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Maze: replace MP5 wallbuy with LSAT wallbuy
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@ -541,7 +541,7 @@
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#### Maze
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#### Maze
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* Added Grief game mode
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* Added Grief game mode
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* Wallbuys: M14, Olympia, B23R, MP5, PDW, AN94
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* Wallbuys: M14, Olympia, B23R, PDW, AN94, LSAT
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* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Stamin-Up, Mule Kick
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* Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Stamin-Up, Mule Kick
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* Pack-a-Punch
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* Pack-a-Punch
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* Perk and wallbuy locations within the maze are randomized each game
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* Perk and wallbuy locations within the maze are randomized each game
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@ -224,9 +224,9 @@ init_wallbuys()
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scripts\zm\replaced\utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", og_weapon_structs[0].origin, og_weapon_structs[0].angles );
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scripts\zm\replaced\utility::wallbuy( "m14_zm", "m14", "weapon_upgrade", og_weapon_structs[0].origin, og_weapon_structs[0].angles );
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scripts\zm\replaced\utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", og_weapon_structs[1].origin, og_weapon_structs[1].angles );
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scripts\zm\replaced\utility::wallbuy( "rottweil72_zm", "olympia", "weapon_upgrade", og_weapon_structs[1].origin, og_weapon_structs[1].angles );
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scripts\zm\replaced\utility::wallbuy( "beretta93r_zm", "beretta93r", "weapon_upgrade", og_weapon_structs[2].origin, og_weapon_structs[2].angles );
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scripts\zm\replaced\utility::wallbuy( "beretta93r_zm", "beretta93r", "weapon_upgrade", og_weapon_structs[2].origin, og_weapon_structs[2].angles );
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scripts\zm\replaced\utility::wallbuy( "mp5k_zm", "mp5", "weapon_upgrade", og_weapon_structs[3].origin, og_weapon_structs[3].angles );
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scripts\zm\replaced\utility::wallbuy( "pdw57_zm", "pdw57", "weapon_upgrade", og_weapon_structs[3].origin, og_weapon_structs[3].angles );
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scripts\zm\replaced\utility::wallbuy( "pdw57_zm", "pdw57", "weapon_upgrade", og_weapon_structs[4].origin, og_weapon_structs[4].angles );
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scripts\zm\replaced\utility::wallbuy( "an94_zm", "an94", "weapon_upgrade", og_weapon_structs[4].origin, og_weapon_structs[4].angles );
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scripts\zm\replaced\utility::wallbuy( "an94_zm", "an94", "weapon_upgrade", og_weapon_structs[5].origin, og_weapon_structs[5].angles );
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scripts\zm\replaced\utility::wallbuy( "lsat_zm", "lsat", "weapon_upgrade", og_weapon_structs[5].origin, og_weapon_structs[5].angles );
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}
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}
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init_barriers()
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init_barriers()
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