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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-20 12:10:28 -05:00
Fix too many weapons monitor func call
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@ -124,6 +124,7 @@ init()
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level.claymores_max_per_player = 20;
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level.navcards = undefined; // removes navcards on HUD
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level.player_too_many_players_check = 0;
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level.player_too_many_weapons_monitor_func = scripts\zm\replaced\_zm::player_too_many_weapons_monitor;
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if(getDvar("g_gametype") == "zgrief" && is_true(level.scr_zm_ui_gametype_pro))
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{
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@ -371,7 +372,6 @@ post_all_players_spawned()
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level.overrideplayerdamage = scripts\zm\replaced\_zm::player_damage_override;
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level.playerlaststand_func = scripts\zm\replaced\_zm::player_laststand;
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level.callbackplayerlaststand = scripts\zm\replaced\_zm::callback_playerlaststand;
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level.player_too_many_weapons_monitor_func = scripts\zm\replaced\_zm::player_too_many_weapons_monitor;
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level.etrap_damage = maps\mp\zombies\_zm::ai_zombie_health( 255 );
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level.slipgun_damage = maps\mp\zombies\_zm::ai_zombie_health( 255 );
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level.tombstone_spawn_func = ::tombstone_spawn;
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