mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-25 06:30:22 -05:00
Pad space between keyword and paren
This commit is contained in:
@ -490,7 +490,7 @@ ai_calculate_health( round_number )
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while ( i <= round_number )
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{
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if( level.zombie_health > max_health )
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if ( level.zombie_health > max_health )
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{
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level.zombie_health = max_health;
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return;
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@ -986,7 +986,7 @@ countdown_hud_timer(time)
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{
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self endon("death");
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while(time > 0)
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while (time > 0)
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{
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self setvalue(time);
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self thread maps\mp\gametypes_zm\_hud::fontpulse(level);
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@ -1424,43 +1424,43 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
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attacker thread maps\mp\gametypes_zm\_weapons::checkhit( weapon );
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if(maps\mp\zombies\_zm_weapons::get_base_weapon_name(weapon, 1) == "saritch_zm")
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if (maps\mp\zombies\_zm_weapons::get_base_weapon_name(weapon, 1) == "saritch_zm")
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{
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final_damage *= 2;
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}
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if(weapon == "ray_gun_zm" && meansofdeath == "MOD_PROJECTILE")
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if (weapon == "ray_gun_zm" && meansofdeath == "MOD_PROJECTILE")
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{
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final_damage = 1500;
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}
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if(weapon == "ray_gun_upgraded_zm" && meansofdeath == "MOD_PROJECTILE")
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if (weapon == "ray_gun_upgraded_zm" && meansofdeath == "MOD_PROJECTILE")
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{
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final_damage = 2000;
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}
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if(weapon == "blundergat_zm" || weapon == "blundergat_upgraded_zm")
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if (weapon == "blundergat_zm" || weapon == "blundergat_upgraded_zm")
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{
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if(!is_true(self.is_brutus))
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if (!is_true(self.is_brutus))
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{
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damage_scalar = final_damage / 1000;
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min_damage = int(damage_scalar * level.zombie_health) + 1;
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if(final_damage < min_damage)
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if (final_damage < min_damage)
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{
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final_damage = min_damage;
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}
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}
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}
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if(weapon == "blundersplat_explosive_dart_zm")
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if (weapon == "blundersplat_explosive_dart_zm")
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{
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if(!is_true(self.is_brutus))
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if (!is_true(self.is_brutus))
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{
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damage_scalar = final_damage / 3000;
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min_damage = int(damage_scalar * level.zombie_health) + 1;
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if(final_damage < min_damage)
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if (final_damage < min_damage)
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{
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final_damage = min_damage;
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}
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@ -1475,21 +1475,21 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
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}
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}
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if(attacker HasPerk("specialty_rof"))
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if (attacker HasPerk("specialty_rof"))
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{
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if(meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET")
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if (meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET")
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{
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final_damage *= 1.5;
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}
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}
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if(attacker HasPerk("specialty_deadshot"))
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if (attacker HasPerk("specialty_deadshot"))
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{
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if(is_headshot(weapon, shitloc, meansofdeath))
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if (is_headshot(weapon, shitloc, meansofdeath))
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{
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if(meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET")
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if (meansofdeath == "MOD_PISTOL_BULLET" || meansofdeath == "MOD_RIFLE_BULLET")
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{
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if(!isSubStr(weaponClass(weapon), "spread") || maps\mp\zombies\_zm_weapons::get_base_weapon_name(weapon, 1) == "ksg_zm")
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if (!isSubStr(weaponClass(weapon), "spread") || maps\mp\zombies\_zm_weapons::get_base_weapon_name(weapon, 1) == "ksg_zm")
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{
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final_damage *= 2;
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}
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@ -1502,7 +1502,7 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
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final_damage *= 2;
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}
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if(is_true(level.zombie_vars[attacker.team]["zombie_half_damage"]) && !is_true(self.marked_for_death))
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if (is_true(level.zombie_vars[attacker.team]["zombie_half_damage"]) && !is_true(self.marked_for_death))
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{
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final_damage /= 2;
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}
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@ -1689,20 +1689,20 @@ getfreespawnpoint( spawnpoints, player )
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num = 0;
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players = get_players(self.team);
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for(num = 0; num < 4; num++)
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for (num = 0; num < 4; num++)
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{
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valid_num = true;
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foreach(player in players)
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foreach (player in players)
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{
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if(player != self && isdefined(player.playernum) && player.playernum == num)
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if (player != self && isdefined(player.playernum) && player.playernum == num)
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{
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valid_num = false;
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break;
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}
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}
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if(valid_num)
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if (valid_num)
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{
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break;
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}
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@ -2036,7 +2036,7 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
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}
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// fix turrets damaging players
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if(sweapon == "zombie_bullet_crouch_zm" && smeansofdeath == "MOD_RIFLE_BULLET")
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if (sweapon == "zombie_bullet_crouch_zm" && smeansofdeath == "MOD_RIFLE_BULLET")
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{
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return 0;
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}
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@ -2178,7 +2178,7 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
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{
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if ( (!is_true( self.laststand ) && !self maps\mp\zombies\_zm_laststand::player_is_in_laststand()) || !isDefined( self.last_player_attacker ) )
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{
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if(isDefined( eattacker ) && isplayer( eattacker ) && eattacker.team != self.team)
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if (isDefined( eattacker ) && isplayer( eattacker ) && eattacker.team != self.team)
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{
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if ( isDefined( eattacker.maxhealth ) && is_true( eattacker.is_zombie ) )
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{
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@ -2296,31 +2296,31 @@ is_solo_death( players )
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{
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if ( players.size == 1 && flag( "solo_game" ) )
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{
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if(self.solo_lives_given >= 3)
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if (self.solo_lives_given >= 3)
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{
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return 1;
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}
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if(isDefined(self.e_chugabud_corpse))
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if (isDefined(self.e_chugabud_corpse))
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{
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return 0;
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}
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active_perks = 0;
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if(isDefined(self.perks_active))
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if (isDefined(self.perks_active))
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{
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active_perks = self.perks_active.size;
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}
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disabled_perks = 0;
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if(isDefined(self.disabled_perks))
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if (isDefined(self.disabled_perks))
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{
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disabled_perks = self.disabled_perks.size;
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}
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if(active_perks <= disabled_perks)
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if (active_perks <= disabled_perks)
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{
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return 1;
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}
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@ -2371,19 +2371,19 @@ player_laststand( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, s
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{
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active_perks = 0;
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if(isDefined(self.perks_active))
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if (isDefined(self.perks_active))
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{
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active_perks = self.perks_active.size;
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}
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disabled_perks = 0;
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if(isDefined(self.disabled_perks))
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if (isDefined(self.disabled_perks))
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{
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disabled_perks = self.disabled_perks.size;
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}
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if(active_perks > disabled_perks || isDefined(self.e_chugabud_corpse))
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if (active_perks > disabled_perks || isDefined(self.e_chugabud_corpse))
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{
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self thread maps\mp\zombies\_zm::wait_and_revive();
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}
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@ -2594,7 +2594,7 @@ player_revive_monitor()
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{
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self maps\mp\zombies\_zm_audio::create_and_play_dialog( "general", "revive_up" );
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if(reviver != self)
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if (reviver != self)
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{
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points = self.score_lost_when_downed;
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reviver maps\mp\zombies\_zm_score::player_add_points( "reviver", points );
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@ -2879,7 +2879,7 @@ end_game()
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if ( !isDefined( level._supress_survived_screen ) )
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{
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for(i = 0; i < players.size; i++)
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for (i = 0; i < players.size; i++)
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{
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survived[ i ] destroy();
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game_over[ i ] destroy();
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@ -693,7 +693,7 @@ brutus_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon
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brutus_health_increases()
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{
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if(level.scr_zm_ui_gametype == "zgrief")
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if (level.scr_zm_ui_gametype == "zgrief")
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{
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return;
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}
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@ -48,7 +48,7 @@ dog_round_tracker()
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dog_round_start();
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level.round_spawn_func = ::dog_round_spawning;
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if( !isdefined( level.prev_dog_round_amount ) )
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if ( !isdefined( level.prev_dog_round_amount ) )
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{
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level.prev_dog_round_amount = randomintrange( 4, 6 );
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level.next_dog_round = level.round_number + level.prev_dog_round_amount;
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@ -42,7 +42,7 @@ leaper_round_tracker()
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level.round_spawn_func = ::leaper_round_spawning;
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level.round_wait_func = ::leaper_round_wait;
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if( !isdefined( level.prev_leaper_round_amount ) )
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if ( !isdefined( level.prev_leaper_round_amount ) )
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{
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level.prev_leaper_round_amount = randomintrange( 4, 6 );
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level.next_leaper_round = level.round_number + level.prev_leaper_round_amount;
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@ -28,13 +28,13 @@ gain_interest_after_rounds()
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{
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self endon("disconnect");
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while(1)
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while (1)
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{
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level waittill("end_of_round");
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self.account_value *= 1.1;
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if(self.account_value > level.bank_account_max)
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if (self.account_value > level.bank_account_max)
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{
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self.account_value = level.bank_account_max;
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}
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@ -83,13 +83,13 @@ trigger_deposit_think()
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account_value = level.bank_account_increment;
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score = level.bank_deposit_ddl_increment_amount;
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if(score > player.score)
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if (score > player.score)
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{
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account_value = player.score / level.bank_deposit_ddl_increment_amount;
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score = player.score;
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}
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if((player.account_value + account_value) > level.bank_account_max)
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if ((player.account_value + account_value) > level.bank_account_max)
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{
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account_value = level.bank_account_max - player.account_value;
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score = round_up_to_ten(int(account_value * level.bank_deposit_ddl_increment_amount));
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@ -137,7 +137,7 @@ trigger_withdraw_think()
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score = level.bank_deposit_ddl_increment_amount;
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account_value = level.bank_account_increment;
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if(account_value > player.account_value)
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if (account_value > player.account_value)
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{
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account_value = player.account_value;
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score = round_up_to_ten(int(account_value * level.bank_deposit_ddl_increment_amount));
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@ -10,7 +10,7 @@ startsubwooferdecay( weapon )
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self endon( "equip_subwoofer_zm_taken" );
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// hack to decrease max subwoofer time
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if( self.subwoofer_health > 30 )
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if ( self.subwoofer_health > 30 )
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{
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self.subwoofer_health = 30;
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}
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@ -7,7 +7,7 @@ wait_for_team_death_and_round_end()
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level endon( "game_module_ended" );
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level endon( "end_game" );
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if(level.scr_zm_ui_gametype_obj != "zsnr")
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if (level.scr_zm_ui_gametype_obj != "zsnr")
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{
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return;
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}
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@ -54,7 +54,7 @@ wait_for_team_death_and_round_end()
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{
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if ( !checking_for_round_tie )
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{
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if(cia_alive == 0 && cdc_alive == 0)
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if (cia_alive == 0 && cdc_alive == 0)
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{
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level notify( "stop_round_end_check" );
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level thread check_for_round_end();
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@ -76,7 +76,7 @@ wait_for_team_death_and_round_end()
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if ( !checking_for_round_tie )
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{
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if(cia_alive == 0 && cdc_alive == 0)
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if (cia_alive == 0 && cdc_alive == 0)
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{
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level notify( "stop_round_end_check" );
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level thread check_for_round_end();
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@ -115,7 +115,7 @@ check_for_round_end(winner)
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level endon( "stop_round_end_check" );
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level endon( "end_game" );
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if(isDefined(winner))
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if (isDefined(winner))
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{
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wait 5;
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}
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@ -133,9 +133,9 @@ round_end(winner)
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team = undefined;
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if(isDefined(winner))
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if (isDefined(winner))
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{
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if(winner == "A")
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if (winner == "A")
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{
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team = "axis";
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}
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@ -152,12 +152,12 @@ round_end(winner)
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players = get_players();
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foreach(player in players)
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foreach (player in players)
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{
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// don't spawn tombstone powerup on next down
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player.hasperkspecialtytombstone = undefined;
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if(is_player_valid(player))
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if (is_player_valid(player))
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{
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// don't give perk
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player notify("perk_abort_drinking");
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@ -165,9 +165,9 @@ round_end(winner)
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player [[level._game_module_player_laststand_callback]]();
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}
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if(player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
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if (player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
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{
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if(isDefined(level.zombie_last_stand_ammo_return))
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if (isDefined(level.zombie_last_stand_ammo_return))
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{
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player [[level.zombie_last_stand_ammo_return]](1);
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}
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@ -284,14 +284,14 @@ player_respawn_award()
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maps\mp\zombies\_zm::award_grenades_for_survivors();
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players = get_players();
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foreach(player in players)
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foreach (player in players)
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{
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if(player.score < level.player_starting_points)
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if (player.score < level.player_starting_points)
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{
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player maps\mp\zombies\_zm_score::add_to_player_score(level.player_starting_points - player.score);
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}
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if(isDefined(player get_player_placeable_mine()))
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if (isDefined(player get_player_placeable_mine()))
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{
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player giveweapon(player get_player_placeable_mine());
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player set_player_placeable_mine(player get_player_placeable_mine());
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|
@ -213,7 +213,7 @@ hide_gump_loading_for_hotjoiners()
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self.is_hotjoining = 0;
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self.is_hotjoin = 1;
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if(isDefined(level.should_respawn_func) && [[level.should_respawn_func]]())
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if (isDefined(level.should_respawn_func) && [[level.should_respawn_func]]())
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{
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wait 0.05;
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@ -437,20 +437,20 @@ do_team_change()
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other_team = getotherteam(self.pers["team"]);
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players = get_players(other_team);
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||||
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||||
for(num = 0; num < 4; num++)
|
||||
for (num = 0; num < 4; num++)
|
||||
{
|
||||
valid_num = true;
|
||||
|
||||
foreach(player in players)
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||||
foreach (player in players)
|
||||
{
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||||
if(isdefined(player.playernum) && player.playernum == num)
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if (isdefined(player.playernum) && player.playernum == num)
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||||
{
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||||
valid_num = false;
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break;
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||||
}
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||||
}
|
||||
|
||||
if(valid_num)
|
||||
if (valid_num)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -846,7 +846,7 @@ perk_think( perk )
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||||
self unsetperk( perk );
|
||||
self.num_perks--;
|
||||
|
||||
switch( perk )
|
||||
switch ( perk )
|
||||
{
|
||||
case "specialty_armorvest":
|
||||
self setmaxhealth( self.premaxhealth );
|
||||
@ -1033,7 +1033,7 @@ set_perk_clientfield( perk, state )
|
||||
|
||||
initialize_custom_perk_arrays()
|
||||
{
|
||||
if(!isDefined(level._custom_perks))
|
||||
if (!isDefined(level._custom_perks))
|
||||
{
|
||||
level._custom_perks = [];
|
||||
}
|
||||
@ -1083,7 +1083,7 @@ initialize_custom_perk_arrays()
|
||||
struct.scr_zm_map_start_location = "processing";
|
||||
move_perk_machine("zm_buried", "street", "specialty_fastreload", struct);
|
||||
|
||||
if(getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0))
|
||||
if (getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0))
|
||||
{
|
||||
remove_pap_machine();
|
||||
}
|
||||
@ -1095,9 +1095,9 @@ remove_pap_machine()
|
||||
|
||||
structs = getStructArray("zm_perk_machine", "targetname");
|
||||
|
||||
foreach(struct in structs)
|
||||
foreach (struct in structs)
|
||||
{
|
||||
if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == "specialty_weapupgrade")
|
||||
if (isDefined(struct.script_noteworthy) && struct.script_noteworthy == "specialty_weapupgrade")
|
||||
{
|
||||
struct.script_string = "";
|
||||
}
|
||||
@ -1106,7 +1106,7 @@ remove_pap_machine()
|
||||
|
||||
move_perk_machine(map, location, perk, move_struct)
|
||||
{
|
||||
if(!(level.script == map && level.scr_zm_map_start_location == location))
|
||||
if (!(level.script == map && level.scr_zm_map_start_location == location))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -1114,11 +1114,11 @@ move_perk_machine(map, location, perk, move_struct)
|
||||
perk_struct = undefined;
|
||||
structs = getStructArray("zm_perk_machine", "targetname");
|
||||
|
||||
foreach(struct in structs)
|
||||
foreach (struct in structs)
|
||||
{
|
||||
if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == perk)
|
||||
if (isDefined(struct.script_noteworthy) && struct.script_noteworthy == perk)
|
||||
{
|
||||
if(isDefined(struct.script_string) && isSubStr(struct.script_string, "perks_" + location))
|
||||
if (isDefined(struct.script_string) && isSubStr(struct.script_string, "perks_" + location))
|
||||
{
|
||||
perk_struct = struct;
|
||||
break;
|
||||
@ -1126,22 +1126,22 @@ move_perk_machine(map, location, perk, move_struct)
|
||||
}
|
||||
}
|
||||
|
||||
if(!isDefined(perk_struct))
|
||||
if (!isDefined(perk_struct))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(isDefined(move_struct.script_string))
|
||||
if (isDefined(move_struct.script_string))
|
||||
{
|
||||
gametypes = strTok(move_struct.script_string, " ");
|
||||
|
||||
foreach(gametype in gametypes)
|
||||
foreach (gametype in gametypes)
|
||||
{
|
||||
perk_struct.script_string += " " + gametype + "_perks_" + location;
|
||||
}
|
||||
}
|
||||
|
||||
if(isDefined(move_struct.origin))
|
||||
if (isDefined(move_struct.origin))
|
||||
{
|
||||
perk_struct.origin = move_struct.origin;
|
||||
perk_struct.angles = move_struct.angles;
|
||||
@ -1149,16 +1149,16 @@ move_perk_machine(map, location, perk, move_struct)
|
||||
return;
|
||||
}
|
||||
|
||||
foreach(struct in structs)
|
||||
foreach (struct in structs)
|
||||
{
|
||||
if(isDefined(struct.script_noteworthy) && struct.script_noteworthy == move_struct.script_noteworthy)
|
||||
if (isDefined(struct.script_noteworthy) && struct.script_noteworthy == move_struct.script_noteworthy)
|
||||
{
|
||||
if(isDefined(struct.script_string) && isSubStr(struct.script_string, move_struct.scr_zm_ui_gametype + "_perks_" + move_struct.scr_zm_map_start_location))
|
||||
if (isDefined(struct.script_string) && isSubStr(struct.script_string, move_struct.scr_zm_ui_gametype + "_perks_" + move_struct.scr_zm_map_start_location))
|
||||
{
|
||||
perk_struct.origin = struct.origin;
|
||||
perk_struct.angles = struct.angles;
|
||||
|
||||
if(isDefined(move_struct.origin_offset))
|
||||
if (isDefined(move_struct.origin_offset))
|
||||
{
|
||||
perk_struct.origin += move_struct.origin_offset;
|
||||
}
|
||||
|
@ -315,7 +315,7 @@ full_ammo_powerup( drop_item, player )
|
||||
{
|
||||
clip_only = 0;
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
clip_only = 1;
|
||||
drop_item.hint = &"Clip Ammo!";
|
||||
@ -369,7 +369,7 @@ full_ammo_powerup( drop_item, player )
|
||||
|
||||
if ( players[ i ] hasweapon( primary_weapons[ x ] ) )
|
||||
{
|
||||
if(clip_only)
|
||||
if (clip_only)
|
||||
{
|
||||
if (weaponMaxAmmo(primary_weapons[x]) == 0)
|
||||
{
|
||||
@ -379,12 +379,12 @@ full_ammo_powerup( drop_item, player )
|
||||
|
||||
new_ammo = players[i] getWeaponAmmoStock(primary_weapons[x]) + weaponClipSize(primary_weapons[x]);
|
||||
|
||||
if(weaponDualWieldWeaponName(primary_weapons[x]) != "none")
|
||||
if (weaponDualWieldWeaponName(primary_weapons[x]) != "none")
|
||||
{
|
||||
new_ammo += weaponClipSize(weaponDualWieldWeaponName(primary_weapons[x]));
|
||||
}
|
||||
|
||||
if(new_ammo > weaponMaxAmmo(primary_weapons[x]))
|
||||
if (new_ammo > weaponMaxAmmo(primary_weapons[x]))
|
||||
{
|
||||
new_ammo = weaponMaxAmmo(primary_weapons[x]);
|
||||
}
|
||||
@ -407,7 +407,7 @@ full_ammo_powerup( drop_item, player )
|
||||
|
||||
level thread full_ammo_on_hud( drop_item, player.team );
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
level thread empty_clip_powerup( drop_item, player );
|
||||
}
|
||||
@ -450,7 +450,7 @@ empty_clip_powerup( drop_item, player )
|
||||
i = 0;
|
||||
players = get_players(team);
|
||||
|
||||
while(i < players.size)
|
||||
while (i < players.size)
|
||||
{
|
||||
if ( players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
{
|
||||
@ -460,12 +460,12 @@ empty_clip_powerup( drop_item, player )
|
||||
|
||||
primaries = players[i] getweaponslistprimaries();
|
||||
|
||||
foreach(weapon in primaries)
|
||||
foreach (weapon in primaries)
|
||||
{
|
||||
dual_wield_weapon = weaponDualWieldWeaponName(weapon);
|
||||
alt_weapon = weaponAltWeaponName(weapon);
|
||||
|
||||
if(dual_wield_weapon != "none")
|
||||
if (dual_wield_weapon != "none")
|
||||
{
|
||||
players[i] scripts\zm\_zm_reimagined::set_weapon_ammo_clip_left(weapon, 0);
|
||||
}
|
||||
@ -572,17 +572,17 @@ nuke_powerup( drop_item, player_team )
|
||||
players[ i ] maps\mp\zombies\_zm_score::player_add_points( "nuke_powerup", 400 );
|
||||
}
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
players = get_players(getOtherTeam(player_team));
|
||||
|
||||
for(i = 0; i < players.size; i++)
|
||||
for (i = 0; i < players.size; i++)
|
||||
{
|
||||
if(is_player_valid(players[i]))
|
||||
if (is_player_valid(players[i]))
|
||||
{
|
||||
score = 400 * maps\mp\zombies\_zm_score::get_points_multiplier(player);
|
||||
|
||||
if(players[i].score < score)
|
||||
if (players[i].score < score)
|
||||
{
|
||||
players[i] maps\mp\zombies\_zm_score::minus_to_player_score(players[i].score);
|
||||
}
|
||||
@ -593,7 +593,7 @@ nuke_powerup( drop_item, player_team )
|
||||
|
||||
radiusDamage(players[i].origin + (0, 0, 5), 10, 75, 75);
|
||||
}
|
||||
else if(players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand())
|
||||
else if (players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand())
|
||||
{
|
||||
if (isDefined(level.player_suicide_func))
|
||||
{
|
||||
@ -602,7 +602,7 @@ nuke_powerup( drop_item, player_team )
|
||||
}
|
||||
}
|
||||
|
||||
if(level.scr_zm_ui_gametype_obj == "zrace")
|
||||
if (level.scr_zm_ui_gametype_obj == "zrace")
|
||||
{
|
||||
if (isDefined(level.increment_score_func))
|
||||
{
|
||||
@ -629,7 +629,7 @@ insta_kill_powerup( drop_item, player )
|
||||
|
||||
time = 30;
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
time = 15;
|
||||
level thread half_damage_powerup( drop_item, player );
|
||||
@ -715,7 +715,7 @@ double_points_powerup( drop_item, player )
|
||||
|
||||
time = 30;
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
time = 15;
|
||||
level thread half_points_powerup( drop_item, player );
|
||||
|
@ -65,14 +65,14 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
|
||||
{
|
||||
damage = level.round_number * 100;
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
damage = 2000;
|
||||
}
|
||||
|
||||
max_damage = 9000;
|
||||
|
||||
if(damage > max_damage)
|
||||
if (damage > max_damage)
|
||||
{
|
||||
damage = max_damage;
|
||||
}
|
||||
@ -94,14 +94,14 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
|
||||
{
|
||||
damage = level.round_number * 25;
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
damage = 500;
|
||||
}
|
||||
|
||||
max_damage = 1500;
|
||||
|
||||
if(damage > max_damage)
|
||||
if (damage > max_damage)
|
||||
{
|
||||
damage = max_damage;
|
||||
}
|
||||
@ -121,14 +121,14 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
|
||||
{
|
||||
damage = level.round_number * 50;
|
||||
|
||||
if(level.scr_zm_ui_gametype == "zgrief")
|
||||
if (level.scr_zm_ui_gametype == "zgrief")
|
||||
{
|
||||
damage = 1000;
|
||||
}
|
||||
|
||||
max_damage = 3000;
|
||||
|
||||
if(damage > max_damage)
|
||||
if (damage > max_damage)
|
||||
{
|
||||
damage = max_damage;
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ on_spawn( watcher, player )
|
||||
|
||||
self waittill( "stationary", endpos, normal, angles, attacker, prey, bone );
|
||||
|
||||
if( is_upgraded && isDefined( prey ) && isplayer( prey ) && prey.team == player.team && prey maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
if ( is_upgraded && isDefined( prey ) && isplayer( prey ) && prey.team == player.team && prey maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -55,7 +55,7 @@ on_spawn( watcher, player )
|
||||
watcher.objectarray[ watcher.objectarray.size ] = retrievable_model;
|
||||
retrievable_model thread drop_knives_to_ground( player );
|
||||
|
||||
if( isfriendly )
|
||||
if ( isfriendly )
|
||||
{
|
||||
player notify( "ballistic_knife_stationary", retrievable_model, normal );
|
||||
}
|
||||
@ -104,7 +104,7 @@ watch_use_trigger( trigger, model, callback, weapon, playersoundonuse, npcsoundo
|
||||
|
||||
if ( !autorecover && !is_true( trigger.force_pickup ) )
|
||||
{
|
||||
if( player.throwinggrenade || player meleebuttonpressed() )
|
||||
if ( player.throwinggrenade || player meleebuttonpressed() )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -145,11 +145,11 @@ emp_players(origin, radius, owner)
|
||||
rsquared = radius * radius;
|
||||
players = get_players();
|
||||
|
||||
foreach(player in players)
|
||||
foreach (player in players)
|
||||
{
|
||||
if(distancesquared(origin, player.origin) < rsquared)
|
||||
if (distancesquared(origin, player.origin) < rsquared)
|
||||
{
|
||||
if(is_player_valid(player) || player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
|
||||
if (is_player_valid(player) || player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
|
||||
{
|
||||
time = 30;
|
||||
player shellshock( "frag_grenade_mp", 2 );
|
||||
@ -169,7 +169,7 @@ player_emp_fx(time)
|
||||
|
||||
wait_time = 2.5;
|
||||
|
||||
for(i = 0; i < time; i += wait_time)
|
||||
for (i = 0; i < time; i += wait_time)
|
||||
{
|
||||
playfxontag( level._effect[ "elec_torso" ], self, "J_SpineLower" );
|
||||
|
||||
@ -197,7 +197,7 @@ player_perk_pause_all_perks_acquired(time)
|
||||
self endon("player_perk_pause_and_unpause_all_perks");
|
||||
self endon("disconnect");
|
||||
|
||||
while(1)
|
||||
while (1)
|
||||
{
|
||||
self waittill("perk_acquired");
|
||||
|
||||
|
@ -82,7 +82,7 @@ sound_ent_cleanup()
|
||||
|
||||
is_jetgun_firing()
|
||||
{
|
||||
if(!self attackButtonPressed())
|
||||
if (!self attackButtonPressed())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -158,7 +158,7 @@ init_spawnable_weapon_upgrade()
|
||||
}
|
||||
else
|
||||
{
|
||||
if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
if ( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
unitrigger_stub.prompt_and_visibility_func = ::lethal_grenade_update_prompt;
|
||||
else
|
||||
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
|
||||
@ -258,7 +258,7 @@ add_dynamic_wallbuy( weapon, wallbuy, pristine )
|
||||
}
|
||||
else
|
||||
{
|
||||
if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
if ( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
unitrigger_stub.prompt_and_visibility_func = ::lethal_grenade_update_prompt;
|
||||
else
|
||||
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
|
||||
@ -566,7 +566,7 @@ weapon_spawn_think()
|
||||
|
||||
is_grenade = 0;
|
||||
|
||||
if(weapontype( self.zombie_weapon_upgrade ) == "grenade")
|
||||
if (weapontype( self.zombie_weapon_upgrade ) == "grenade")
|
||||
{
|
||||
is_grenade = 1;
|
||||
}
|
||||
|
@ -268,15 +268,15 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
|
||||
{
|
||||
melee_weapon = undefined;
|
||||
|
||||
foreach(melee_weapon in level._melee_weapons)
|
||||
foreach (melee_weapon in level._melee_weapons)
|
||||
{
|
||||
if(melee_weapon.weapon_name == weapon_name)
|
||||
if (melee_weapon.weapon_name == weapon_name)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(isDefined(melee_weapon))
|
||||
if (isDefined(melee_weapon))
|
||||
{
|
||||
unitrigger_stub.cost = melee_weapon.cost;
|
||||
unitrigger_stub.hint_string = melee_weapon.hint_string;
|
||||
@ -287,7 +287,7 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
|
||||
unitrigger_stub.vo_dialog_id = melee_weapon.vo_dialog_id;
|
||||
unitrigger_stub.flourish_fn = melee_weapon.flourish_fn;
|
||||
|
||||
if(is_true(level.disable_melee_wallbuy_icons))
|
||||
if (is_true(level.disable_melee_wallbuy_icons))
|
||||
{
|
||||
unitrigger_stub.cursor_hint = "HINT_NOICON";
|
||||
unitrigger_stub.cursor_hint_weapon = undefined;
|
||||
@ -299,7 +299,7 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
|
||||
}
|
||||
}
|
||||
|
||||
if(weapon_name == "tazer_knuckles_zm")
|
||||
if (weapon_name == "tazer_knuckles_zm")
|
||||
{
|
||||
unitrigger_stub.origin += (anglesToForward(angles) * -7) + (anglesToRight(angles) * -2);
|
||||
}
|
||||
@ -318,7 +318,7 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
|
||||
}
|
||||
else
|
||||
{
|
||||
if( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
if ( is_lethal_grenade( unitrigger_stub.zombie_weapon_upgrade ) )
|
||||
unitrigger_stub.prompt_and_visibility_func = scripts\zm\replaced\_zm_weapons::lethal_grenade_update_prompt;
|
||||
else
|
||||
unitrigger_stub.prompt_and_visibility_func = ::wall_weapon_update_prompt;
|
||||
@ -326,7 +326,7 @@ wallbuy( weapon_name, target, targetname, origin, angles, play_chalk_fx = 1 )
|
||||
maps\mp\zombies\_zm_unitrigger::register_static_unitrigger( unitrigger_stub, scripts\zm\replaced\_zm_weapons::weapon_spawn_think );
|
||||
}
|
||||
|
||||
if(weaponType(weapon_name) == "grenade")
|
||||
if (weaponType(weapon_name) == "grenade")
|
||||
{
|
||||
unitrigger_stub thread wallbuy_grenade_model_fix();
|
||||
}
|
||||
@ -355,7 +355,7 @@ wallbuy_grenade_model_fix()
|
||||
{
|
||||
model = getent(self.target, "targetname");
|
||||
|
||||
if(!isDefined(model))
|
||||
if (!isDefined(model))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
game_mode_spawn_player_logic()
|
||||
{
|
||||
if(isDefined(level.should_respawn_func) && [[level.should_respawn_func]]())
|
||||
if (isDefined(level.should_respawn_func) && [[level.should_respawn_func]]())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -420,7 +420,7 @@ meat_stink_player( who )
|
||||
level notify( "new_meat_stink_player" );
|
||||
level endon( "new_meat_stink_player" );
|
||||
|
||||
if(level.scr_zm_ui_gametype_obj == "zmeat")
|
||||
if (level.scr_zm_ui_gametype_obj == "zmeat")
|
||||
{
|
||||
level thread meat_stink(who);
|
||||
return;
|
||||
|
@ -63,7 +63,7 @@ give_team_characters()
|
||||
}
|
||||
}
|
||||
|
||||
switch( self.characterindex )
|
||||
switch ( self.characterindex )
|
||||
{
|
||||
case 0:
|
||||
case 2:
|
||||
|
@ -148,12 +148,12 @@ builddynamicwallbuy( location, weaponname )
|
||||
origin = wallbuy.origin;
|
||||
|
||||
// center wallbuy chalk and model, and adjust wallbuy trigger
|
||||
if(weaponname == "pdw57_zm")
|
||||
if (weaponname == "pdw57_zm")
|
||||
{
|
||||
origin += anglesToForward(wallbuy.angles) * 12;
|
||||
wallbuy.origin += anglesToForward(wallbuy.angles) * 3;
|
||||
}
|
||||
else if(weaponname == "svu_zm")
|
||||
else if (weaponname == "svu_zm")
|
||||
{
|
||||
origin += anglesToForward(wallbuy.angles) * 24;
|
||||
wallbuy.origin += anglesToForward(wallbuy.angles) * 15;
|
||||
@ -279,9 +279,9 @@ disable_tunnels()
|
||||
invalid_zones = array("zone_start", "zone_tunnels_center", "zone_tunnels_north", "zone_tunnels_south");
|
||||
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
|
||||
|
||||
foreach(spawn_point in spawn_points)
|
||||
foreach (spawn_point in spawn_points)
|
||||
{
|
||||
if(isinarray(invalid_zones, spawn_point.script_noteworthy))
|
||||
if (isinarray(invalid_zones, spawn_point.script_noteworthy))
|
||||
{
|
||||
spawn_point.locked = 1;
|
||||
}
|
||||
|
@ -224,7 +224,7 @@ quadrotor_control_thread()
|
||||
|
||||
self playsound( "veh_qrdrone_takeoff" );
|
||||
|
||||
if(self hasweapon(prev_wep) && prev_wep != "equip_dieseldrone_zm")
|
||||
if (self hasweapon(prev_wep) && prev_wep != "equip_dieseldrone_zm")
|
||||
{
|
||||
self switchtoweapon( prev_wep );
|
||||
}
|
||||
|
@ -554,9 +554,9 @@ bus_buyable_weapon_unitrigger_setup(trig)
|
||||
|
||||
while (!isDefined(unitrigger))
|
||||
{
|
||||
for(i = 0; i < level._unitriggers.trigger_stubs.size; i++)
|
||||
for (i = 0; i < level._unitriggers.trigger_stubs.size; i++)
|
||||
{
|
||||
if(IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade == "beretta93r_zm")
|
||||
if (IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade == "beretta93r_zm")
|
||||
{
|
||||
unitrigger = level._unitriggers.trigger_stubs[i];
|
||||
break;
|
||||
|
@ -103,7 +103,7 @@ open_electric_doors_on_door_opened()
|
||||
|
||||
foreach ( door in zombie_doors )
|
||||
{
|
||||
if(door.target == "busstop_doors")
|
||||
if (door.target == "busstop_doors")
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -126,7 +126,7 @@ maxis_sidequest_c()
|
||||
level endon( "power_on" );
|
||||
level.sq_progress["maxis"]["C_screecher_dark"] = 0;
|
||||
|
||||
for(i = 0; i < 8; i++)
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
level.sq_progress["maxis"]["C_screecher_" + i] = undefined;
|
||||
}
|
||||
@ -154,7 +154,7 @@ maxis_sidequest_c()
|
||||
|
||||
zone_used = 0;
|
||||
|
||||
for(i = 0; i < 8; i++)
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
if ( isdefined( level.sq_progress["maxis"]["C_screecher_" + i] ) && zone == level.sq_progress["maxis"]["C_screecher_" + i] )
|
||||
{
|
||||
|
@ -113,7 +113,7 @@ open_electric_doors_on_door_opened()
|
||||
|
||||
foreach ( door in zombie_doors )
|
||||
{
|
||||
if(door.target == "busstop_doors")
|
||||
if (door.target == "busstop_doors")
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
Reference in New Issue
Block a user