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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Remove foreground from bleed out bar and being revived bar HUD elems

This commit is contained in:
Jbleezy
2023-09-25 18:29:22 -07:00
parent 4a33af1592
commit ccafc4d252
4 changed files with 1 additions and 12 deletions

View File

@ -2067,9 +2067,6 @@ bleedout_bar_hud()
hud.hidewheninmenu = 1;
hud.bar.hidewheninmenu = 1;
hud.barframe.hidewheninmenu = 1;
hud.foreground = 1;
hud.bar.foreground = 1;
hud.barframe.foreground = 1;
hud.sort = 1;
hud.bar.sort = 2;
hud.barframe.sort = 3;

View File

@ -2329,9 +2329,6 @@ wait_and_revive()
self.beingrevivedprogressbar.hidewheninmenu = 1;
self.beingrevivedprogressbar.bar.hidewheninmenu = 1;
self.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
self.beingrevivedprogressbar.foreground = 1;
self.beingrevivedprogressbar.bar.foreground = 1;
self.beingrevivedprogressbar.barframe.foreground = 1;
self.beingrevivedprogressbar.sort = 1;
self.beingrevivedprogressbar.bar.sort = 2;
self.beingrevivedprogressbar.barframe.sort = 3;

View File

@ -338,9 +338,6 @@ afterlife_revive_do_revive( playerbeingrevived, revivergun )
playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.foreground = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.foreground = 1;
playerbeingrevived_player.beingrevivedprogressbar.barframe.foreground = 1;
playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;

View File

@ -53,12 +53,10 @@ revive_do_revive( playerbeingrevived, revivergun )
playerbeingrevived_player.beingrevivedprogressbar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
playerbeingrevived_player.beingrevivedprogressbar.foreground = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.foreground = 1;
playerbeingrevived_player.beingrevivedprogressbar.barframe.foreground = 1;
playerbeingrevived_player.beingrevivedprogressbar.sort = 1;
playerbeingrevived_player.beingrevivedprogressbar.bar.sort = 2;
playerbeingrevived_player.beingrevivedprogressbar.barframe.sort = 3;
playerbeingrevived_player.beingrevivedprogressbar.barframe destroy();
playerbeingrevived_player.beingrevivedprogressbar thread scripts\zm\_zm_reimagined::destroy_on_intermission();
}