1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Grabbing already active powerups adds 30 seconds

Optimize powerup code
This commit is contained in:
Jbleezy
2022-01-08 16:39:57 -08:00
parent 68e4467ebd
commit d3af0dac72
2 changed files with 113 additions and 93 deletions

View File

@ -186,12 +186,18 @@
## Powerups
### Carpenter
* Removed
### Insta Kill
* Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds
### Double Points
* Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds
### Nuke
* Kills all zombies instantly
### Carpenter
* Removed
### Meat
* Able to drop when players are down
* Changed powerup fx color to blue

View File

@ -52,14 +52,16 @@ full_ammo_powerup( drop_item, player )
if(level.scr_zm_ui_gametype == "zgrief")
{
level thread empty_clip_powerup( drop_item, getOtherTeam(player.team) );
level thread empty_clip_powerup( drop_item, player );
}
}
empty_clip_powerup( drop_item, player_team )
empty_clip_powerup( drop_item, player )
{
team = getOtherTeam(player.team);
i = 0;
players = get_players(player_team);
players = get_players(team);
while(i < players.size)
{
if ( players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
@ -93,13 +95,13 @@ empty_clip_powerup( drop_item, player_team )
i++;
}
level thread empty_clip_on_hud( drop_item, player_team );
level thread empty_clip_on_hud( drop_item, team );
}
empty_clip_on_hud( drop_item, player_team )
empty_clip_on_hud( drop_item, team )
{
self endon( "disconnect" );
hudelem = maps/mp/gametypes_zm/_hud_util::createserverfontstring( "objective", 2, player_team );
hudelem = maps/mp/gametypes_zm/_hud_util::createserverfontstring( "objective", 2, team );
hudelem maps/mp/gametypes_zm/_hud_util::setpoint( "TOP", undefined, 0, level.zombie_vars[ "zombie_timer_offset" ] - ( level.zombie_vars[ "zombie_timer_offset_interval" ] * 2 ) );
hudelem.sort = 0.5;
hudelem.color = (0.21, 0, 0);
@ -107,10 +109,10 @@ empty_clip_on_hud( drop_item, player_team )
hudelem fadeovertime( 0.5 );
hudelem.alpha = 1;
hudelem.label = &"Empty Clip!";
hudelem thread empty_clip_move_hud( player_team );
hudelem thread empty_clip_move_hud( team );
}
empty_clip_move_hud( player_team )
empty_clip_move_hud( team )
{
wait 0.5;
move_fade_time = 1.5;
@ -213,14 +215,12 @@ nuke_powerup( drop_item, player_team )
insta_kill_powerup( drop_item, player )
{
level notify( "powerup instakill_" + player.team );
level endon( "powerup instakill_" + player.team );
if ( isDefined( level.insta_kill_powerup_override ) )
{
level thread [[ level.insta_kill_powerup_override ]]( drop_item, player );
return;
}
if ( is_classic() )
{
player thread maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_insta_kill_upgrade_check();
@ -230,13 +230,35 @@ insta_kill_powerup( drop_item, player )
if(level.scr_zm_ui_gametype == "zgrief")
{
level thread half_damage_powerup( drop_item, getOtherTeam(team) );
level thread half_damage_powerup( drop_item, player );
}
level thread maps/mp/zombies/_zm_powerups::insta_kill_on_hud( drop_item, team );
if ( level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ] )
{
level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] += 30;
return;
}
temp_enta = spawn( "script_origin", ( 0, 0, 0 ) );
temp_enta playloopsound( "zmb_insta_kill_loop" );
level.zombie_vars[ team ][ "zombie_insta_kill" ] = 1;
wait 30;
level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ] = 1;
while ( level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] >= 0 )
{
wait 0.05;
level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] -= 0.05;
}
level.zombie_vars[ team ][ "zombie_insta_kill" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] = 30;
get_players()[ 0 ] playsoundtoteam( "zmb_insta_kill", team );
temp_enta stoploopsound( 2 );
temp_enta delete();
players = get_players( team );
i = 0;
while ( i < players.size )
@ -249,60 +271,50 @@ insta_kill_powerup( drop_item, player )
}
}
half_damage_powerup( drop_item, player_team )
half_damage_powerup( drop_item, player )
{
level notify( "powerup halfdamage_" + player_team );
level endon( "powerup halfdamage_" + player_team );
team = getOtherTeam(player.team);
level thread half_damage_on_hud( drop_item, player_team );
level.zombie_vars[ player_team ][ "zombie_half_damage" ] = 1;
wait 30;
level.zombie_vars[ player_team ][ "zombie_half_damage" ] = 0;
}
half_damage_on_hud( drop_item, player_team )
{
if ( level.zombie_vars[ player_team ][ "zombie_powerup_half_damage_on" ] )
if ( level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ] )
{
level.zombie_vars[ player_team ][ "zombie_powerup_half_damage_time" ] = 30;
level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] += 30;
return;
}
level.zombie_vars[ player_team ][ "zombie_powerup_half_damage_on" ] = 1;
level thread time_remaning_on_half_damage_powerup( player_team );
}
time_remaning_on_half_damage_powerup( player_team )
{
while ( level.zombie_vars[ player_team ][ "zombie_powerup_half_damage_time" ] >= 0 )
level.zombie_vars[ team ][ "zombie_half_damage" ] = 1;
level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ] = 1;
while ( level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] >= 0 )
{
wait 0.05;
level.zombie_vars[ player_team ][ "zombie_powerup_half_damage_time" ] -= 0.05;
level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] -= 0.05;
}
level.zombie_vars[ player_team ][ "zombie_powerup_half_damage_on" ] = 0;
level.zombie_vars[ player_team ][ "zombie_powerup_half_damage_time" ] = 30;
level.zombie_vars[ team ][ "zombie_half_damage" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] = 30;
}
double_points_powerup( drop_item, player )
{
level notify( "powerup points scaled_" + player.team );
level endon( "powerup points scaled_" + player.team );
team = player.team;
if(level.scr_zm_ui_gametype == "zgrief")
{
level thread half_points_powerup( drop_item, getOtherTeam(team) );
level thread half_points_powerup( drop_item, player );
}
if(!level.zombie_vars[ team ][ "zombie_powerup_point_doubler_on" ])
if ( level.zombie_vars[ team ][ "zombie_powerup_point_doubler_on" ] )
{
level.zombie_vars[ team ][ "zombie_point_scalar" ] *= 2;
level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] += 30;
return;
}
level thread maps/mp/zombies/_zm_powerups::point_doubler_on_hud( drop_item, team );
if ( is_true( level.pers_upgrade_double_points ) )
{
player thread maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_double_points_pickup_start();
}
if ( isDefined( level.current_game_module ) && level.current_game_module == 2 )
{
if ( isDefined( player._race_team ) )
@ -317,60 +329,62 @@ double_points_powerup( drop_item, player )
}
}
}
players = get_players();
for ( player_index = 0; player_index < players.size; player_index++ )
{
if ( team == players[ player_index ].team )
{
players[ player_index ] setclientfield( "score_cf_double_points_active", 1 );
}
}
wait 30;
level.zombie_vars[ team ][ "zombie_point_scalar" ] /= 2;
level._race_team_double_points = undefined;
players = get_players();
for ( player_index = 0; player_index < players.size; player_index++ )
{
if ( team == players[ player_index ].team )
{
players[ player_index ] setclientfield( "score_cf_double_points_active", 0 );
}
}
}
half_points_powerup( drop_item, team )
{
level notify( "powerup points scaled down_" + team );
level endon( "powerup points scaled down_" + team );
if(!level.zombie_vars[ team ][ "zombie_powerup_point_halfer_on" ])
players = get_players( team );
for ( i = 0; i < players.size; i++ )
{
level.zombie_vars[ team ][ "zombie_point_scalar" ] /= 2;
players[ i ] setclientfield( "score_cf_double_points_active", 1 );
}
level thread point_halfer_on_hud( drop_item, team );
wait 30;
level.zombie_vars[ team ][ "zombie_point_scalar" ] = int(level.zombie_vars[ team ][ "zombie_point_scalar" ] * 2);
}
point_halfer_on_hud( drop_item, player_team )
{
self endon( "disconnect" );
if ( level.zombie_vars[ player_team ][ "zombie_powerup_point_halfer_on" ] )
{
level.zombie_vars[ player_team ][ "zombie_powerup_point_halfer_time" ] = 30;
return;
}
level.zombie_vars[ player_team ][ "zombie_powerup_point_halfer_on" ] = 1;
level thread time_remaining_on_point_halfer_powerup( player_team );
}
temp_ent = spawn( "script_origin", ( 0, 0, 0 ) );
temp_ent playloopsound( "zmb_double_point_loop" );
time_remaining_on_point_halfer_powerup( player_team )
{
while ( level.zombie_vars[ player_team ][ "zombie_powerup_point_halfer_time" ] >= 0 )
level.zombie_vars[ team ][ "zombie_point_scalar" ] *= 2;
level.zombie_vars[ team ][ "zombie_powerup_point_doubler_on" ] = 1;
while ( level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] >= 0 )
{
wait 0.05;
level.zombie_vars[ player_team ][ "zombie_powerup_point_halfer_time" ] -= 0.05;
level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] -= 0.05;
}
level.zombie_vars[ player_team ][ "zombie_powerup_point_halfer_on" ] = 0;
level.zombie_vars[ player_team ][ "zombie_powerup_point_halfer_time" ] = 30;
level.zombie_vars[ team ][ "zombie_point_scalar" ] /= 2;
level.zombie_vars[ team ][ "zombie_powerup_point_doubler_on" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] = 30;
temp_ent stoploopsound( 2 );
temp_ent delete();
players = get_players( team );
for ( i = 0; i < players.size; i++ )
{
players[ i ] playsound( "zmb_points_loop_off" );
players[ i ] setclientfield( "score_cf_double_points_active", 0 );
}
level._race_team_double_points = undefined;
}
half_points_powerup( drop_item, player )
{
team = getOtherTeam(player.team);
if ( level.zombie_vars[ team ][ "zombie_powerup_point_halfer_on" ] )
{
level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] += 30;
return;
}
level.zombie_vars[ team ][ "zombie_point_scalar" ] /= 2;
level.zombie_vars[ team ][ "zombie_powerup_point_halfer_on" ] = 1;
while ( level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] >= 0 )
{
wait 0.05;
level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] -= 0.05;
}
level.zombie_vars[ team ][ "zombie_point_scalar" ] *= 2;
level.zombie_vars[ team ][ "zombie_powerup_point_halfer_on" ] = 0;
level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] = 30;
}