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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Remove foreground from bleed out bar and being revived bar HUD elems
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@ -2067,9 +2067,6 @@ bleedout_bar_hud()
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hud.hidewheninmenu = 1;
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hud.bar.hidewheninmenu = 1;
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hud.barframe.hidewheninmenu = 1;
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hud.foreground = 1;
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hud.bar.foreground = 1;
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hud.barframe.foreground = 1;
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hud.sort = 1;
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hud.bar.sort = 2;
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hud.barframe.sort = 3;
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@ -2329,9 +2329,6 @@ wait_and_revive()
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self.beingrevivedprogressbar.hidewheninmenu = 1;
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self.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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self.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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self.beingrevivedprogressbar.foreground = 1;
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self.beingrevivedprogressbar.bar.foreground = 1;
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self.beingrevivedprogressbar.barframe.foreground = 1;
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self.beingrevivedprogressbar.sort = 1;
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self.beingrevivedprogressbar.bar.sort = 2;
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self.beingrevivedprogressbar.barframe.sort = 3;
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@ -338,9 +338,6 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
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playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.foreground = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.foreground = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.foreground = 1;
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playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
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@ -53,12 +53,10 @@ revive_do_revive( playerbeingrevived, revivergun )
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playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
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playerbeingrevived_player.beingrevivedprogressbar.foreground = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.foreground = 1;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.foreground = 1;
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playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
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playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
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playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
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playerbeingrevived_player.beingrevivedprogressbar.barframe destroy();
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playerbeingrevived_player.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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}
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