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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-09 23:02:53 -05:00

Grief: round reset points change

This commit is contained in:
Jbleezy
2021-12-06 18:35:27 -08:00
parent 65bc46c738
commit d36ce1a68f
2 changed files with 5 additions and 3 deletions

View File

@ -230,7 +230,8 @@
* 2000 health zombies
* 0.5 second zombie spawn rate
* Only sprinting zombies
* Every player starts each round with at least 10000 points
* Every player starts each game with 10000 points
* Every player starts each round with at least 5000 points
* 2 lethal grenades and mines awarded each round
* Unlimited barrier rebuild points
* Decreased stun time by enemy players from 0.75 seconds to 0.5 seconds

View File

@ -155,6 +155,7 @@ set_grief_vars()
level.noroundnumber = 1;
level.round_number = 0;
level.player_starting_points = 10000;
level.player_restart_points = 5000;
level.zombie_vars["zombie_health_start"] = 2000;
level.zombie_vars["zombie_spawn_delay"] = 0.5;
level.custom_end_screen = ::custom_end_screen;
@ -278,9 +279,9 @@ zombie_goto_round(target_round)
players = get_players();
foreach(player in players)
{
if(player.score < level.player_starting_points)
if(player.score < level.player_restart_points)
{
player maps/mp/zombies/_zm_score::add_to_player_score(level.player_starting_points - player.score);
player maps/mp/zombies/_zm_score::add_to_player_score(level.player_restart_points - player.score);
}
if(isDefined(player get_player_placeable_mine()))