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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-09 21:38:09 -05:00

Pad space between keyword and paren

This commit is contained in:
Jbleezy
2023-12-16 18:31:54 -08:00
parent 4202d3bbd8
commit c87c2da9a0
35 changed files with 480 additions and 480 deletions

View File

@ -315,7 +315,7 @@ full_ammo_powerup( drop_item, player )
{
clip_only = 0;
if(level.scr_zm_ui_gametype == "zgrief")
if (level.scr_zm_ui_gametype == "zgrief")
{
clip_only = 1;
drop_item.hint = &"Clip Ammo!";
@ -369,7 +369,7 @@ full_ammo_powerup( drop_item, player )
if ( players[ i ] hasweapon( primary_weapons[ x ] ) )
{
if(clip_only)
if (clip_only)
{
if (weaponMaxAmmo(primary_weapons[x]) == 0)
{
@ -379,12 +379,12 @@ full_ammo_powerup( drop_item, player )
new_ammo = players[i] getWeaponAmmoStock(primary_weapons[x]) + weaponClipSize(primary_weapons[x]);
if(weaponDualWieldWeaponName(primary_weapons[x]) != "none")
if (weaponDualWieldWeaponName(primary_weapons[x]) != "none")
{
new_ammo += weaponClipSize(weaponDualWieldWeaponName(primary_weapons[x]));
}
if(new_ammo > weaponMaxAmmo(primary_weapons[x]))
if (new_ammo > weaponMaxAmmo(primary_weapons[x]))
{
new_ammo = weaponMaxAmmo(primary_weapons[x]);
}
@ -407,7 +407,7 @@ full_ammo_powerup( drop_item, player )
level thread full_ammo_on_hud( drop_item, player.team );
if(level.scr_zm_ui_gametype == "zgrief")
if (level.scr_zm_ui_gametype == "zgrief")
{
level thread empty_clip_powerup( drop_item, player );
}
@ -450,7 +450,7 @@ empty_clip_powerup( drop_item, player )
i = 0;
players = get_players(team);
while(i < players.size)
while (i < players.size)
{
if ( players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
{
@ -460,12 +460,12 @@ empty_clip_powerup( drop_item, player )
primaries = players[i] getweaponslistprimaries();
foreach(weapon in primaries)
foreach (weapon in primaries)
{
dual_wield_weapon = weaponDualWieldWeaponName(weapon);
alt_weapon = weaponAltWeaponName(weapon);
if(dual_wield_weapon != "none")
if (dual_wield_weapon != "none")
{
players[i] scripts\zm\_zm_reimagined::set_weapon_ammo_clip_left(weapon, 0);
}
@ -572,17 +572,17 @@ nuke_powerup( drop_item, player_team )
players[ i ] maps\mp\zombies\_zm_score::player_add_points( "nuke_powerup", 400 );
}
if(level.scr_zm_ui_gametype == "zgrief")
if (level.scr_zm_ui_gametype == "zgrief")
{
players = get_players(getOtherTeam(player_team));
for(i = 0; i < players.size; i++)
for (i = 0; i < players.size; i++)
{
if(is_player_valid(players[i]))
if (is_player_valid(players[i]))
{
score = 400 * maps\mp\zombies\_zm_score::get_points_multiplier(player);
if(players[i].score < score)
if (players[i].score < score)
{
players[i] maps\mp\zombies\_zm_score::minus_to_player_score(players[i].score);
}
@ -593,7 +593,7 @@ nuke_powerup( drop_item, player_team )
radiusDamage(players[i].origin + (0, 0, 5), 10, 75, 75);
}
else if(players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand())
else if (players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
if (isDefined(level.player_suicide_func))
{
@ -602,7 +602,7 @@ nuke_powerup( drop_item, player_team )
}
}
if(level.scr_zm_ui_gametype_obj == "zrace")
if (level.scr_zm_ui_gametype_obj == "zrace")
{
if (isDefined(level.increment_score_func))
{
@ -629,7 +629,7 @@ insta_kill_powerup( drop_item, player )
time = 30;
if(level.scr_zm_ui_gametype == "zgrief")
if (level.scr_zm_ui_gametype == "zgrief")
{
time = 15;
level thread half_damage_powerup( drop_item, player );
@ -715,7 +715,7 @@ double_points_powerup( drop_item, player )
time = 30;
if(level.scr_zm_ui_gametype == "zgrief")
if (level.scr_zm_ui_gametype == "zgrief")
{
time = 15;
level thread half_points_powerup( drop_item, player );