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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-19 19:48:53 -05:00
Pad space between keyword and paren
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@ -115,12 +115,12 @@ main()
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set_box_weapons()
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{
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if(isDefined(level.zombie_weapons["thompson_zm"]))
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if (isDefined(level.zombie_weapons["thompson_zm"]))
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{
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level.zombie_weapons["thompson_zm"].is_in_box = 0;
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}
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if(isDefined(level.zombie_weapons["beretta93r_zm"]))
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if (isDefined(level.zombie_weapons["beretta93r_zm"]))
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{
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level.zombie_weapons["beretta93r_zm"].is_in_box = 1;
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}
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@ -39,7 +39,7 @@ struct_init()
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respawn_array = getstructarray(zone_respawnpoints[zone].target, "targetname");
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foreach(respawn in respawn_array)
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foreach (respawn in respawn_array)
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{
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scripts\zm\replaced\utility::register_map_spawn( respawn.origin + (100, 0, 0), respawn.angles, zone, respawn.script_int );
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}
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@ -17,9 +17,9 @@ struct_init()
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ind = 0;
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respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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for(i = 0; i < respawnpoints.size; i++)
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for (i = 0; i < respawnpoints.size; i++)
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{
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if(respawnpoints[i].script_noteworthy == "zone_gas")
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if (respawnpoints[i].script_noteworthy == "zone_gas")
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{
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ind = i;
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break;
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@ -31,9 +31,9 @@ struct_init()
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respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
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foreach(respawn in respawn_array)
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foreach (respawn in respawn_array)
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{
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if(respawn.script_int == 2)
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if (respawn.script_int == 2)
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{
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respawn.angles += (0, 180, 0);
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}
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@ -75,52 +75,52 @@ struct_init()
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{
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object.script_gameobjectname = "zstandard zgrief zcleansed zturned";
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if(object.origin == (-6460.7, -7115, 6.8))
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if (object.origin == (-6460.7, -7115, 6.8))
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{
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object setModel("veh_t6_civ_microbus_dead");
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object.origin += anglesToUp(object.angles) * -65;
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object.origin += anglesToForward(object.angles) * 125;
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}
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else if(object.origin == (-6550.5, -6901.7, 6.8))
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else if (object.origin == (-6550.5, -6901.7, 6.8))
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{
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object setModel("veh_t6_civ_smallwagon_dead");
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object.origin += anglesToUp(object.angles) * -60;
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object.origin += anglesToForward(object.angles) * 150;
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}
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else if(object.origin == (-6251.1, -6449.4, 20.8))
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else if (object.origin == (-6251.1, -6449.4, 20.8))
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{
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object setModel("veh_t6_civ_60s_coupe_dead");
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object.origin += anglesToUp(object.angles) * -60;
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object.origin += anglesToForward(object.angles) * 125;
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object.origin += anglesToRight(object.angles) * 25;
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}
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else if(object.origin == (-5822.9, -6434.6, 20.8))
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else if (object.origin == (-5822.9, -6434.6, 20.8))
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{
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object setModel("p6_zm_rocks_medium_05");
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object.origin += anglesToUp(object.angles) * -80;
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object.origin += anglesToForward(object.angles) * 50;
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object.origin += anglesToRight(object.angles) * 100;
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}
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else if(object.origin == (-5589.5, -6310.3, 24.8))
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else if (object.origin == (-5589.5, -6310.3, 24.8))
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{
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object setModel("p6_zm_rocks_medium_05");
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object.origin += anglesToUp(object.angles) * -80;
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object.origin += anglesToForward(object.angles) * 50;
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object.origin += anglesToRight(object.angles) * 125;
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}
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else if(object.origin == (-4813, -6665.3, 0.8))
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else if (object.origin == (-4813, -6665.3, 0.8))
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{
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object setModel("veh_t6_civ_60s_coupe_dead");
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object.origin += anglesToUp(object.angles) * -65;
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object.origin += anglesToForward(object.angles) * 100;
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}
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else if(object.origin == (-3978.4, -6484.9, 0.8))
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else if (object.origin == (-3978.4, -6484.9, 0.8))
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{
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object setModel("veh_t6_civ_smallwagon_dead");
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object.origin += anglesToUp(object.angles) * -60;
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object.origin += anglesToForward(object.angles) * 125;
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}
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else if(object.origin == (-3902.4, -6884.9, 0.8))
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else if (object.origin == (-3902.4, -6884.9, 0.8))
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{
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object setModel("veh_t6_civ_microbus_dead");
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object.origin += anglesToUp(object.angles) * -65;
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@ -20,9 +20,9 @@ struct_init()
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ind = 0;
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respawnpoints = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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for(i = 0; i < respawnpoints.size; i++)
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for (i = 0; i < respawnpoints.size; i++)
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{
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if(respawnpoints[i].script_noteworthy == "zone_prr")
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if (respawnpoints[i].script_noteworthy == "zone_prr")
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{
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ind = i;
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break;
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@ -46,7 +46,7 @@ struct_init()
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respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
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foreach(respawn in respawn_array)
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foreach (respawn in respawn_array)
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{
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angles = respawn.angles;
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