mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Pad space between keyword and paren
This commit is contained in:
@ -166,7 +166,7 @@ initial_print()
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on_player_connect()
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{
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while(true)
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while (true)
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{
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level waittill("connecting", player);
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@ -188,7 +188,7 @@ on_player_spawned()
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self.initial_spawn = true;
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for(;;)
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for (;;)
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{
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self waittill( "spawned_player" );
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@ -235,7 +235,7 @@ on_player_spectate()
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level endon("end_game");
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self endon( "disconnect" );
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while(1)
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while (1)
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{
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self waittill( "spawned_spectator" );
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@ -248,11 +248,11 @@ on_player_downed()
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level endon( "game_ended" );
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self endon( "disconnect" );
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while(1)
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while (1)
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{
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self waittill( "entering_last_stand" );
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if(is_gametype_active("zcleansed"))
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if (is_gametype_active("zcleansed"))
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{
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continue;
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}
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@ -267,7 +267,7 @@ on_player_revived()
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level endon("end_game");
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self endon( "disconnect" );
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while(1)
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while (1)
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{
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self waittill( "player_revived", reviver );
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@ -287,7 +287,7 @@ on_player_fake_revive()
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level endon("end_game");
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self endon( "disconnect" );
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while(1)
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while (1)
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{
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self waittill( "fake_revive" );
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@ -468,7 +468,7 @@ set_client_dvars()
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set_perks()
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{
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if(!(getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0)))
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if (!(getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0)))
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{
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self setperk( "specialty_unlimitedsprint" );
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}
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@ -668,7 +668,7 @@ shield_bar_hud()
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offset_x = 0;
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health_str = "" + self.health;
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for(i = 0; i < health_str.size; i++)
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for (i = 0; i < health_str.size; i++)
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{
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if (health_str[i] == "1")
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{
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@ -813,7 +813,7 @@ timer_hud()
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round_timer_hud()
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{
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if(isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zsnr")
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if (isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zsnr")
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{
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return;
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}
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@ -938,14 +938,14 @@ set_time_frozen(time, endon_notify)
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self endon( "death" );
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if(time != 0)
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if (time != 0)
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{
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time -= 0.5; // need to set it below the number or it shows the next number
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}
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while (1)
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{
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if(time == 0)
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if (time == 0)
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{
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self setTimerUp(time);
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}
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@ -1021,7 +1021,7 @@ zone_hud()
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vars["zone"] = self get_current_zone();
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vars["zone_name"] = get_zone_display_name(vars["zone"]);
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if(vars["prev_zone_name"] != vars["zone_name"])
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if (vars["prev_zone_name"] != vars["zone_name"])
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{
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vars["prev_zone_name"] = vars["zone_name"];
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@ -2052,18 +2052,18 @@ bleedout_bar_hud()
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{
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self waittill("entering_last_stand");
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if(is_gametype_active("zcleansed"))
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if (is_gametype_active("zcleansed"))
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{
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continue;
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}
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// don't show for last player downed
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if(!self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
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if (!self maps\mp\zombies\_zm_laststand::player_is_in_laststand())
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{
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continue;
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}
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if(flag("solo_game"))
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if (flag("solo_game"))
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{
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continue;
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}
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@ -2104,11 +2104,11 @@ bleedout_bar_hud_updatebar(hud)
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hud updatebar(1);
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for(i = 0; i < vars["num_intervals"]; i++)
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for (i = 0; i < vars["num_intervals"]; i++)
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{
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vars["time"] = vars["bleedout_time"];
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if(vars["time"] > vars["interval_time"])
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if (vars["time"] > vars["interval_time"])
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{
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vars["time"] = vars["interval_time"];
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}
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@ -2117,7 +2117,7 @@ bleedout_bar_hud_updatebar(hud)
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barwidth = int((hud.width * vars["frac"]) + 0.5);
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if(barwidth < 1)
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if (barwidth < 1)
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{
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barwidth = 1;
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}
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@ -2266,7 +2266,7 @@ last_stand_restore_pistol_ammo(only_store_info = false)
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{
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weapon = weapon_inventory[ i ];
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if(weapon != self.laststandpistol)
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if (weapon != self.laststandpistol)
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{
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i++;
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continue;
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@ -2295,7 +2295,7 @@ last_stand_restore_pistol_ammo(only_store_info = false)
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last_clip = self getweaponammoclip( weapon );
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last_left_clip = 0;
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if( "none" != dual_wield_name )
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if ( "none" != dual_wield_name )
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{
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last_left_clip = self getweaponammoclip( dual_wield_name );
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}
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@ -2317,7 +2317,7 @@ last_stand_restore_pistol_ammo(only_store_info = false)
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used_amt -= self.stored_weapon_info[ weapon ].stock_amt;
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self.stored_weapon_info[ weapon ].stock_amt = 0;
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if( "none" != dual_wield_name )
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if ( "none" != dual_wield_name )
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{
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if (used_amt >= self.stored_weapon_info[ weapon ].left_clip_amt)
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{
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@ -2398,7 +2398,7 @@ set_weapon_ammo_clip_left( weapon, amount )
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setscoreboardcolumns_gametype()
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{
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if(getDvar("g_gametype") == "zgrief")
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if (getDvar("g_gametype") == "zgrief")
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{
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if (level.scr_zm_ui_gametype_obj == "zcontainment" || level.scr_zm_ui_gametype_obj == "zmeat")
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{
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@ -2457,11 +2457,11 @@ veryhurt_blood_fx()
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{
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self endon( "disconnect" );
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while(1)
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while (1)
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{
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health_ratio = self.health / self.maxhealth;
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if(health_ratio <= 0.2)
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if (health_ratio <= 0.2)
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{
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playFXOnTag(level._effect["zombie_guts_explosion"], self, "J_SpineLower");
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@ -2478,7 +2478,7 @@ ignoreme_after_revived()
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{
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self endon("disconnect");
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while(1)
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while (1)
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{
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self waittill("player_revived", reviver);
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@ -2497,7 +2497,7 @@ player_revive_protection()
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self.revive_protection = 1;
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for(i = 0; i < 20; i++)
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for (i = 0; i < 20; i++)
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{
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self.ignoreme = 1;
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wait 0.05;
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@ -2544,11 +2544,11 @@ fall_velocity_check()
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if (!vars["was_on_ground"])
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{
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// fall damage does not register when player's max health is less than 100 and has PHD Flopper
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if(self.maxhealth < 100 && self hasPerk("specialty_flakjacket"))
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if (self.maxhealth < 100 && self hasPerk("specialty_flakjacket"))
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{
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if(is_true(self.divetoprone) && self.fall_velocity <= -300)
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if (is_true(self.divetoprone) && self.fall_velocity <= -300)
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{
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if(isDefined(level.zombiemode_divetonuke_perk_func))
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if (isDefined(level.zombiemode_divetonuke_perk_func))
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{
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[[level.zombiemode_divetonuke_perk_func]](self, self.origin);
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}
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@ -2569,7 +2569,7 @@ melee_weapon_switch_watcher()
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vars = [];
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vars["prev_wep"] = undefined;
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while(1)
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while (1)
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{
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if (is_true(self.use_staff_melee))
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{
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@ -2580,14 +2580,14 @@ melee_weapon_switch_watcher()
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vars["melee_wep"] = self get_player_melee_weapon();
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vars["curr_wep"] = self getCurrentWeapon();
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if(vars["curr_wep"] != "none" && !is_offhand_weapon(vars["curr_wep"]))
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if (vars["curr_wep"] != "none" && !is_offhand_weapon(vars["curr_wep"]))
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{
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vars["prev_wep"] = vars["curr_wep"];
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}
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if(self actionSlotTwoButtonPressed() && !self hasWeapon("time_bomb_zm") && !self hasWeapon("time_bomb_detonator_zm") && !self hasWeapon("equip_dieseldrone_zm") && !self hasWeapon("item_meat_zm"))
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if (self actionSlotTwoButtonPressed() && !self hasWeapon("time_bomb_zm") && !self hasWeapon("time_bomb_detonator_zm") && !self hasWeapon("equip_dieseldrone_zm") && !self hasWeapon("item_meat_zm"))
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{
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if(vars["curr_wep"] != vars["melee_wep"])
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if (vars["curr_wep"] != vars["melee_wep"])
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{
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self switchToWeapon(vars["melee_wep"]);
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}
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@ -2606,7 +2606,7 @@ disable_bank_teller()
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level notify( "stop_bank_teller" );
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bank_teller_dmg_trig = getent( "bank_teller_tazer_trig", "targetname" );
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if(IsDefined(bank_teller_dmg_trig))
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if (IsDefined(bank_teller_dmg_trig))
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{
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bank_teller_transfer_trig = getent( bank_teller_dmg_trig.target, "targetname" );
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bank_teller_dmg_trig delete();
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@ -2621,11 +2621,11 @@ disable_carpenter()
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wallbuy_location_changes()
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{
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if(!is_classic())
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if (!is_classic())
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{
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if(level.scr_zm_map_start_location == "farm")
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if (level.scr_zm_map_start_location == "farm")
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{
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if(level.scr_zm_ui_gametype == "zstandard")
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if (level.scr_zm_ui_gametype == "zstandard")
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{
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level thread remove_wallbuy("tazer_knuckles_zm");
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}
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@ -2636,9 +2636,9 @@ wallbuy_location_changes()
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add_wallbuy("claymore_zm");
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}
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if(level.scr_zm_map_start_location == "street")
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if (level.scr_zm_map_start_location == "street")
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{
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if(level.scr_zm_ui_gametype == "zgrief")
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if (level.scr_zm_ui_gametype == "zgrief")
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{
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add_wallbuy("beretta93r_zm");
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add_wallbuy("m16_zm");
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@ -2655,9 +2655,9 @@ remove_wallbuy( name )
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wait 0.05;
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for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
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for (i = 0; i < level._unitriggers.trigger_stubs.size; i++)
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{
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if(IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade == name)
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if (IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade == name)
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{
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maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( level._unitriggers.trigger_stubs[i] );
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}
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@ -2674,11 +2674,11 @@ add_wallbuy( name, script_noteworthy )
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spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "buildable_wallbuy", "targetname" ), 1, 0 );
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spawnable_weapon_spawns = arraycombine( spawnable_weapon_spawns, getstructarray( "claymore_purchase", "targetname" ), 1, 0 );
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for(i = 0; i < spawnable_weapon_spawns.size; i++)
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for (i = 0; i < spawnable_weapon_spawns.size; i++)
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{
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if(IsDefined(spawnable_weapon_spawns[i].zombie_weapon_upgrade) && spawnable_weapon_spawns[i].zombie_weapon_upgrade == name)
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if (IsDefined(spawnable_weapon_spawns[i].zombie_weapon_upgrade) && spawnable_weapon_spawns[i].zombie_weapon_upgrade == name)
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{
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if(isDefined(script_noteworthy) && isDefined(spawnable_weapon_spawns[i].script_noteworthy) && !isSubStr(spawnable_weapon_spawns[i].script_noteworthy, script_noteworthy))
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if (isDefined(script_noteworthy) && isDefined(spawnable_weapon_spawns[i].script_noteworthy) && !isSubStr(spawnable_weapon_spawns[i].script_noteworthy, script_noteworthy))
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{
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continue;
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}
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@ -2689,7 +2689,7 @@ add_wallbuy( name, script_noteworthy )
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}
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}
|
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|
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if(!IsDefined(struct))
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if (!IsDefined(struct))
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{
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return;
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}
|
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@ -2733,7 +2733,7 @@ grenade_fire_watcher()
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level endon("end_game");
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self endon("disconnect");
|
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|
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while(1)
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while (1)
|
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{
|
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self waittill("grenade_fire", grenade, weapname);
|
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@ -2756,7 +2756,7 @@ temp_disable_offhand_weapons()
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self disableOffhandWeapons();
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while(self isThrowingGrenade())
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while (self isThrowingGrenade())
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{
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wait 0.05;
|
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}
|
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@ -2789,11 +2789,11 @@ weapon_inspect_watcher()
|
||||
|
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vars = [];
|
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|
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while(1)
|
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while (1)
|
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{
|
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wait 0.05;
|
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|
||||
if(self isSwitchingWeapons())
|
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if (self isSwitchingWeapons())
|
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{
|
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continue;
|
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}
|
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@ -2802,21 +2802,21 @@ weapon_inspect_watcher()
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vars["is_primary"] = 0;
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foreach(wep in self getWeaponsListPrimaries())
|
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foreach (wep in self getWeaponsListPrimaries())
|
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{
|
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if(wep == vars["curr_wep"])
|
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if (wep == vars["curr_wep"])
|
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{
|
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vars["is_primary"] = 1;
|
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break;
|
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}
|
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}
|
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|
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if(!vars["is_primary"])
|
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if (!vars["is_primary"])
|
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{
|
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continue;
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}
|
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|
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if(self actionSlotThreeButtonPressed() && self getWeaponAmmoClip(vars["curr_wep"]) != 0)
|
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if (self actionSlotThreeButtonPressed() && self getWeaponAmmoClip(vars["curr_wep"]) != 0)
|
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{
|
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self initialWeaponRaise(vars["curr_wep"]);
|
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}
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@ -2828,9 +2828,9 @@ buildbuildables()
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// need a wait or else some buildables dont build
|
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wait 1;
|
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|
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if(is_classic())
|
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if (is_classic())
|
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{
|
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if(level.scr_zm_map_start_location == "transit")
|
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if (level.scr_zm_map_start_location == "transit")
|
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{
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level.buildables_available = array("turbine", "riotshield_zm", "turret", "electric_trap", "jetgun_zm");
|
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|
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@ -2846,7 +2846,7 @@ buildbuildables()
|
||||
// power switch is not showing up from forced build
|
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show_powerswitch();
|
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}
|
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else if(level.scr_zm_map_start_location == "rooftop")
|
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else if (level.scr_zm_map_start_location == "rooftop")
|
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{
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level.buildables_available = array("springpad_zm", "slipgun_zm");
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@ -2854,7 +2854,7 @@ buildbuildables()
|
||||
buildbuildable( "springpad_zm" );
|
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buildbuildable( "sq_common", 1 );
|
||||
}
|
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else if(level.scr_zm_map_start_location == "processing")
|
||||
else if (level.scr_zm_map_start_location == "processing")
|
||||
{
|
||||
flag_wait( "initial_blackscreen_passed" ); // wait for buildables to randomize
|
||||
wait 1;
|
||||
@ -2876,7 +2876,7 @@ buildbuildables()
|
||||
}
|
||||
else
|
||||
{
|
||||
if(level.scr_zm_map_start_location == "street")
|
||||
if (level.scr_zm_map_start_location == "street")
|
||||
{
|
||||
flag_wait( "initial_blackscreen_passed" ); // wait for buildables to be built
|
||||
wait 1;
|
||||
@ -3023,7 +3023,7 @@ updatebuildables()
|
||||
{
|
||||
foreach (stub in level._unitriggers.trigger_stubs)
|
||||
{
|
||||
if(IsDefined(stub.equipname))
|
||||
if (IsDefined(stub.equipname))
|
||||
{
|
||||
stub.cost = stub get_equipment_cost();
|
||||
stub.trigger_func = scripts\zm\replaced\_zm_buildables_pooled::pooled_buildable_place_think;
|
||||
@ -3038,7 +3038,7 @@ removebuildable( buildable, poolname )
|
||||
{
|
||||
foreach (stub in level.buildablepools[poolname].stubs)
|
||||
{
|
||||
if(IsDefined(stub.equipname) && stub.equipname == buildable)
|
||||
if (IsDefined(stub.equipname) && stub.equipname == buildable)
|
||||
{
|
||||
stub.model hide();
|
||||
maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( stub );
|
||||
@ -3125,14 +3125,14 @@ buildcraftables()
|
||||
// need a wait or else some buildables dont build
|
||||
wait 1;
|
||||
|
||||
if(is_classic())
|
||||
if (is_classic())
|
||||
{
|
||||
if(level.scr_zm_map_start_location == "prison")
|
||||
if (level.scr_zm_map_start_location == "prison")
|
||||
{
|
||||
buildcraftable( "alcatraz_shield_zm" );
|
||||
buildcraftable( "packasplat" );
|
||||
}
|
||||
else if(level.scr_zm_map_start_location == "tomb")
|
||||
else if (level.scr_zm_map_start_location == "tomb")
|
||||
{
|
||||
buildcraftable( "tomb_shield_zm" );
|
||||
buildcraftable( "equip_dieseldrone_zm" );
|
||||
@ -3263,11 +3263,11 @@ remove_buildable_pieces( buildable_name )
|
||||
{
|
||||
foreach (buildable in level.zombie_include_buildables)
|
||||
{
|
||||
if(IsDefined(buildable.name) && buildable.name == buildable_name)
|
||||
if (IsDefined(buildable.name) && buildable.name == buildable_name)
|
||||
{
|
||||
pieces = buildable.buildablepieces;
|
||||
|
||||
for(i = 0; i < pieces.size; i++)
|
||||
for (i = 0; i < pieces.size; i++)
|
||||
{
|
||||
pieces[i] maps\mp\zombies\_zm_buildables::piece_unspawn();
|
||||
}
|
||||
@ -3281,7 +3281,7 @@ jetgun_remove_forced_weapon_switch()
|
||||
{
|
||||
foreach (buildable in level.zombie_include_buildables)
|
||||
{
|
||||
if(IsDefined(buildable.name) && buildable.name == "jetgun_zm")
|
||||
if (IsDefined(buildable.name) && buildable.name == "jetgun_zm")
|
||||
{
|
||||
buildable.onbuyweapon = undefined;
|
||||
return;
|
||||
@ -3327,24 +3327,24 @@ weapon_locker_give_ammo_after_rounds()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
while(1)
|
||||
while (1)
|
||||
{
|
||||
level waittill("end_of_round");
|
||||
|
||||
if(isDefined(self.stored_weapon_data))
|
||||
if (isDefined(self.stored_weapon_data))
|
||||
{
|
||||
if(self.stored_weapon_data["name"] != "none")
|
||||
if (self.stored_weapon_data["name"] != "none")
|
||||
{
|
||||
self.stored_weapon_data["clip"] = weaponClipSize(self.stored_weapon_data["name"]);
|
||||
self.stored_weapon_data["stock"] = weaponMaxAmmo(self.stored_weapon_data["name"]);
|
||||
}
|
||||
|
||||
if(self.stored_weapon_data["dw_name"] != "none")
|
||||
if (self.stored_weapon_data["dw_name"] != "none")
|
||||
{
|
||||
self.stored_weapon_data["lh_clip"] = weaponClipSize(self.stored_weapon_data["dw_name"]);
|
||||
}
|
||||
|
||||
if(self.stored_weapon_data["alt_name"] != "none")
|
||||
if (self.stored_weapon_data["alt_name"] != "none")
|
||||
{
|
||||
self.stored_weapon_data["alt_clip"] = weaponClipSize(self.stored_weapon_data["alt_name"]);
|
||||
self.stored_weapon_data["alt_stock"] = weaponMaxAmmo(self.stored_weapon_data["alt_name"]);
|
||||
@ -3528,7 +3528,7 @@ tombstone_save()
|
||||
self.tombstone_perks = tombstone_save_perks(self);
|
||||
|
||||
// can't switch to alt weapon
|
||||
if(is_alt_weapon(self.tombstone_savedweapon_currentweapon))
|
||||
if (is_alt_weapon(self.tombstone_savedweapon_currentweapon))
|
||||
{
|
||||
self.tombstone_savedweapon_currentweapon = maps\mp\zombies\_zm_weapons::get_nonalternate_weapon(self.tombstone_savedweapon_currentweapon);
|
||||
}
|
||||
@ -3654,7 +3654,7 @@ tombstone_give()
|
||||
|
||||
primary_weapons = self getWeaponsListPrimaries();
|
||||
|
||||
foreach(weapon in primary_weapons)
|
||||
foreach (weapon in primary_weapons)
|
||||
{
|
||||
self takeWeapon(weapon);
|
||||
}
|
||||
@ -3779,7 +3779,7 @@ tombstone_give()
|
||||
|
||||
current_wep = self getCurrentWeapon();
|
||||
|
||||
if(!isSubStr(current_wep, "perk_bottle") && !isSubStr(current_wep, "knuckle_crack") && !isSubStr(current_wep, "flourish") && !isSubStr(current_wep, "item_meat"))
|
||||
if (!isSubStr(current_wep, "perk_bottle") && !isSubStr(current_wep, "knuckle_crack") && !isSubStr(current_wep, "flourish") && !isSubStr(current_wep, "item_meat"))
|
||||
{
|
||||
switched = 0;
|
||||
primaries = self getweaponslistprimaries();
|
||||
@ -3793,7 +3793,7 @@ tombstone_give()
|
||||
}
|
||||
}
|
||||
|
||||
if(!switched)
|
||||
if (!switched)
|
||||
{
|
||||
if ( primaries.size > 0 )
|
||||
{
|
||||
@ -3824,7 +3824,7 @@ additionalprimaryweapon_indicator()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
if(!is_true(level.zombiemode_using_additionalprimaryweapon_perk))
|
||||
if (!is_true(level.zombiemode_using_additionalprimaryweapon_perk))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -3924,22 +3924,22 @@ additionalprimaryweapon_stowed_weapon_refill()
|
||||
{
|
||||
vars["string"] = self waittill_any_return("weapon_change", "weapon_change_complete", "specialty_additionalprimaryweapon_stop", "spawned_player");
|
||||
|
||||
if(self hasPerk("specialty_additionalprimaryweapon"))
|
||||
if (self hasPerk("specialty_additionalprimaryweapon"))
|
||||
{
|
||||
vars["curr_wep"] = self getCurrentWeapon();
|
||||
|
||||
if(vars["curr_wep"] == "none")
|
||||
if (vars["curr_wep"] == "none")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
primaries = self getWeaponsListPrimaries();
|
||||
|
||||
foreach(primary in primaries)
|
||||
foreach (primary in primaries)
|
||||
{
|
||||
if(primary != maps\mp\zombies\_zm_weapons::get_nonalternate_weapon(vars["curr_wep"]))
|
||||
if (primary != maps\mp\zombies\_zm_weapons::get_nonalternate_weapon(vars["curr_wep"]))
|
||||
{
|
||||
if(vars["string"] != "weapon_change")
|
||||
if (vars["string"] != "weapon_change")
|
||||
{
|
||||
self thread refill_after_time(primary);
|
||||
}
|
||||
@ -3964,22 +3964,22 @@ refill_after_time(primary)
|
||||
vars["reload_time"] = weaponReloadTime(primary);
|
||||
vars["reload_amount"] = undefined;
|
||||
|
||||
if(primary == "m32_zm" || primary == "python_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "judge_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "870mcs_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "ksg_zm")
|
||||
if (primary == "m32_zm" || primary == "python_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "judge_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "870mcs_zm" || maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "ksg_zm")
|
||||
{
|
||||
vars["reload_amount"] = 1;
|
||||
|
||||
if(maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "ksg_zm" && maps\mp\zombies\_zm_weapons::is_weapon_upgraded(primary))
|
||||
if (maps\mp\zombies\_zm_weapons::get_base_weapon_name(primary, 1) == "ksg_zm" && maps\mp\zombies\_zm_weapons::is_weapon_upgraded(primary))
|
||||
{
|
||||
vars["reload_amount"] = 2;
|
||||
}
|
||||
}
|
||||
|
||||
if(!isDefined(vars["reload_amount"]) && vars["reload_time"] < 1)
|
||||
if (!isDefined(vars["reload_amount"]) && vars["reload_time"] < 1)
|
||||
{
|
||||
vars["reload_time"] = 1;
|
||||
}
|
||||
|
||||
if(self hasPerk("specialty_fastreload"))
|
||||
if (self hasPerk("specialty_fastreload"))
|
||||
{
|
||||
vars["reload_time"] *= getDvarFloat("perk_weapReloadMultiplier");
|
||||
}
|
||||
@ -3990,12 +3990,12 @@ refill_after_time(primary)
|
||||
vars["ammo_stock"] = self getWeaponAmmoStock(primary);
|
||||
vars["missing_clip"] = weaponClipSize(primary) - vars["ammo_clip"];
|
||||
|
||||
if(vars["missing_clip"] > vars["ammo_stock"])
|
||||
if (vars["missing_clip"] > vars["ammo_stock"])
|
||||
{
|
||||
vars["missing_clip"] = vars["ammo_stock"];
|
||||
}
|
||||
|
||||
if(isDefined(vars["reload_amount"]) && vars["missing_clip"] > vars["reload_amount"])
|
||||
if (isDefined(vars["reload_amount"]) && vars["missing_clip"] > vars["reload_amount"])
|
||||
{
|
||||
vars["missing_clip"] = vars["reload_amount"];
|
||||
}
|
||||
@ -4005,13 +4005,13 @@ refill_after_time(primary)
|
||||
|
||||
vars["dw_primary"] = weaponDualWieldWeaponName(primary);
|
||||
|
||||
if(vars["dw_primary"] != "none")
|
||||
if (vars["dw_primary"] != "none")
|
||||
{
|
||||
vars["ammo_clip"] = self getWeaponAmmoClip(vars["dw_primary"]);
|
||||
vars["ammo_stock"] = self getWeaponAmmoStock(vars["dw_primary"]);
|
||||
vars["missing_clip"] = weaponClipSize(vars["dw_primary"]) - vars["ammo_clip"];
|
||||
|
||||
if(vars["missing_clip"] > vars["ammo_stock"])
|
||||
if (vars["missing_clip"] > vars["ammo_stock"])
|
||||
{
|
||||
vars["missing_clip"] = vars["ammo_stock"];
|
||||
}
|
||||
@ -4022,13 +4022,13 @@ refill_after_time(primary)
|
||||
|
||||
vars["alt_primary"] = weaponAltWeaponName(primary);
|
||||
|
||||
if(vars["alt_primary"] != "none")
|
||||
if (vars["alt_primary"] != "none")
|
||||
{
|
||||
vars["ammo_clip"] = self getWeaponAmmoClip(vars["alt_primary"]);
|
||||
vars["ammo_stock"] = self getWeaponAmmoStock(vars["alt_primary"]);
|
||||
vars["missing_clip"] = weaponClipSize(vars["alt_primary"]) - vars["ammo_clip"];
|
||||
|
||||
if(vars["missing_clip"] > vars["ammo_stock"])
|
||||
if (vars["missing_clip"] > vars["ammo_stock"])
|
||||
{
|
||||
vars["missing_clip"] = vars["ammo_stock"];
|
||||
}
|
||||
@ -4037,7 +4037,7 @@ refill_after_time(primary)
|
||||
self setWeaponAmmoStock(vars["alt_primary"], vars["ammo_stock"] - vars["missing_clip"]);
|
||||
}
|
||||
|
||||
if(isDefined(vars["reload_amount"]) && self getWeaponAmmoStock(primary) > 0 && self getWeaponAmmoClip(primary) < weaponClipSize(primary))
|
||||
if (isDefined(vars["reload_amount"]) && self getWeaponAmmoStock(primary) > 0 && self getWeaponAmmoClip(primary) < weaponClipSize(primary))
|
||||
{
|
||||
self refill_after_time(primary);
|
||||
}
|
||||
@ -4064,15 +4064,15 @@ show_powerswitch()
|
||||
|
||||
zone_changes()
|
||||
{
|
||||
if(level.script == "zm_transit")
|
||||
if (level.script == "zm_transit")
|
||||
{
|
||||
if(level.scr_zm_map_start_location == "farm")
|
||||
if (level.scr_zm_map_start_location == "farm")
|
||||
{
|
||||
// Barn to Farm
|
||||
flag_set("OnFarm_enter");
|
||||
}
|
||||
}
|
||||
else if(level.script == "zm_highrise")
|
||||
else if (level.script == "zm_highrise")
|
||||
{
|
||||
// Green Highrise to Lower Blue Highrise
|
||||
level.zones[ "zone_green_level3b" ].adjacent_zones[ "zone_blue_level1c" ] structdelete();
|
||||
@ -4110,7 +4110,7 @@ remove_status_icons_on_intermission()
|
||||
|
||||
players = get_players();
|
||||
|
||||
foreach(player in players)
|
||||
foreach (player in players)
|
||||
{
|
||||
player.statusicon = "";
|
||||
}
|
||||
@ -4122,12 +4122,12 @@ destroy_on_end_game()
|
||||
|
||||
level waittill("end_game");
|
||||
|
||||
if(isDefined(self.bar))
|
||||
if (isDefined(self.bar))
|
||||
{
|
||||
self.bar destroy();
|
||||
}
|
||||
|
||||
if(isDefined(self.barframe))
|
||||
if (isDefined(self.barframe))
|
||||
{
|
||||
self.barframe destroy();
|
||||
}
|
||||
@ -4141,12 +4141,12 @@ destroy_on_intermission()
|
||||
|
||||
level waittill("intermission");
|
||||
|
||||
if(isDefined(self.bar))
|
||||
if (isDefined(self.bar))
|
||||
{
|
||||
self.bar destroy();
|
||||
}
|
||||
|
||||
if(isDefined(self.barframe))
|
||||
if (isDefined(self.barframe))
|
||||
{
|
||||
self.barframe destroy();
|
||||
}
|
||||
|
@ -115,12 +115,12 @@ main()
|
||||
|
||||
set_box_weapons()
|
||||
{
|
||||
if(isDefined(level.zombie_weapons["thompson_zm"]))
|
||||
if (isDefined(level.zombie_weapons["thompson_zm"]))
|
||||
{
|
||||
level.zombie_weapons["thompson_zm"].is_in_box = 0;
|
||||
}
|
||||
|
||||
if(isDefined(level.zombie_weapons["beretta93r_zm"]))
|
||||
if (isDefined(level.zombie_weapons["beretta93r_zm"]))
|
||||
{
|
||||
level.zombie_weapons["beretta93r_zm"].is_in_box = 1;
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ struct_init()
|
||||
|
||||
respawn_array = getstructarray(zone_respawnpoints[zone].target, "targetname");
|
||||
|
||||
foreach(respawn in respawn_array)
|
||||
foreach (respawn in respawn_array)
|
||||
{
|
||||
scripts\zm\replaced\utility::register_map_spawn( respawn.origin + (100, 0, 0), respawn.angles, zone, respawn.script_int );
|
||||
}
|
||||
|
@ -17,9 +17,9 @@ struct_init()
|
||||
ind = 0;
|
||||
respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
|
||||
|
||||
for(i = 0; i < respawnpoints.size; i++)
|
||||
for (i = 0; i < respawnpoints.size; i++)
|
||||
{
|
||||
if(respawnpoints[i].script_noteworthy == "zone_gas")
|
||||
if (respawnpoints[i].script_noteworthy == "zone_gas")
|
||||
{
|
||||
ind = i;
|
||||
break;
|
||||
@ -31,9 +31,9 @@ struct_init()
|
||||
|
||||
respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
|
||||
|
||||
foreach(respawn in respawn_array)
|
||||
foreach (respawn in respawn_array)
|
||||
{
|
||||
if(respawn.script_int == 2)
|
||||
if (respawn.script_int == 2)
|
||||
{
|
||||
respawn.angles += (0, 180, 0);
|
||||
}
|
||||
@ -75,52 +75,52 @@ struct_init()
|
||||
{
|
||||
object.script_gameobjectname = "zstandard zgrief zcleansed zturned";
|
||||
|
||||
if(object.origin == (-6460.7, -7115, 6.8))
|
||||
if (object.origin == (-6460.7, -7115, 6.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_microbus_dead");
|
||||
object.origin += anglesToUp(object.angles) * -65;
|
||||
object.origin += anglesToForward(object.angles) * 125;
|
||||
}
|
||||
else if(object.origin == (-6550.5, -6901.7, 6.8))
|
||||
else if (object.origin == (-6550.5, -6901.7, 6.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_smallwagon_dead");
|
||||
object.origin += anglesToUp(object.angles) * -60;
|
||||
object.origin += anglesToForward(object.angles) * 150;
|
||||
}
|
||||
else if(object.origin == (-6251.1, -6449.4, 20.8))
|
||||
else if (object.origin == (-6251.1, -6449.4, 20.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_60s_coupe_dead");
|
||||
object.origin += anglesToUp(object.angles) * -60;
|
||||
object.origin += anglesToForward(object.angles) * 125;
|
||||
object.origin += anglesToRight(object.angles) * 25;
|
||||
}
|
||||
else if(object.origin == (-5822.9, -6434.6, 20.8))
|
||||
else if (object.origin == (-5822.9, -6434.6, 20.8))
|
||||
{
|
||||
object setModel("p6_zm_rocks_medium_05");
|
||||
object.origin += anglesToUp(object.angles) * -80;
|
||||
object.origin += anglesToForward(object.angles) * 50;
|
||||
object.origin += anglesToRight(object.angles) * 100;
|
||||
}
|
||||
else if(object.origin == (-5589.5, -6310.3, 24.8))
|
||||
else if (object.origin == (-5589.5, -6310.3, 24.8))
|
||||
{
|
||||
object setModel("p6_zm_rocks_medium_05");
|
||||
object.origin += anglesToUp(object.angles) * -80;
|
||||
object.origin += anglesToForward(object.angles) * 50;
|
||||
object.origin += anglesToRight(object.angles) * 125;
|
||||
}
|
||||
else if(object.origin == (-4813, -6665.3, 0.8))
|
||||
else if (object.origin == (-4813, -6665.3, 0.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_60s_coupe_dead");
|
||||
object.origin += anglesToUp(object.angles) * -65;
|
||||
object.origin += anglesToForward(object.angles) * 100;
|
||||
}
|
||||
else if(object.origin == (-3978.4, -6484.9, 0.8))
|
||||
else if (object.origin == (-3978.4, -6484.9, 0.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_smallwagon_dead");
|
||||
object.origin += anglesToUp(object.angles) * -60;
|
||||
object.origin += anglesToForward(object.angles) * 125;
|
||||
}
|
||||
else if(object.origin == (-3902.4, -6884.9, 0.8))
|
||||
else if (object.origin == (-3902.4, -6884.9, 0.8))
|
||||
{
|
||||
object setModel("veh_t6_civ_microbus_dead");
|
||||
object.origin += anglesToUp(object.angles) * -65;
|
||||
|
@ -20,9 +20,9 @@ struct_init()
|
||||
ind = 0;
|
||||
respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
|
||||
|
||||
for(i = 0; i < respawnpoints.size; i++)
|
||||
for (i = 0; i < respawnpoints.size; i++)
|
||||
{
|
||||
if(respawnpoints[i].script_noteworthy == "zone_prr")
|
||||
if (respawnpoints[i].script_noteworthy == "zone_prr")
|
||||
{
|
||||
ind = i;
|
||||
break;
|
||||
@ -46,7 +46,7 @@ struct_init()
|
||||
|
||||
respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
|
||||
|
||||
foreach(respawn in respawn_array)
|
||||
foreach (respawn in respawn_array)
|
||||
{
|
||||
angles = respawn.angles;
|
||||
|
||||
|
@ -490,7 +490,7 @@ ai_calculate_health( round_number )
|
||||
|
||||
while ( i <= round_number )
|
||||
{
|
||||
if( level.zombie_health > max_health )
|
||||
if ( level.zombie_health > max_health )
|
||||
{
|
||||
level.zombie_health = max_health;
|
||||
return;
|
||||
@ -986,7 +986,7 @@ countdown_hud_timer(time)
|
||||
{
|
||||
self endon("death");
|
||||
|
||||
while(time > 0)
|
||||
while (time > 0)
|
||||
{
|
||||
self setvalue(time);
|
||||
self thread maps\mp\gametypes_zm\_hud::fontpulse(level);
|
||||
@ -1424,43 +1424,43 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
|
||||
|
||||
attacker thread maps\mp\gametypes_zm\_weapons::checkhit( weapon );
|
||||
|
||||
if(maps\mp\zombies\_zm_weapons::get_base_weapon_name(weapon, 1) == "saritch_zm")
|
||||
if (maps\mp\zombies\_zm_weapons::get_base_weapon_name(weapon, 1) == "saritch_zm")
|
||||
{
|
||||
final_damage *= 2;
|
||||
}
|
||||
|
||||
if(weapon == "ray_gun_zm" && meansofdeath == "MOD_PROJECTILE")
|
||||
if (weapon == "ray_gun_zm" && meansofdeath == "MOD_PROJECTILE")
|
||||
{
|
||||
final_damage = 1500;
|
||||
}
|
||||
|
||||
if(weapon == "ray_gun_upgraded_zm" && meansofdeath == "MOD_PROJECTILE")
|
||||
if (weapon == "ray_gun_upgraded_zm" && meansofdeath == "MOD_PROJECTILE")
|
||||
{
|
||||
final_damage = 2000;
|
||||
}
|
||||
|
||||
if(weapon == "blundergat_zm" || weapon == "blundergat_upgraded_zm")
|
||||
if (weapon == "blundergat_zm" || weapon == "blundergat_upgraded_zm")
|
||||
{
|
||||
if(!is_true(self.is_brutus))
|
||||
if (!is_true(self.is_brutus))
|
||||
{
|
||||
damage_scalar = final_damage / 1000;
|
||||
min_damage = int(damage_scalar * level.zombie_health) + 1;
|
||||
|
||||
if(final_damage < min_damage)
|
||||
if (final_damage < min_damage)
|
||||
{
|
||||
final_damage = min_damage;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(weapon == "blundersplat_explosive_dart_zm")
|
||||
if (weapon == "blundersplat_explosive_dart_zm")
|
||||
{
|
||||
if(!is_true(self.is_brutus))
|
||||
if (!is_true(self.is_brutus))
|
||||
{
|
||||
damage_scalar = final_damage / 3000;
|
||||
min_damage = int(damage_scalar * level.zombie_health) + 1;
|
||||
|
||||
if(final_damage < min_damage)
|
||||
if (final_damage < min_damage)
|
||||
{
|
||||
final_damage = min_damage;
|
||||
}
|
||||
@ -1475,21 +1475,21 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
|
||||
}
|
||||
}
|
||||
|
||||
if(attacker HasPerk("specialty_rof"))
|
||||
if (attacker HasPerk("specialty_rof"))
|
||||
{
|
||||
if(meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET")
|
||||
if (meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET")
|
||||
{
|
||||
final_damage *= 1.5;
|
||||
}
|
||||
}
|
||||
|
||||
if(attacker HasPerk("specialty_deadshot"))
|
||||
if (attacker HasPerk("specialty_deadshot"))
|
||||
{
|
||||
if(is_headshot(weapon, shitloc, meansofdeath))
|
||||
if (is_headshot(weapon, shitloc, meansofdeath))
|
||||
{
|
||||
if(meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET")
|
||||
if (meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET")
|
||||
{
|
||||
if(!isSubStr(weaponClass(weapon), "spread") || maps\mp\zombies\_zm_weapons::get_base_weapon_name(weapon, 1) == "ksg_zm")
|
||||
if (!isSubStr(weaponClass(weapon), "spread") || maps\mp\zombies\_zm_weapons::get_base_weapon_name(weapon, 1) == "ksg_zm")
|
||||
{
|
||||
final_damage *= 2;
|
||||
}
|
||||
@ -1502,7 +1502,7 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
|
||||
final_damage *= 2;
|
||||
}
|
||||
|
||||
if(is_true(level.zombie_vars[attacker.team]["zombie_half_damage"]) && !is_true(self.marked_for_death))
|
||||
if (is_true(level.zombie_vars[attacker.team]["zombie_half_damage"]) && !is_true(self.marked_for_death))
|
||||
{
|
||||
final_damage /= 2;
|
||||
}
|
||||
@ -1689,20 +1689,20 @@ getfreespawnpoint( spawnpoints, player )
|
||||
num = 0;
|
||||
players = get_players(self.team);
|
||||
|
||||
for(num = 0; num < 4; num++)
|
||||
for (num = 0; num < 4; num++)
|
||||
{
|
||||
valid_num = true;
|
||||
|
||||
foreach(player in players)
|
||||
foreach (player in players)
|
||||
{
|
||||
if(player != self && isdefined(player.playernum) && player.playernum == num)
|
||||
if (player != self && isdefined(player.playernum) && player.playernum == num)
|
||||
{
|
||||
valid_num = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(valid_num)
|
||||
if (valid_num)
|
||||
{
|
||||
break;
|
||||
}
|
||||
@ -2036,7 +2036,7 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
|
||||
}
|
||||
|
||||
// fix turrets damaging players
|
||||
if(sweapon == "zombie_bullet_crouch_zm" && smeansofdeath == "MOD_RIFLE_BULLET")
|
||||
if (sweapon == "zombie_bullet_crouch_zm" && smeansofdeath == "MOD_RIFLE_BULLET")
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -2178,7 +2178,7 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
|
||||
{
|
||||
if ( (!is_true( self.laststand ) && !self maps\mp\zombies\_zm_laststand::player_is_in_laststand()) || !isDefined( self.last_player_attacker ) )
|
||||
{
|
||||
if(isDefined( eattacker ) && isplayer( eattacker ) && eattacker.team != self.team)
|
||||
if (isDefined( eattacker ) && isplayer( eattacker ) && eattacker.team != self.team)
|
||||
{
|
||||
if ( isDefined( eattacker.maxhealth ) && is_true( eattacker.is_zombie ) )
|
||||
{
|
||||
@ -2296,31 +2296,31 @@ is_solo_death( players )
|
||||
{
|
||||
if ( players.size == 1 && flag( "solo_game" ) )
|
||||
{
|
||||
if(self.solo_lives_given >= 3)
|
||||
if (self.solo_lives_given >= 3)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if(isDefined(self.e_chugabud_corpse))
|
||||
if (isDefined(self.e_chugabud_corpse))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
active_perks = 0;
|
||||
|
||||
if(isDefined(self.perks_active))
|
||||
if (isDefined(self.perks_active))
|
||||
{
|
||||
active_perks = self.perks_active.size;
|
||||
}
|
||||
|
||||
disabled_perks = 0;
|
||||
|
||||
if(isDefined(self.disabled_perks))
|
||||
if (isDefined(self.disabled_perks))
|
||||
{
|
||||
disabled_perks = self.disabled_perks.size;
|
||||
}
|
||||
|
||||
if(active_perks <= disabled_perks)
|
||||
if (active_perks <= disabled_perks)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
@ -2371,19 +2371,19 @@ player_laststand( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, s
|
||||
{
|
||||
active_perks = 0;
|
||||
|
||||
if(isDefined(self.perks_active))
|
||||
if (isDefined(self.perks_active))
|
||||
{
|
||||
active_perks = self.perks_active.size;
|
||||
}
|
||||
|
||||
disabled_perks = 0;
|
||||
|
||||
if(isDefined(self.disabled_perks))
|
||||
if (isDefined(self.disabled_perks))
|
||||
{
|
||||
disabled_perks = self.disabled_perks.size;
|
||||
}
|
||||
|
||||
if(active_perks > disabled_perks || isDefined(self.e_chugabud_corpse))
|
||||
if (active_perks > disabled_perks || isDefined(self.e_chugabud_corpse))
|
||||
{
|
||||
self thread maps\mp\zombies\_zm::wait_and_revive();
|
||||
}
|
||||
@ -2594,7 +2594,7 @@ player_revive_monitor()
|
||||
{
|
||||
self maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "revive_up" );
|
||||
|
||||
if(reviver != self)
|
||||
if (reviver != self)
|
||||
{
|
||||
points = self.score_lost_when_downed;
|
||||
reviver maps\mp\zombies\_zm_score::player_add_points( "reviver", points );
|
||||
@ -2879,7 +2879,7 @@ end_game()
|
||||
|
||||
if ( !isDefined( level._supress_survived_screen ) )
|
||||
{
|
||||
for(i = 0; i < players.size; i++)
|
||||
for (i = 0; i < players.size; i++)
|
||||
{
|
||||
survived[ i ] destroy();
|
||||
game_over[ i ] destroy();
|
||||
|
@ -693,7 +693,7 @@ brutus_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon
|
||||
|
||||
brutus_health_increases()
|
||||
{
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -48,7 +48,7 @@ dog_round_tracker()
|
||||
dog_round_start();
|
||||
level.round_spawn_func = ::dog_round_spawning;
|
||||
|
||||
if( !isdefined( level.prev_dog_round_amount ) )
|
||||
if ( !isdefined( level.prev_dog_round_amount ) )
|
||||
{
|
||||
level.prev_dog_round_amount = randomintrange( 4, 6 );
|
||||
level.next_dog_round = level.round_number + level.prev_dog_round_amount;
|
||||
|
@ -42,7 +42,7 @@ leaper_round_tracker()
|
||||
level.round_spawn_func = ::leaper_round_spawning;
|
||||
level.round_wait_func = ::leaper_round_wait;
|
||||
|
||||
if( !isdefined( level.prev_leaper_round_amount ) )
|
||||
if ( !isdefined( level.prev_leaper_round_amount ) )
|
||||
{
|
||||
level.prev_leaper_round_amount = randomintrange( 4, 6 );
|
||||
level.next_leaper_round = level.round_number + level.prev_leaper_round_amount;
|
||||
|
@ -28,13 +28,13 @@ gain_interest_after_rounds()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
while(1)
|
||||
while (1)
|
||||
{
|
||||
level waittill("end_of_round");
|
||||
|
||||
self.account_value *= 1.1;
|
||||
|
||||
if(self.account_value > level.bank_account_max)
|
||||
if (self.account_value > level.bank_account_max)
|
||||
{
|
||||
self.account_value = level.bank_account_max;
|
||||
}
|
||||
@ -83,13 +83,13 @@ trigger_deposit_think()
|
||||
account_value = level.bank_account_increment;
|
||||
score = level.bank_deposit_ddl_increment_amount;
|
||||
|
||||
if(score > player.score)
|
||||
if (score > player.score)
|
||||
{
|
||||
account_value = player.score / level.bank_deposit_ddl_increment_amount;
|
||||
score = player.score;
|
||||
}
|
||||
|
||||
if((player.account_value + account_value) > level.bank_account_max)
|
||||
if ((player.account_value + account_value) > level.bank_account_max)
|
||||
{
|
||||
account_value = level.bank_account_max - player.account_value;
|
||||
score = round_up_to_ten(int(account_value * level.bank_deposit_ddl_increment_amount));
|
||||
@ -137,7 +137,7 @@ trigger_withdraw_think()
|
||||
score = level.bank_deposit_ddl_increment_amount;
|
||||
account_value = level.bank_account_increment;
|
||||
|
||||
if(account_value > player.account_value)
|
||||
if (account_value > player.account_value)
|
||||
{
|
||||
account_value = player.account_value;
|
||||
score = round_up_to_ten(int(account_value * level.bank_deposit_ddl_increment_amount));
|
||||
|
@ -10,7 +10,7 @@ startsubwooferdecay( weapon )
|
||||
self endon( "equip_subwoofer_zm_taken" );
|
||||
|
||||
// hack to decrease max subwoofer time
|
||||
if( self.subwoofer_health > 30 )
|
||||
if ( self.subwoofer_health > 30 )
|
||||
{
|
||||
self.subwoofer_health = 30;
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ wait_for_team_death_and_round_end()
|
||||
level endon( "game_module_ended" );
|
||||
level endon( "end_game" );
|
||||
|
||||
if(level.scr_zm_ui_gametype_obj != "zsnr")
|
||||
if (level.scr_zm_ui_gametype_obj != "zsnr")
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -54,7 +54,7 @@ wait_for_team_death_and_round_end()
|
||||
{
|
||||
if ( !checking_for_round_tie )
|
||||
{
|
||||
if(cia_alive == 0 && cdc_alive == 0)
|
||||
if (cia_alive == 0 && cdc_alive == 0)
|
||||
{
|
||||
level notify( "stop_round_end_check" );
|
||||
level thread check_for_round_end();
|
||||
@ -76,7 +76,7 @@ wait_for_team_death_and_round_end()
|
||||
|
||||
if ( !checking_for_round_tie )
|
||||
{
|
||||
if(cia_alive == 0 && cdc_alive == 0)
|
||||
if (cia_alive == 0 && cdc_alive == 0)
|
||||
{
|
||||
level notify( "stop_round_end_check" );
|
||||
level thread check_for_round_end();
|
||||
@ -115,7 +115,7 @@ check_for_round_end(winner)
|
||||
level endon( "stop_round_end_check" );
|
||||
level endon( "end_game" );
|
||||
|
||||
if(isDefined(winner))
|
||||
if (isDefined(winner))
|
||||
{
|
||||
wait 5;
|
||||
}
|
||||
@ -133,9 +133,9 @@ round_end(winner)
|
||||
|
||||
team = undefined;
|
||||
|
||||
if(isDefined(winner))
|
||||
if (isDefined(winner))
|
||||
{
|
||||
if(winner == "A")
|
||||
if (winner == "A")
|
||||
{
|
||||
team = "axis";
|
||||
}
|
||||
@ -152,12 +152,12 @@ round_end(winner)
|
||||
|
||||
players = get_players();
|
||||
|
||||
foreach(player in players)
|
||||
foreach (player in players)
|
||||
{
|
||||
// don't spawn tombstone powerup on next down
|
||||
player.hasperkspecialtytombstone = undefined;
|
||||
|
||||
if(is_player_valid(player))
|
||||
if (is_player_valid(player))
|
||||
{
|
||||
// don't give perk
|
||||
player notify("perk_abort_drinking");
|
||||
@ -165,9 +165,9 @@ round_end(winner)
|
||||
player [[level._game_module_player_laststand_callback]]();
|
||||
}
|
||||
|
||||
if(player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
|
||||
if (player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
|
||||
{
|
||||
if(isDefined(level.zombie_last_stand_ammo_return))
|
||||
if (isDefined(level.zombie_last_stand_ammo_return))
|
||||
{
|
||||
player [[level.zombie_last_stand_ammo_return]](1);
|
||||
}
|
||||
@ -284,14 +284,14 @@ player_respawn_award()
|
||||
maps\mp\zombies\_zm::award_grenades_for_survivors();
|
||||
players = get_players();
|
||||
|
||||
foreach(player in players)
|
||||
foreach (player in players)
|
||||
{
|
||||
if(player.score < level.player_starting_points)
|
||||
if (player.score < level.player_starting_points)
|
||||
{
|
||||
player maps\mp\zombies\_zm_score::add_to_player_score(level.player_starting_points - player.score);
|
||||
}
|
||||
|
||||
if(isDefined(player get_player_placeable_mine()))
|
||||
if (isDefined(player get_player_placeable_mine()))
|
||||
{
|
||||
player giveweapon(player get_player_placeable_mine());
|
||||
player set_player_placeable_mine(player get_player_placeable_mine());
|
||||
|
@ -213,7 +213,7 @@ hide_gump_loading_for_hotjoiners()
|
||||
self.is_hotjoining = 0;
|
||||
self.is_hotjoin = 1;
|
||||
|
||||
if(isDefined(level.should_respawn_func) && [[level.should_respawn_func]]())
|
||||
if (isDefined(level.should_respawn_func) && [[level.should_respawn_func]]())
|
||||
{
|
||||
wait 0.05;
|
||||
|
||||
@ -437,20 +437,20 @@ do_team_change()
|
||||
other_team = getotherteam(self.pers["team"]);
|
||||
players = get_players(other_team);
|
||||
|
||||
for(num = 0; num < 4; num++)
|
||||
for (num = 0; num < 4; num++)
|
||||
{
|
||||
valid_num = true;
|
||||
|
||||
foreach(player in players)
|
||||
foreach (player in players)
|
||||
{
|
||||
if(isdefined(player.playernum) && player.playernum == num)
|
||||
if (isdefined(player.playernum) && player.playernum == num)
|
||||
{
|
||||
valid_num = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(valid_num)
|
||||
if (valid_num)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -846,7 +846,7 @@ perk_think( perk )
|
||||
self unsetperk( perk );
|
||||
self.num_perks--;
|
||||
|
||||
switch( perk )
|
||||
switch ( perk )
|
||||
{
|
||||
case "specialty_armorvest":
|
||||
self setmaxhealth( self.premaxhealth );
|
||||
@ -1033,7 +1033,7 @@ set_perk_clientfield( perk, state )
|
||||
|
||||
initialize_custom_perk_arrays()
|
||||
{
|
||||
if(!isDefined(level._custom_perks))
|
||||
if (!isDefined(level._custom_perks))
|
||||
{
|
||||
level._custom_perks = [];
|
||||
}
|
||||
@ -1083,7 +1083,7 @@ initialize_custom_perk_arrays()
|
||||
struct.scr_zm_map_start_location = "processing";
|
||||
move_perk_machine("zm_buried", "street", "specialty_fastreload", struct);
|
||||
|
||||
if(getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0))
|
||||
if (getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0))
|
||||
{
|
||||
remove_pap_machine();
|
||||
}
|
||||
@ -1095,9 +1095,9 @@ remove_pap_machine()
|
||||
|
||||
structs = getStructArray("zm_perk_machine", "targetname");
|
||||
|
||||
foreach(struct in structs)
|
||||
foreach (struct in structs)
|
||||
{
|
||||
if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == "specialty_weapupgrade")
|
||||
if (isDefined(struct.script_noteworthy) && struct.script_noteworthy == "specialty_weapupgrade")
|
||||
{
|
||||
struct.script_string = "";
|
||||
}
|
||||
@ -1106,7 +1106,7 @@ remove_pap_machine()
|
||||
|
||||
move_perk_machine(map, location, perk, move_struct)
|
||||
{
|
||||
if(!(level.script == map && level.scr_zm_map_start_location == location))
|
||||
if (!(level.script == map && level.scr_zm_map_start_location == location))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -1114,11 +1114,11 @@ move_perk_machine(map, location, perk, move_struct)
|
||||
perk_struct = undefined;
|
||||
structs = getStructArray("zm_perk_machine", "targetname");
|
||||
|
||||
foreach(struct in structs)
|
||||
foreach (struct in structs)
|
||||
{
|
||||
if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == perk)
|
||||
if (isDefined(struct.script_noteworthy) && struct.script_noteworthy == perk)
|
||||
{
|
||||
if(isDefined(struct.script_string) && isSubStr(struct.script_string, "perks_" + location))
|
||||
if (isDefined(struct.script_string) && isSubStr(struct.script_string, "perks_" + location))
|
||||
{
|
||||
perk_struct = struct;
|
||||
break;
|
||||
@ -1126,22 +1126,22 @@ move_perk_machine(map, location, perk, move_struct)
|
||||
}
|
||||
}
|
||||
|
||||
if(!isDefined(perk_struct))
|
||||
if (!isDefined(perk_struct))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(isDefined(move_struct.script_string))
|
||||
if (isDefined(move_struct.script_string))
|
||||
{
|
||||
gametypes = strTok(move_struct.script_string, " ");
|
||||
|
||||
foreach(gametype in gametypes)
|
||||
foreach (gametype in gametypes)
|
||||
{
|
||||
perk_struct.script_string += " " + gametype + "_perks_" + location;
|
||||
}
|
||||
}
|
||||
|
||||
if(isDefined(move_struct.origin))
|
||||
if (isDefined(move_struct.origin))
|
||||
{
|
||||
perk_struct.origin = move_struct.origin;
|
||||
perk_struct.angles = move_struct.angles;
|
||||
@ -1149,16 +1149,16 @@ move_perk_machine(map, location, perk, move_struct)
|
||||
return;
|
||||
}
|
||||
|
||||
foreach(struct in structs)
|
||||
foreach (struct in structs)
|
||||
{
|
||||
if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == move_struct.script_noteworthy)
|
||||
if (isDefined(struct.script_noteworthy) && struct.script_noteworthy == move_struct.script_noteworthy)
|
||||
{
|
||||
if(isDefined(struct.script_string) && isSubStr(struct.script_string, move_struct.scr_zm_ui_gametype + "_perks_" + move_struct.scr_zm_map_start_location))
|
||||
if (isDefined(struct.script_string) && isSubStr(struct.script_string, move_struct.scr_zm_ui_gametype + "_perks_" + move_struct.scr_zm_map_start_location))
|
||||
{
|
||||
perk_struct.origin = struct.origin;
|
||||
perk_struct.angles = struct.angles;
|
||||
|
||||
if(isDefined(move_struct.origin_offset))
|
||||
if (isDefined(move_struct.origin_offset))
|
||||
{
|
||||
perk_struct.origin += move_struct.origin_offset;
|
||||
}
|
||||
|
@ -315,7 +315,7 @@ full_ammo_powerup( drop_item, player )
|
||||
{
|
||||
clip_only = 0;
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
clip_only = 1;
|
||||
drop_item.hint = &"Clip Ammo!";
|
||||
@ -369,7 +369,7 @@ full_ammo_powerup( drop_item, player )
|
||||
|
||||
if ( players[ i ] hasweapon( primary_weapons[ x ] ) )
|
||||
{
|
||||
if(clip_only)
|
||||
if (clip_only)
|
||||
{
|
||||
if (weaponMaxAmmo(primary_weapons[x]) == 0)
|
||||
{
|
||||
@ -379,12 +379,12 @@ full_ammo_powerup( drop_item, player )
|
||||
|
||||
new_ammo = players[i] getWeaponAmmoStock(primary_weapons[x]) + weaponClipSize(primary_weapons[x]);
|
||||
|
||||
if(weaponDualWieldWeaponName(primary_weapons[x]) != "none")
|
||||
if (weaponDualWieldWeaponName(primary_weapons[x]) != "none")
|
||||
{
|
||||
new_ammo += weaponClipSize(weaponDualWieldWeaponName(primary_weapons[x]));
|
||||
}
|
||||
|
||||
if(new_ammo > weaponMaxAmmo(primary_weapons[x]))
|
||||
if (new_ammo > weaponMaxAmmo(primary_weapons[x]))
|
||||
{
|
||||
new_ammo = weaponMaxAmmo(primary_weapons[x]);
|
||||
}
|
||||
@ -407,7 +407,7 @@ full_ammo_powerup( drop_item, player )
|
||||
|
||||
level thread full_ammo_on_hud( drop_item, player.team );
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
level thread empty_clip_powerup( drop_item, player );
|
||||
}
|
||||
@ -450,7 +450,7 @@ empty_clip_powerup( drop_item, player )
|
||||
i = 0;
|
||||
players = get_players(team);
|
||||
|
||||
while(i < players.size)
|
||||
while (i < players.size)
|
||||
{
|
||||
if ( players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
{
|
||||
@ -460,12 +460,12 @@ empty_clip_powerup( drop_item, player )
|
||||
|
||||
primaries = players[i] getweaponslistprimaries();
|
||||
|
||||
foreach(weapon in primaries)
|
||||
foreach (weapon in primaries)
|
||||
{
|
||||
dual_wield_weapon = weaponDualWieldWeaponName(weapon);
|
||||
alt_weapon = weaponAltWeaponName(weapon);
|
||||
|
||||
if(dual_wield_weapon != "none")
|
||||
if (dual_wield_weapon != "none")
|
||||
{
|
||||
players[i] scripts\zm\_zm_reimagined::set_weapon_ammo_clip_left(weapon, 0);
|
||||
}
|
||||
@ -572,17 +572,17 @@ nuke_powerup( drop_item, player_team )
|
||||
players[ i ] maps\mp\zombies\_zm_score::player_add_points( "nuke_powerup", 400 );
|
||||
}
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
players = get_players(getOtherTeam(player_team));
|
||||
|
||||
for(i = 0; i < players.size; i++)
|
||||
for (i = 0; i < players.size; i++)
|
||||
{
|
||||
if(is_player_valid(players[i]))
|
||||
if (is_player_valid(players[i]))
|
||||
{
|
||||
score = 400 * maps\mp\zombies\_zm_score::get_points_multiplier(player);
|
||||
|
||||
if(players[i].score < score)
|
||||
if (players[i].score < score)
|
||||
{
|
||||
players[i] maps\mp\zombies\_zm_score::minus_to_player_score(players[i].score);
|
||||
}
|
||||
@ -593,7 +593,7 @@ nuke_powerup( drop_item, player_team )
|
||||
|
||||
radiusDamage(players[i].origin + (0, 0, 5), 10, 75, 75);
|
||||
}
|
||||
else if(players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand())
|
||||
else if (players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand())
|
||||
{
|
||||
if (isDefined(level.player_suicide_func))
|
||||
{
|
||||
@ -602,7 +602,7 @@ nuke_powerup( drop_item, player_team )
|
||||
}
|
||||
}
|
||||
|
||||
if(level.scr_zm_ui_gametype_obj == "zrace")
|
||||
if (level.scr_zm_ui_gametype_obj == "zrace")
|
||||
{
|
||||
if (isDefined(level.increment_score_func))
|
||||
{
|
||||
@ -629,7 +629,7 @@ insta_kill_powerup( drop_item, player )
|
||||
|
||||
time = 30;
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
time = 15;
|
||||
level thread half_damage_powerup( drop_item, player );
|
||||
@ -715,7 +715,7 @@ double_points_powerup( drop_item, player )
|
||||
|
||||
time = 30;
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
time = 15;
|
||||
level thread half_points_powerup( drop_item, player );
|
||||
|
@ -65,14 +65,14 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
|
||||
{
|
||||
damage = level.round_number * 100;
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
damage = 2000;
|
||||
}
|
||||
|
||||
max_damage = 9000;
|
||||
|
||||
if(damage > max_damage)
|
||||
if (damage > max_damage)
|
||||
{
|
||||
damage = max_damage;
|
||||
}
|
||||
@ -94,14 +94,14 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
|
||||
{
|
||||
damage = level.round_number * 25;
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
damage = 500;
|
||||
}
|
||||
|
||||
max_damage = 1500;
|
||||
|
||||
if(damage > max_damage)
|
||||
if (damage > max_damage)
|
||||
{
|
||||
damage = max_damage;
|
||||
}
|
||||
@ -121,14 +121,14 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
|
||||
{
|
||||
damage = level.round_number * 50;
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
damage = 1000;
|
||||
}
|
||||
|
||||
max_damage = 3000;
|
||||
|
||||
if(damage > max_damage)
|
||||
if (damage > max_damage)
|
||||
{
|
||||
damage = max_damage;
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ on_spawn( watcher, player )
|
||||
|
||||
self waittill( "stationary", endpos, normal, angles, attacker, prey, bone );
|
||||
|
||||
if( is_upgraded && isDefined( prey ) && isplayer( prey ) && prey.team == player.team && prey maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
if ( is_upgraded && isDefined( prey ) && isplayer( prey ) && prey.team == player.team && prey maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -55,7 +55,7 @@ on_spawn( watcher, player )
|
||||
watcher.objectarray[ watcher.objectarray.size ] = retrievable_model;
|
||||
retrievable_model thread drop_knives_to_ground( player );
|
||||
|
||||
if( isfriendly )
|
||||
if ( isfriendly )
|
||||
{
|
||||
player notify( "ballistic_knife_stationary", retrievable_model, normal );
|
||||
}
|
||||
@ -104,7 +104,7 @@ watch_use_trigger( trigger, model, callback, weapon, playersoundonuse, npcsoundo
|
||||
|
||||
if ( !autorecover && !is_true( trigger.force_pickup ) )
|
||||
{
|
||||
if( player.throwinggrenade || player meleebuttonpressed() )
|
||||
if ( player.throwinggrenade || player meleebuttonpressed() )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -145,11 +145,11 @@ emp_players(origin, radius, owner)
|
||||
rsquared = radius * radius;
|
||||
players = get_players();
|
||||
|
||||
foreach(player in players)
|
||||
foreach (player in players)
|
||||
{
|
||||
if(distancesquared(origin, player.origin) < rsquared)
|
||||
if (distancesquared(origin, player.origin) < rsquared)
|
||||
{
|
||||
if(is_player_valid(player) || player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
|
||||
if (is_player_valid(player) || player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
|
||||
{
|
||||
time = 30;
|
||||
player shellshock( "frag_grenade_mp", 2 );
|
||||
@ -169,7 +169,7 @@ player_emp_fx(time)
|
||||
|
||||
wait_time = 2.5;
|
||||
|
||||
for(i = 0; i < time; i += wait_time)
|
||||
for (i = 0; i < time; i += wait_time)
|
||||
{
|
||||
playfxontag( level._effect[ "elec_torso" ], self, "J_SpineLower" );
|
||||
|
||||
@ -197,7 +197,7 @@ player_perk_pause_all_perks_acquired(time)
|
||||
self endon("player_perk_pause_and_unpause_all_perks");
|
||||
self endon("disconnect");
|
||||
|
||||
while(1)
|
||||
while (1)
|
||||
{
|
||||
self waittill("perk_acquired");
|
||||
|
||||
|
@ -82,7 +82,7 @@ sound_ent_cleanup()
|
||||
|
||||
is_jetgun_firing()
|
||||
{
|
||||
if(!self attackButtonPressed())
|
||||
if (!self attackButtonPressed())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -158,7 +158,7 @@ init_spawnable_weapon_upgrade()
|
||||
}
|
||||
else
|
||||
{
|
||||
if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
if ( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
unitrigger_stub.prompt_and_visibility_func = ::lethal_grenade_update_prompt;
|
||||
else
|
||||
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
|
||||
@ -258,7 +258,7 @@ add_dynamic_wallbuy( weapon, wallbuy, pristine )
|
||||
}
|
||||
else
|
||||
{
|
||||
if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
if ( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
unitrigger_stub.prompt_and_visibility_func = ::lethal_grenade_update_prompt;
|
||||
else
|
||||
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
|
||||
@ -566,7 +566,7 @@ weapon_spawn_think()
|
||||
|
||||
is_grenade = 0;
|
||||
|
||||
if(weapontype( self.zombie_weapon_upgrade ) == "grenade")
|
||||
if (weapontype( self.zombie_weapon_upgrade ) == "grenade")
|
||||
{
|
||||
is_grenade = 1;
|
||||
}
|
||||
|
@ -268,15 +268,15 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
|
||||
{
|
||||
melee_weapon = undefined;
|
||||
|
||||
foreach(melee_weapon in level._melee_weapons)
|
||||
foreach (melee_weapon in level._melee_weapons)
|
||||
{
|
||||
if(melee_weapon.weapon_name == weapon_name)
|
||||
if (melee_weapon.weapon_name == weapon_name)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(isDefined(melee_weapon))
|
||||
if (isDefined(melee_weapon))
|
||||
{
|
||||
unitrigger_stub.cost = melee_weapon.cost;
|
||||
unitrigger_stub.hint_string = melee_weapon.hint_string;
|
||||
@ -287,7 +287,7 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
|
||||
unitrigger_stub.vo_dialog_id = melee_weapon.vo_dialog_id;
|
||||
unitrigger_stub.flourish_fn = melee_weapon.flourish_fn;
|
||||
|
||||
if(is_true(level.disable_melee_wallbuy_icons))
|
||||
if (is_true(level.disable_melee_wallbuy_icons))
|
||||
{
|
||||
unitrigger_stub.cursor_hint = "HINT_NOICON";
|
||||
unitrigger_stub.cursor_hint_weapon = undefined;
|
||||
@ -299,7 +299,7 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
|
||||
}
|
||||
}
|
||||
|
||||
if(weapon_name == "tazer_knuckles_zm")
|
||||
if (weapon_name == "tazer_knuckles_zm")
|
||||
{
|
||||
unitrigger_stub.origin += (anglesToForward(angles) * -7) + (anglesToRight(angles) * -2);
|
||||
}
|
||||
@ -318,7 +318,7 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
|
||||
}
|
||||
else
|
||||
{
|
||||
if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
if ( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
unitrigger_stub.prompt_and_visibility_func = scripts\zm\replaced\_zm_weapons::lethal_grenade_update_prompt;
|
||||
else
|
||||
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
|
||||
@ -326,7 +326,7 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, scripts\zm\replaced\_zm_weapons::weapon_spawn_think );
|
||||
}
|
||||
|
||||
if(weaponType(weapon_name) == "grenade")
|
||||
if (weaponType(weapon_name) == "grenade")
|
||||
{
|
||||
unitrigger_stub thread wallbuy_grenade_model_fix();
|
||||
}
|
||||
@ -355,7 +355,7 @@ wallbuy_grenade_model_fix()
|
||||
{
|
||||
model = getent(self.target, "targetname");
|
||||
|
||||
if(!isDefined(model))
|
||||
if (!isDefined(model))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
game_mode_spawn_player_logic()
|
||||
{
|
||||
if(isDefined(level.should_respawn_func) && [[level.should_respawn_func]]())
|
||||
if (isDefined(level.should_respawn_func) && [[level.should_respawn_func]]())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -420,7 +420,7 @@ meat_stink_player( who )
|
||||
level notify( "new_meat_stink_player" );
|
||||
level endon( "new_meat_stink_player" );
|
||||
|
||||
if(level.scr_zm_ui_gametype_obj == "zmeat")
|
||||
if (level.scr_zm_ui_gametype_obj == "zmeat")
|
||||
{
|
||||
level thread meat_stink(who);
|
||||
return;
|
||||
|
@ -63,7 +63,7 @@ give_team_characters()
|
||||
}
|
||||
}
|
||||
|
||||
switch( self.characterindex )
|
||||
switch ( self.characterindex )
|
||||
{
|
||||
case 0:
|
||||
case 2:
|
||||
|
@ -148,12 +148,12 @@ builddynamicwallbuy( location, weaponname )
|
||||
origin = wallbuy.origin;
|
||||
|
||||
// center wallbuy chalk and model, and adjust wallbuy trigger
|
||||
if(weaponname == "pdw57_zm")
|
||||
if (weaponname == "pdw57_zm")
|
||||
{
|
||||
origin += anglesToForward(wallbuy.angles) * 12;
|
||||
wallbuy.origin += anglesToForward(wallbuy.angles) * 3;
|
||||
}
|
||||
else if(weaponname == "svu_zm")
|
||||
else if (weaponname == "svu_zm")
|
||||
{
|
||||
origin += anglesToForward(wallbuy.angles) * 24;
|
||||
wallbuy.origin += anglesToForward(wallbuy.angles) * 15;
|
||||
@ -279,9 +279,9 @@ disable_tunnels()
|
||||
invalid_zones = array("zone_start", "zone_tunnels_center", "zone_tunnels_north", "zone_tunnels_south");
|
||||
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
|
||||
|
||||
foreach(spawn_point in spawn_points)
|
||||
foreach (spawn_point in spawn_points)
|
||||
{
|
||||
if(isinarray(invalid_zones, spawn_point.script_noteworthy))
|
||||
if (isinarray(invalid_zones, spawn_point.script_noteworthy))
|
||||
{
|
||||
spawn_point.locked = 1;
|
||||
}
|
||||
|
@ -224,7 +224,7 @@ quadrotor_control_thread()
|
||||
|
||||
self playsound( "veh_qrdrone_takeoff" );
|
||||
|
||||
if(self hasweapon(prev_wep) && prev_wep != "equip_dieseldrone_zm")
|
||||
if (self hasweapon(prev_wep) && prev_wep != "equip_dieseldrone_zm")
|
||||
{
|
||||
self switchtoweapon( prev_wep );
|
||||
}
|
||||
|
@ -554,9 +554,9 @@ bus_buyable_weapon_unitrigger_setup(trig)
|
||||
|
||||
while (!isDefined(unitrigger))
|
||||
{
|
||||
for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
|
||||
for (i = 0; i < level._unitriggers.trigger_stubs.size; i++)
|
||||
{
|
||||
if(IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade == "beretta93r_zm")
|
||||
if (IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade == "beretta93r_zm")
|
||||
{
|
||||
unitrigger = level._unitriggers.trigger_stubs[i];
|
||||
break;
|
||||
|
@ -103,7 +103,7 @@ open_electric_doors_on_door_opened()
|
||||
|
||||
foreach ( door in zombie_doors )
|
||||
{
|
||||
if(door.target == "busstop_doors")
|
||||
if (door.target == "busstop_doors")
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -126,7 +126,7 @@ maxis_sidequest_c()
|
||||
level endon( "power_on" );
|
||||
level.sq_progress["maxis"]["C_screecher_dark"] = 0;
|
||||
|
||||
for(i = 0; i < 8; i++)
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
level.sq_progress["maxis"]["C_screecher_" + i] = undefined;
|
||||
}
|
||||
@ -154,7 +154,7 @@ maxis_sidequest_c()
|
||||
|
||||
zone_used = 0;
|
||||
|
||||
for(i = 0; i < 8; i++)
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
if ( isdefined( level.sq_progress["maxis"]["C_screecher_" + i] ) && zone == level.sq_progress["maxis"]["C_screecher_" + i] )
|
||||
{
|
||||
|
@ -113,7 +113,7 @@ open_electric_doors_on_door_opened()
|
||||
|
||||
foreach ( door in zombie_doors )
|
||||
{
|
||||
if(door.target == "busstop_doors")
|
||||
if (door.target == "busstop_doors")
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -61,7 +61,7 @@ init()
|
||||
level.zombie_init_done = ::zombie_init_done;
|
||||
level.special_weapon_magicbox_check = ::buried_special_weapon_magicbox_check;
|
||||
|
||||
if(is_gametype_active("zgrief"))
|
||||
if (is_gametype_active("zgrief"))
|
||||
{
|
||||
level.check_for_valid_spawn_near_team_callback = undefined;
|
||||
}
|
||||
@ -228,7 +228,7 @@ sloth_barricades_buyable()
|
||||
debris_trig.script_flag = trig.script_flag;
|
||||
debris_trig.script_location = trig.script_location;
|
||||
|
||||
switch(debris_trig.script_location)
|
||||
switch (debris_trig.script_location)
|
||||
{
|
||||
case "juggernaut_alley":
|
||||
case "stables_alley":
|
||||
|
@ -194,7 +194,7 @@ slipgun_change_ammo()
|
||||
{
|
||||
foreach (buildable in level.zombie_include_buildables)
|
||||
{
|
||||
if(IsDefined(buildable.name) && buildable.name == "slipgun_zm")
|
||||
if (IsDefined(buildable.name) && buildable.name == "slipgun_zm")
|
||||
{
|
||||
buildable.onbuyweapon = ::onbuyweapon_slipgun;
|
||||
return;
|
||||
|
@ -223,23 +223,23 @@ player_respawn_override()
|
||||
{
|
||||
respawn_points = getstructarray( "player_respawn_point", "targetname" );
|
||||
|
||||
foreach(respawn_point in respawn_points)
|
||||
foreach (respawn_point in respawn_points)
|
||||
{
|
||||
if(respawn_point.script_noteworthy == "zone_cafeteria")
|
||||
if (respawn_point.script_noteworthy == "zone_cafeteria")
|
||||
{
|
||||
respawn_array = getstructarray( respawn_point.target, "targetname" );
|
||||
remove_respawn_array = [];
|
||||
|
||||
foreach(respawn in respawn_array)
|
||||
foreach (respawn in respawn_array)
|
||||
{
|
||||
if(respawn.origin == (2536, 9704, 1360))
|
||||
if (respawn.origin == (2536, 9704, 1360))
|
||||
{
|
||||
// respawn is in acid trap
|
||||
remove_respawn_array[remove_respawn_array.size] = respawn;
|
||||
}
|
||||
}
|
||||
|
||||
foreach(respawn in remove_respawn_array)
|
||||
foreach (respawn in remove_respawn_array)
|
||||
{
|
||||
arrayremovevalue(respawn_array, respawn);
|
||||
}
|
||||
@ -255,7 +255,7 @@ updatecraftables()
|
||||
|
||||
foreach (stub in level._unitriggers.trigger_stubs)
|
||||
{
|
||||
if(IsDefined(stub.equipname) && (stub.equipname == "open_table" || stub.equipname == "alcatraz_shield_zm" || stub.equipname == "packasplat"))
|
||||
if (IsDefined(stub.equipname) && (stub.equipname == "open_table" || stub.equipname == "alcatraz_shield_zm" || stub.equipname == "packasplat"))
|
||||
{
|
||||
stub.cost = stub scripts\zm\_zm_reimagined::get_equipment_cost();
|
||||
stub.trigger_func = ::craftable_place_think;
|
||||
|
@ -171,7 +171,7 @@ door_price_increase_for_solo()
|
||||
|
||||
zombie_blood_dig_changes()
|
||||
{
|
||||
if( !is_classic() )
|
||||
if ( !is_classic() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -239,7 +239,7 @@ updatecraftables()
|
||||
|
||||
foreach (stub in level._unitriggers.trigger_stubs)
|
||||
{
|
||||
if(IsDefined(stub.equipname) && (stub.equipname == "open_table" || stub.equipname == "tomb_shield_zm" || stub.equipname == "equip_dieseldrone_zm"))
|
||||
if (IsDefined(stub.equipname) && (stub.equipname == "open_table" || stub.equipname == "tomb_shield_zm" || stub.equipname == "equip_dieseldrone_zm"))
|
||||
{
|
||||
stub.cost = stub scripts\zm\_zm_reimagined::get_equipment_cost();
|
||||
stub.trigger_func = ::craftable_place_think;
|
||||
|
@ -135,7 +135,7 @@ can_revive( player_down )
|
||||
|
||||
electric_door_changes()
|
||||
{
|
||||
if( is_classic() )
|
||||
if ( is_classic() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -183,7 +183,7 @@ electric_door_changes()
|
||||
|
||||
power_local_electric_doors_globally()
|
||||
{
|
||||
if( !is_classic() )
|
||||
if ( !is_classic() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -599,13 +599,13 @@ power_station_vision_change()
|
||||
|
||||
flag_wait( "start_zombie_round_logic" );
|
||||
|
||||
while(1)
|
||||
while (1)
|
||||
{
|
||||
players = get_players();
|
||||
|
||||
foreach(player in players)
|
||||
foreach (player in players)
|
||||
{
|
||||
if(!isDefined(player.power_station_vision_set))
|
||||
if (!isDefined(player.power_station_vision_set))
|
||||
{
|
||||
player.power_station_vision_set = 0;
|
||||
player.r_exposureValue = level.default_r_exposureValue;
|
||||
@ -613,9 +613,9 @@ power_station_vision_change()
|
||||
player setClientDvar("r_exposureValue", level.default_r_exposureValue);
|
||||
}
|
||||
|
||||
if(!player.power_station_vision_set)
|
||||
if (!player.power_station_vision_set)
|
||||
{
|
||||
if(player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_prr") || player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_pcr"))
|
||||
if (player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_prr") || player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_pcr"))
|
||||
{
|
||||
player.power_station_vision_set = 1;
|
||||
player thread change_dvar_over_time("r_exposureValue", level.changed_r_exposureValue, time, 1);
|
||||
@ -623,7 +623,7 @@ power_station_vision_change()
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!(player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_prr") || player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_pcr")))
|
||||
if (!(player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_prr") || player maps\mp\zombies\_zm_zonemgr::entity_in_zone("zone_pcr")))
|
||||
{
|
||||
player.power_station_vision_set = 0;
|
||||
player thread change_dvar_over_time("r_exposureValue", level.default_r_exposureValue, time, 0);
|
||||
@ -645,13 +645,13 @@ change_dvar_over_time(dvar, val, time, increment)
|
||||
|
||||
i = 0;
|
||||
|
||||
while(i < intervals)
|
||||
while (i < intervals)
|
||||
{
|
||||
if(increment)
|
||||
if (increment)
|
||||
{
|
||||
self.r_exposureValue += rate;
|
||||
|
||||
if(self.r_exposureValue > val)
|
||||
if (self.r_exposureValue > val)
|
||||
{
|
||||
self.r_exposureValue = val;
|
||||
}
|
||||
@ -660,7 +660,7 @@ change_dvar_over_time(dvar, val, time, increment)
|
||||
{
|
||||
self.r_exposureValue -= rate;
|
||||
|
||||
if(self.r_exposureValue < val)
|
||||
if (self.r_exposureValue < val)
|
||||
{
|
||||
self.r_exposureValue = val;
|
||||
}
|
||||
@ -668,7 +668,7 @@ change_dvar_over_time(dvar, val, time, increment)
|
||||
|
||||
self setClientDvar(dvar, self.r_exposureValue);
|
||||
|
||||
if(self.r_exposureValue == val)
|
||||
if (self.r_exposureValue == val)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -780,7 +780,7 @@ manage_zones( initial_zone )
|
||||
|
||||
while ( getDvarInt( "noclip" ) == 0 || getDvarInt( "notarget" ) != 0 )
|
||||
{
|
||||
for( z = 0; z < zkeys.size; z++ )
|
||||
for ( z = 0; z < zkeys.size; z++ )
|
||||
{
|
||||
level.newzones[ zkeys[ z ] ].is_active = 0;
|
||||
level.newzones[ zkeys[ z ] ].is_occupied = 0;
|
||||
@ -796,7 +796,7 @@ manage_zones( initial_zone )
|
||||
zone = level.zones[ zkeys[ z ] ];
|
||||
newzone = level.newzones[ zkeys[ z ] ];
|
||||
|
||||
if( !zone.is_enabled )
|
||||
if ( !zone.is_enabled )
|
||||
{
|
||||
z++;
|
||||
continue;
|
||||
|
Reference in New Issue
Block a user