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Vulture-Aid: stink areas no longer activate while the player is moving

This commit is contained in:
Jbleezy 2023-12-12 23:43:16 -08:00
parent e5929832a7
commit c8b03d7763
2 changed files with 10 additions and 2 deletions

View File

@ -391,7 +391,7 @@
* Downing kills all zombies around the player * Downing kills all zombies around the player
### Vulture-Aid ### Vulture-Aid
* Stink areas no longer activate while the player is standing * Stink areas no longer activate while the player is moving
## Pack-a-Punch ## Pack-a-Punch
* No longer costs 2000 points to change attachments on an upgraded weapon * No longer costs 2000 points to change attachments on an upgraded weapon

View File

@ -14,11 +14,19 @@
_is_player_in_zombie_stink( a_points ) _is_player_in_zombie_stink( a_points )
{ {
velocity = self getVelocity() * (1, 1, 0);
speed = length(velocity);
if (self getStance() == "stand" && speed != 0)
{
return 0;
}
b_is_in_stink = 0; b_is_in_stink = 0;
for ( i = 0; i < a_points.size; i++ ) for ( i = 0; i < a_points.size; i++ )
{ {
if ( distancesquared( a_points[i].origin, self.origin ) < 4900 && self getStance() != "stand" ) if ( distancesquared( a_points[i].origin, self.origin ) < 4900 )
b_is_in_stink = 1; b_is_in_stink = 1;
} }