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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-27 15:40:34 -05:00
Cornfield: adjust Mystery Box collision height
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@ -78,15 +78,15 @@ precache()
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start_chest.angles = start_chest_zbarrier.angles;
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start_chest.script_noteworthy = "start_chest";
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start_chest.zombie_cost = 950;
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collision = spawn( "script_model", start_chest_zbarrier.origin, 1 );
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collision = spawn( "script_model", start_chest_zbarrier.origin + ( 0, 0, 64 ), 1 );
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collision.angles = start_chest_zbarrier.angles;
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collision setmodel( "collision_clip_32x32x128" );
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collision disconnectpaths();
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collision = spawn( "script_model", start_chest_zbarrier.origin - ( 0, 32, 0 ), 1 );
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collision = spawn( "script_model", start_chest_zbarrier.origin + ( 0, -32, 64 ), 1 );
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collision.angles = start_chest_zbarrier.angles;
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collision setmodel( "collision_clip_32x32x128" );
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collision disconnectpaths();
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collision = spawn( "script_model", start_chest_zbarrier.origin + ( 0, 32, 0 ), 1 );
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collision = spawn( "script_model", start_chest_zbarrier.origin + ( 0, 32, 64 ), 1 );
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collision.angles = start_chest_zbarrier.angles;
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collision setmodel( "collision_clip_32x32x128" );
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collision disconnectpaths();
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@ -101,7 +101,7 @@ main()
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init_barriers();
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disable_zombie_spawn_locations();
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setup_standard_objects("cornfield");
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maps\mp\zombies\_zm_magicbox::treasure_chest_init( random( array( "start_chest", "depot_chest" ) ) );
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maps\mp\zombies\_zm_magicbox::treasure_chest_init( random( array( "start_chest" ) ) );
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scripts\zm\locs\loc_common::init();
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}
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