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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Change zombie height
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@ -62,6 +62,7 @@
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## Zombies
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* Health capped at 100,000
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* Changed height to 64 on all maps (normally either 48 or 72)
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* Attracted towards points of interest immediately
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* Removed walkers in high rounds
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* Removed headless zombies
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@ -25,6 +25,7 @@ main()
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init()
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{
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level.zombie_init_done = ::zombie_init_done;
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level.special_weapon_magicbox_check = ::buried_special_weapon_magicbox_check;
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level._is_player_in_zombie_stink = maps/mp/zombies/_zm_perk_vulture::_is_player_in_zombie_stink;
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@ -42,6 +43,14 @@ init()
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level thread disable_ghost_free_perk_on_damage();
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}
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zombie_init_done()
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{
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self.allowpain = 0;
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self.zombie_path_bad = 0;
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self thread maps/mp/zm_buried_distance_tracking::escaped_zombies_cleanup_init();
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self setphysparams( 15, 0, 64 );
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}
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buried_special_weapon_magicbox_check(weapon)
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{
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if ( weapon == "time_bomb_zm" )
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@ -18,12 +18,32 @@ main()
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init()
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{
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level.zombie_init_done = ::zombie_init_done;
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level.special_weapon_magicbox_check = ::highrise_special_weapon_magicbox_check;
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level.check_for_valid_spawn_near_team_callback = ::highrise_respawn_override;
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level thread elevator_solo_revive_fix();
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}
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zombie_init_done()
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{
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self.allowpain = 0;
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self.zombie_path_bad = 0;
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self thread maps/mp/zm_highrise_distance_tracking::escaped_zombies_cleanup_init();
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self thread maps/mp/zm_highrise::elevator_traverse_watcher();
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if ( self.classname == "actor_zm_highrise_basic_03" )
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{
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health_bonus = int( self.maxhealth * 0.05 );
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self.maxhealth += health_bonus;
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if ( self.headmodel == "c_zom_zombie_chinese_head3_helmet" )
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{
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self.maxhealth += health_bonus;
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}
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self.health = self.maxhealth;
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}
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self setphysparams( 15, 0, 64 );
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}
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highrise_special_weapon_magicbox_check(weapon)
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{
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return 1;
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@ -4,9 +4,20 @@
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init()
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{
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level.zombie_init_done = ::zombie_init_done;
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level.special_weapon_magicbox_check = ::nuked_special_weapon_magicbox_check;
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}
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zombie_init_done()
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{
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self.allowpain = 0;
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if ( isDefined( self.script_parameters ) && self.script_parameters == "crater" )
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{
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self thread maps/mp/zm_nuked::zombie_crater_locomotion();
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}
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self setphysparams( 15, 0, 64 );
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}
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nuked_special_weapon_magicbox_check(weapon)
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{
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return 1;
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@ -18,6 +18,7 @@ main()
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init()
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{
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level.zombie_init_done = ::zombie_init_done;
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level.special_weapon_magicbox_check = ::check_for_special_weapon_limit_exist;
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level.round_prestart_func = scripts/zm/replaced/_zm_afterlife::afterlife_start_zombie_logic;
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@ -31,6 +32,12 @@ init()
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level thread plane_auto_refuel();
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}
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zombie_init_done()
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{
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self.allowpain = 0;
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self setphysparams( 15, 0, 64 );
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}
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check_for_special_weapon_limit_exist(weapon)
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{
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if ( weapon != "blundergat_zm" && weapon != "minigun_alcatraz_zm" )
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@ -15,6 +15,7 @@ main()
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init()
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{
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level.map_on_player_connect = ::on_player_connect;
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level.zombie_init_done = ::zombie_init_done;
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level.special_weapon_magicbox_check = ::tomb_special_weapon_magicbox_check;
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level.custom_magic_box_timer_til_despawn = ::custom_magic_box_timer_til_despawn;
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@ -31,6 +32,13 @@ on_player_connect()
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self thread give_shovel();
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}
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zombie_init_done()
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{
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self.allowpain = 0;
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self thread maps/mp/zm_tomb_distance_tracking::escaped_zombies_cleanup_init();
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self setphysparams( 15, 0, 64 );
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}
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tomb_special_weapon_magicbox_check(weapon)
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{
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if ( weapon == "beacon_zm" )
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@ -36,6 +36,7 @@ main()
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init()
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{
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level.zombie_init_done = ::zombie_init_done;
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level.special_weapon_magicbox_check = ::transit_special_weapon_magicbox_check;
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level.grenade_safe_to_bounce = ::grenade_safe_to_bounce;
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@ -80,6 +81,12 @@ include_weapons_grief()
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maps/mp/zombies/_zm_weapons::add_limited_weapon( "raygun_mark2_upgraded_zm", 1 );
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}
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zombie_init_done()
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{
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self.allowpain = 0;
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self setphysparams( 15, 0, 64 );
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}
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transit_special_weapon_magicbox_check(weapon)
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{
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return 1;
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