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Encounter: remove player revive push change
Encounter: decrease player stance push amount
This commit is contained in:
@ -452,9 +452,8 @@
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* Decreased stun time of unupgraded weapons from 0.75 seconds to 0.375 seconds
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* Decreased stun time of unupgraded weapons from 0.75 seconds to 0.375 seconds
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* Decreased stun time of upgraded weapons from 0.75 seconds to 0.5 seconds
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* Decreased stun time of upgraded weapons from 0.75 seconds to 0.5 seconds
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* Meleeing enemy players pushes 16.67% more for every 500 damage that melee weapon deals
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* Meleeing enemy players pushes 16.67% more for every 500 damage that melee weapon deals
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* Meleeing enemy players that are reviving pushes 25% of the amount when standing
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* Meleeing enemy players that are crouched pushes 50% of the amount when standing
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* Meleeing enemy players that are crouched pushes 75% of the amount when standing
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* Meleeing enemy players that are prone pushes 25% of the amount when standing
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* Meleeing enemy players that are prone pushes 50% of the amount when standing
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* Meleeing enemy players that are already stunned from weapons will push and restun them
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* Meleeing enemy players that are already stunned from weapons will push and restun them
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* Ballistic knife projectile pushes enemy players
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* Ballistic knife projectile pushes enemy players
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* Claymores are no longer triggered by enemy players
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* Claymores are no longer triggered by enemy players
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@ -1677,11 +1677,6 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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amount = 420; // 48 units
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amount = 420; // 48 units
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amount += (amount / 6.875) * int(idamage / 500); // 16.67% increase every 500 damage
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amount += (amount / 6.875) * int(idamage / 500); // 16.67% increase every 500 damage
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if(self maps/mp/zombies/_zm_laststand::is_reviving_any())
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{
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amount /= 2.95; // 25%
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}
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if(self isOnGround())
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if(self isOnGround())
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{
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{
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// don't move vertically if on ground
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// don't move vertically if on ground
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@ -1689,11 +1684,11 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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if(self getStance() == "crouch")
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if(self getStance() == "crouch")
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{
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{
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amount /= 1.275; // 75%
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amount /= 1.775; // 50%
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}
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}
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else if(self getStance() == "prone")
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else if(self getStance() == "prone")
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{
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{
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amount /= 1.775; // 50%
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amount /= 2.95; // 25%
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}
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}
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}
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}
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