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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-20 12:10:28 -05:00

Fix too many weapons monitor func call

This commit is contained in:
Jbleezy
2023-04-13 16:14:51 -07:00
parent ad31bcccce
commit c42aaee890

View File

@ -124,6 +124,7 @@ init()
level.claymores_max_per_player = 20; level.claymores_max_per_player = 20;
level.navcards = undefined; // removes navcards on HUD level.navcards = undefined; // removes navcards on HUD
level.player_too_many_players_check = 0; level.player_too_many_players_check = 0;
level.player_too_many_weapons_monitor_func = scripts\zm\replaced\_zm::player_too_many_weapons_monitor;
if(getDvar("g_gametype") == "zgrief" && is_true(level.scr_zm_ui_gametype_pro)) if(getDvar("g_gametype") == "zgrief" && is_true(level.scr_zm_ui_gametype_pro))
{ {
@ -371,7 +372,6 @@ post_all_players_spawned()
level.overrideplayerdamage = scripts\zm\replaced\_zm::player_damage_override; level.overrideplayerdamage = scripts\zm\replaced\_zm::player_damage_override;
level.playerlaststand_func = scripts\zm\replaced\_zm::player_laststand; level.playerlaststand_func = scripts\zm\replaced\_zm::player_laststand;
level.callbackplayerlaststand = scripts\zm\replaced\_zm::callback_playerlaststand; level.callbackplayerlaststand = scripts\zm\replaced\_zm::callback_playerlaststand;
level.player_too_many_weapons_monitor_func = scripts\zm\replaced\_zm::player_too_many_weapons_monitor;
level.etrap_damage = maps\mp\zombies\_zm::ai_zombie_health( 255 ); level.etrap_damage = maps\mp\zombies\_zm::ai_zombie_health( 255 );
level.slipgun_damage = maps\mp\zombies\_zm::ai_zombie_health( 255 ); level.slipgun_damage = maps\mp\zombies\_zm::ai_zombie_health( 255 );
level.tombstone_spawn_func = ::tombstone_spawn; level.tombstone_spawn_func = ::tombstone_spawn;