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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Grief: add score HUD

This commit is contained in:
Jbleezy
2021-12-04 23:04:43 -08:00
parent 503175b2ca
commit c3e3df52d0

View File

@ -17,6 +17,7 @@ init()
}
level thread on_player_connect();
level thread grief_score_hud();
level thread set_grief_vars();
level thread unlimited_zombies();
}
@ -51,6 +52,77 @@ set_team()
}
}
grief_score_hud()
{
level.grief_hud = spawnstruct();
level.grief_hud.icon = [];
level.grief_hud.score = [];
icon = [];
icon["axis"] = "faction_cia";
icon["allies"] = "faction_cdc";
if(level.script == "zm_prison")
{
icon["axis"] = "faction_inmates";
icon["allies"] = "faction_guards";
}
level.grief_hud.icon["axis"] = newHudElem();
level.grief_hud.icon["axis"].alignx = "center";
level.grief_hud.icon["axis"].aligny = "top";
level.grief_hud.icon["axis"].horzalign = "user_center";
level.grief_hud.icon["axis"].vertalign = "user_top";
level.grief_hud.icon["axis"].x += 67.5;
level.grief_hud.icon["axis"].y += 2;
level.grief_hud.icon["axis"].hideWhenInMenu = 1;
level.grief_hud.icon["axis"].alpha = 0;
level.grief_hud.icon["axis"] setShader(icon["axis"], 32, 32);
level.grief_hud.icon["allies"] = newHudElem();
level.grief_hud.icon["allies"].alignx = "center";
level.grief_hud.icon["allies"].aligny = "top";
level.grief_hud.icon["allies"].horzalign = "user_center";
level.grief_hud.icon["allies"].vertalign = "user_top";
level.grief_hud.icon["allies"].x -= 67.5;
level.grief_hud.icon["allies"].y += 2;
level.grief_hud.icon["allies"].hideWhenInMenu = 1;
level.grief_hud.icon["allies"].alpha = 0;
level.grief_hud.icon["allies"] setShader(icon["allies"], 32, 32);
level.grief_hud.score["axis"] = newHudElem();
level.grief_hud.score["axis"].alignx = "center";
level.grief_hud.score["axis"].aligny = "top";
level.grief_hud.score["axis"].horzalign = "user_center";
level.grief_hud.score["axis"].vertalign = "user_top";
level.grief_hud.score["axis"].x += 22.5;
level.grief_hud.score["axis"].y -= 4;
level.grief_hud.score["axis"].fontscale = 3.5;
level.grief_hud.score["axis"].color = (0.21, 0, 0);
level.grief_hud.score["axis"].hideWhenInMenu = 1;
level.grief_hud.score["axis"].alpha = 0;
level.grief_hud.score["axis"] setValue(0);
level.grief_hud.score["allies"] = newHudElem();
level.grief_hud.score["allies"].alignx = "center";
level.grief_hud.score["allies"].aligny = "top";
level.grief_hud.score["allies"].horzalign = "user_center";
level.grief_hud.score["allies"].vertalign = "user_top";
level.grief_hud.score["allies"].x -= 22.5;
level.grief_hud.score["allies"].y -= 4;
level.grief_hud.score["allies"].fontscale = 3.5;
level.grief_hud.score["allies"].color = (0.21, 0, 0);
level.grief_hud.score["allies"].hideWhenInMenu = 1;
level.grief_hud.score["allies"].alpha = 0;
level.grief_hud.score["allies"] setValue(0);
flag_wait( "initial_blackscreen_passed" );
level.grief_hud.icon["axis"].alpha = 1;
level.grief_hud.icon["allies"].alpha = 1;
level.grief_hud.score["axis"].alpha = 1;
level.grief_hud.score["allies"].alpha = 1;
}
set_grief_vars()
{
level.round_number = 0;