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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Pad space between keyword and paren
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@ -65,14 +65,14 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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{
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damage = level.round_number * 100;
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if(level.scr_zm_ui_gametype == "zgrief")
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if (level.scr_zm_ui_gametype == "zgrief")
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{
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damage = 2000;
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}
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max_damage = 9000;
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if(damage > max_damage)
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if (damage > max_damage)
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{
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damage = max_damage;
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}
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@ -94,14 +94,14 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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{
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damage = level.round_number * 25;
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if(level.scr_zm_ui_gametype == "zgrief")
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if (level.scr_zm_ui_gametype == "zgrief")
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{
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damage = 500;
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}
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max_damage = 1500;
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if(damage > max_damage)
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if (damage > max_damage)
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{
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damage = max_damage;
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}
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@ -121,14 +121,14 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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{
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damage = level.round_number * 50;
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if(level.scr_zm_ui_gametype == "zgrief")
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if (level.scr_zm_ui_gametype == "zgrief")
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{
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damage = 1000;
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}
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max_damage = 3000;
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if(damage > max_damage)
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if (damage > max_damage)
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{
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damage = max_damage;
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}
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