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Brutus: increase player damage
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@ -494,7 +494,7 @@ brutus_spawn(starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone
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self.instakill_func = ::brutus_instakill_override;
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self.nuke_damage_func = ::brutus_nuke_override;
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self.melee_anim_func = ::melee_anim_func;
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self.meleedamage = 90;
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self.meleedamage = 100;
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self.custom_item_dmg = 1000;
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self.brutus_lockdown_state = 0;
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recalc_zombie_array();
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