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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-01 17:41:13 -05:00
Pad space between keyword and paren
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@ -7,7 +7,7 @@ wait_for_team_death_and_round_end()
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level endon( "game_module_ended" );
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level endon( "end_game" );
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if(level.scr_zm_ui_gametype_obj != "zsnr")
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if (level.scr_zm_ui_gametype_obj != "zsnr")
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{
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return;
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}
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@ -54,7 +54,7 @@ wait_for_team_death_and_round_end()
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{
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if ( !checking_for_round_tie )
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{
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if(cia_alive == 0 && cdc_alive == 0)
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if (cia_alive == 0 && cdc_alive == 0)
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{
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level notify( "stop_round_end_check" );
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level thread check_for_round_end();
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@ -76,7 +76,7 @@ wait_for_team_death_and_round_end()
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if ( !checking_for_round_tie )
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{
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if(cia_alive == 0 && cdc_alive == 0)
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if (cia_alive == 0 && cdc_alive == 0)
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{
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level notify( "stop_round_end_check" );
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level thread check_for_round_end();
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@ -115,7 +115,7 @@ check_for_round_end(winner)
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level endon( "stop_round_end_check" );
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level endon( "end_game" );
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if(isDefined(winner))
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if (isDefined(winner))
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{
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wait 5;
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}
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@ -133,9 +133,9 @@ round_end(winner)
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team = undefined;
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if(isDefined(winner))
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if (isDefined(winner))
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{
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if(winner == "A")
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if (winner == "A")
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{
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team = "axis";
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}
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@ -152,12 +152,12 @@ round_end(winner)
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players = get_players();
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foreach(player in players)
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foreach (player in players)
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{
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// don't spawn tombstone powerup on next down
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player.hasperkspecialtytombstone = undefined;
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if(is_player_valid(player))
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if (is_player_valid(player))
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{
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// don't give perk
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player notify("perk_abort_drinking");
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@ -165,9 +165,9 @@ round_end(winner)
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player [[level._game_module_player_laststand_callback]]();
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}
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if(player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
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if (player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
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{
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if(isDefined(level.zombie_last_stand_ammo_return))
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if (isDefined(level.zombie_last_stand_ammo_return))
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{
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player [[level.zombie_last_stand_ammo_return]](1);
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}
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@ -284,14 +284,14 @@ player_respawn_award()
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maps\mp\zombies\_zm::award_grenades_for_survivors();
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players = get_players();
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foreach(player in players)
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foreach (player in players)
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{
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if(player.score < level.player_starting_points)
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if (player.score < level.player_starting_points)
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{
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player maps\mp\zombies\_zm_score::add_to_player_score(level.player_starting_points - player.score);
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}
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if(isDefined(player get_player_placeable_mine()))
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if (isDefined(player get_player_placeable_mine()))
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{
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player giveweapon(player get_player_placeable_mine());
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player set_player_placeable_mine(player get_player_placeable_mine());
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