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Race: decrease round time to 30 seconds
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@ -500,8 +500,8 @@
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* Gain score by getting kills
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* Get 500 kills to win the game
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* Starts at round 1
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* Round increments every 60 seconds (up to round 20)
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* Players gain points at the beginning of each round
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* Round increments every 30 seconds (up to round 20)
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* Players gain 500 points at the beginning of each round
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* Players respawn after being down for 10 seconds
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#### Containment
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@ -510,6 +510,6 @@
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* Contested if both teams have the same amount of players alive in the containment zone
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* Both teams gain score at half-rate when contested
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* Zombies only go after players in the containment zone
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* Players gain points for being in the containment zone
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* Players in the containment zone gain 50 points when their team gains score
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* Players respawn after being down for 10 seconds
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* Players retain perks
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@ -2214,7 +2214,7 @@ all_voice_on_intermission()
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race_init()
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{
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level.race_round_increment_time = 60;
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level.race_round_increment_time = 30;
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level.race_round_increment_points = 500;
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level.race_round_max = 20;
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