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https://github.com/JezuzLizard/BO2-Reimagined.git
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Containment: both teams don't gain score during final score contest
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@ -830,6 +830,7 @@
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* Gain 250 score to win the game
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* Contested if both teams have the same amount of players alive in the containment zone
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* Both teams gain score at half rate when contested
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* Final score has to be gained uncontested
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* Zombies only go after players in the containment zone
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* Zombies in the containment zone die when it moves
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* Players in the containment zone gain 50 points when their team gains score
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@ -2831,17 +2831,11 @@ containment_think()
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player thread show_grief_hud_msg("Containment zone contested!");
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}
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}
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else
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{
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if((level.grief_score["A"] + 1) >= get_gamemode_winning_score())
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{
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held_time["axis"] = getTime();
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}
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if((level.grief_score["B"] + 1) >= get_gamemode_winning_score())
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{
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held_time["allies"] = getTime();
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}
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if((level.grief_score["A"] + 1) >= get_gamemode_winning_score() || (level.grief_score["B"] + 1) >= get_gamemode_winning_score())
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{
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held_time["axis"] = undefined;
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held_time["allies"] = undefined;
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}
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}
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else if(in_containment_zone["axis"].size > in_containment_zone["allies"].size)
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@ -2861,7 +2855,7 @@ containment_think()
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if(held_prev != "axis")
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{
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obj_time = 1000;
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if(held_prev != "cont")
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if(!isDefined(held_time["axis"]))
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{
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held_time["axis"] = getTime();
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}
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@ -2898,7 +2892,7 @@ containment_think()
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if(held_prev != "allies")
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{
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obj_time = 1000;
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if(held_prev != "cont")
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if(!isDefined(held_time["allies"]))
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{
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held_time["allies"] = getTime();
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}
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@ -2952,17 +2946,14 @@ containment_think()
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{
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held_time["axis"] = getTime();
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if((held_prev != "cont") || ((level.grief_score["A"] + 1) < get_gamemode_winning_score()))
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foreach(player in in_containment_zone["axis"])
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{
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foreach(player in in_containment_zone["axis"])
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{
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score = 50 * maps\mp\zombies\_zm_score::get_points_multiplier(player);
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player maps\mp\zombies\_zm_score::add_to_player_score(score);
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player.captures++;
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}
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increment_score("axis", undefined, !isDefined(held_time["allies"]));
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score = 50 * maps\mp\zombies\_zm_score::get_points_multiplier(player);
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player maps\mp\zombies\_zm_score::add_to_player_score(score);
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player.captures++;
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}
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increment_score("axis", undefined, !isDefined(held_time["allies"]));
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}
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}
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@ -2972,17 +2963,14 @@ containment_think()
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{
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held_time["allies"] = getTime();
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if((held_prev != "cont") || ((level.grief_score["B"] + 1) < get_gamemode_winning_score()))
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foreach(player in in_containment_zone["allies"])
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{
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foreach(player in in_containment_zone["allies"])
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{
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score = 50 * maps\mp\zombies\_zm_score::get_points_multiplier(player);
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player maps\mp\zombies\_zm_score::add_to_player_score(score);
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player.captures++;
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}
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increment_score("allies", undefined, !isDefined(held_time["axis"]));
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score = 50 * maps\mp\zombies\_zm_score::get_points_multiplier(player);
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player maps\mp\zombies\_zm_score::add_to_player_score(score);
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player.captures++;
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}
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increment_score("allies", undefined, !isDefined(held_time["axis"]));
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}
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}
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