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Tranzit: remove Cornfield and Prototype adjacency
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@ -394,6 +394,8 @@
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* Power switch automatically crafted
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* Pack-a-Punch automatically crafted
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* Navcard table automatically crafted
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* Zombies no longer spawn in the Prototype zone when in the Cornfield zone
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* Zombies no longer spawn in the Cornfield zone when in the Prototype zone
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* Zombies spawn in the Warehouse zone when in the Outside Power Station zone before the Warehouse door is opened
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* Zombies spawn in the Outside Power Station zone when in the Fog After Power Station zone
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* Zombies spawn in the Warehouse zone when in the Fog After Power Station zone
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@ -346,6 +346,16 @@ manage_zones( initial_zone )
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initial_zone[initial_zone.size] = "zone_amb_tunnel";
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}
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if (!isInArray(initial_zone, "zone_amb_cornfield"))
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{
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initial_zone[initial_zone.size] = "zone_amb_cornfield";
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}
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if (!isInArray(initial_zone, "zone_cornfield_prototype"))
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{
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initial_zone[initial_zone.size] = "zone_cornfield_prototype";
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}
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deactivate_initial_barrier_goals();
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zone_choke = 0;
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spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
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@ -520,7 +530,6 @@ transit_zone_init()
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add_adjacent_zone( "zone_gas", "zone_din", "OnGasDoorDin" );
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add_adjacent_zone( "zone_gas", "zone_gar", "OnGasDoorGar" );
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add_adjacent_zone( "zone_diner_roof", "zone_din", "OnGasDoorDin", 1 );
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add_adjacent_zone( "zone_amb_cornfield", "zone_cornfield_prototype", "always_on" );
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add_adjacent_zone( "zone_tow", "zone_bar", "always_on", 1 );
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add_adjacent_zone( "zone_bar", "zone_tow", "OnTowDoorBar", 1 );
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add_adjacent_zone( "zone_tow", "zone_ban", "OnTowDoorBan" );
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