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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Grief: add round number HUD

This commit is contained in:
Jbleezy
2021-12-10 15:45:10 -08:00
parent 3e71c9e8ec
commit c7b13a3ca5

View File

@ -30,6 +30,8 @@ init()
setDvar( "zombies_minplayers", 2 );
}
setroundsplayed(level.round_number); // don't show first round animation
depot_close_local_electric_doors();
borough_move_quickrevive_machine();
@ -139,9 +141,10 @@ grief_score_hud()
set_grief_vars()
{
level.noroundnumber = 1;
level.round_number = 0;
level.player_starting_points = 10000;
level.zombie_vars["zombie_health_start"] = 2000;
level.zombie_vars["zombie_health_increase"] = 0;
level.zombie_vars["zombie_health_increase_multiplier"] = 0;
level.zombie_vars["zombie_spawn_delay"] = 0.5;
level.brutus_health = 20000;
level.brutus_expl_dmg_req = 12000;
@ -282,7 +285,7 @@ init_round_start_wait(time)
flag_wait("initial_blackscreen_passed");
round_start_wait(time, true);
level thread round_start_wait(time, true);
}
wait_for_team_death_and_round_end()
@ -359,7 +362,6 @@ zombie_goto_round(target_round)
}
level.zombie_total = 0;
maps/mp/zombies/_zm::ai_calculate_health( target_round );
zombies = get_round_enemy_array();
if ( isDefined( zombies ) )
{
@ -388,7 +390,7 @@ zombie_goto_round(target_round)
}
}
round_start_wait(5);
level thread round_start_wait(5);
}
round_start_wait(time, initial)
@ -599,6 +601,9 @@ round_end(winner, force_win)
level notify( "keep_griefing" );
level notify( "restart_round" );
level.round_number++;
setroundsplayed(level.round_number);
level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "grief_restarted" );
if(!winner_alive)
{