC_CAPS",
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"ZMUI_TRANSIT_STARTLOC_CAPS",
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"ZMUI_DINER_CAPS",
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"ZMUI_DINER_CAPS",
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"ZMUI_FARM_CAPS",
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"ZMUI_FARM_CAPS",
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@ -28,14 +29,13 @@ CoD.MapsList.Locations = {
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"ZMUI_TOWN_CAPS",
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"ZMUI_TOWN_CAPS",
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"ZMUI_TUNNEL_CAPS",
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"ZMUI_TUNNEL_CAPS",
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"ZMUI_CORNFIELD_CAPS",
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"ZMUI_CORNFIELD_CAPS",
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"ZMUI_NUKED_STARTLOC_CAPS",
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-- "ZMUI_GREEN_ROOFTOP_CAPS", -- TODO: add localized string, uncomment when location is added
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-- "ZMUI_GREEN_ROOFTOP_CAPS", -- TODO: add localized string, uncomment when location is added
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-- "ZMUI_BLUE_ROOFTOP_CAPS", -- TODO: add localized string, uncomment when location is added
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-- "ZMUI_BLUE_ROOFTOP_CAPS", -- TODO: add localized string, uncomment when location is added
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-- "ZMUI_BLUE_HIGHRISE_CAPS", -- TODO: add localized string, uncomment when location is added
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-- "ZMUI_BLUE_HIGHRISE_CAPS", -- TODO: add localized string, uncomment when location is added
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"ZMUI_CELLBLOCK_CAPS",
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"ZMUI_DOCKS_CAPS",
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"ZMUI_STREET_LOC_CAPS",
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"ZMUI_STREET_LOC_CAPS",
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"ZMUI_MAZE_CAPS",
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"ZMUI_MAZE_CAPS",
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"ZMUI_CELLBLOCK_CAPS",
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"ZMUI_DOCKS_CAPS",
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-- "ZMUI_TRENCHES_CAPS", -- TODO: add localized string, uncomment when location is added
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-- "ZMUI_TRENCHES_CAPS", -- TODO: add localized string, uncomment when location is added
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-- "ZMUI_EXCAVATION_SITE_CAPS", -- TODO: add localized string, uncomment when location is added
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-- "ZMUI_EXCAVATION_SITE_CAPS", -- TODO: add localized string, uncomment when location is added
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-- "ZMUI_CHURCH_CAPS", -- TODO: add localized string, uncomment when location is added
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-- "ZMUI_CHURCH_CAPS", -- TODO: add localized string, uncomment when location is added
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