1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-09 14:49:26 -05:00

Tranzit: remove Cornfield and Prototype adjacency

This commit is contained in:
Jbleezy 2023-03-15 22:59:43 -07:00
parent ff20b0236c
commit d0d3ec384b
2 changed files with 12 additions and 1 deletions

View File

@ -394,6 +394,8 @@
* Power switch automatically crafted
* Pack-a-Punch automatically crafted
* Navcard table automatically crafted
* Zombies no longer spawn in the Prototype zone when in the Cornfield zone
* Zombies no longer spawn in the Cornfield zone when in the Prototype zone
* Zombies spawn in the Warehouse zone when in the Outside Power Station zone before the Warehouse door is opened
* Zombies spawn in the Outside Power Station zone when in the Fog After Power Station zone
* Zombies spawn in the Warehouse zone when in the Fog After Power Station zone

View File

@ -346,6 +346,16 @@ manage_zones( initial_zone )
initial_zone[initial_zone.size] = "zone_amb_tunnel";
}
if (!isInArray(initial_zone, "zone_amb_cornfield"))
{
initial_zone[initial_zone.size] = "zone_amb_cornfield";
}
if (!isInArray(initial_zone, "zone_cornfield_prototype"))
{
initial_zone[initial_zone.size] = "zone_cornfield_prototype";
}
deactivate_initial_barrier_goals();
zone_choke = 0;
spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();
@ -520,7 +530,6 @@ transit_zone_init()
add_adjacent_zone( "zone_gas", "zone_din", "OnGasDoorDin" );
add_adjacent_zone( "zone_gas", "zone_gar", "OnGasDoorGar" );
add_adjacent_zone( "zone_diner_roof", "zone_din", "OnGasDoorDin", 1 );
add_adjacent_zone( "zone_amb_cornfield", "zone_cornfield_prototype", "always_on" );
add_adjacent_zone( "zone_tow", "zone_bar", "always_on", 1 );
add_adjacent_zone( "zone_bar", "zone_tow", "OnTowDoorBar", 1 );
add_adjacent_zone( "zone_tow", "zone_ban", "OnTowDoorBan" );