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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief: round reset points change
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@ -230,7 +230,8 @@
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* 2000 health zombies
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* 0.5 second zombie spawn rate
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* Only sprinting zombies
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* Every player starts each round with at least 10000 points
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* Every player starts each game with 10000 points
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* Every player starts each round with at least 5000 points
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* 2 lethal grenades and mines awarded each round
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* Unlimited barrier rebuild points
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* Decreased stun time by enemy players from 0.75 seconds to 0.5 seconds
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@ -155,6 +155,7 @@ set_grief_vars()
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level.noroundnumber = 1;
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level.round_number = 0;
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level.player_starting_points = 10000;
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level.player_restart_points = 5000;
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level.zombie_vars["zombie_health_start"] = 2000;
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level.zombie_vars["zombie_spawn_delay"] = 0.5;
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level.custom_end_screen = ::custom_end_screen;
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@ -278,9 +279,9 @@ zombie_goto_round(target_round)
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players = get_players();
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foreach(player in players)
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{
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if(player.score < level.player_starting_points)
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if(player.score < level.player_restart_points)
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{
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player maps/mp/zombies/_zm_score::add_to_player_score(level.player_starting_points - player.score);
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player maps/mp/zombies/_zm_score::add_to_player_score(level.player_restart_points - player.score);
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}
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if(isDefined(player get_player_placeable_mine()))
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