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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Rename location scripts

This commit is contained in:
Jbleezy
2022-01-14 10:25:11 -08:00
parent 2252191028
commit d57f35361a
4 changed files with 15 additions and 15 deletions

View File

@ -2,7 +2,7 @@
#include maps/mp/zombies/_zm_utility;
#include common_scripts/utility;
common_init()
init()
{
level.enemy_location_override_func = ::enemy_location_override;
flag_wait( "initial_blackscreen_passed" );

View File

@ -5,7 +5,7 @@
#include maps/mp/zombies/_zm;
#include scripts/zm/replaced/utility;
#include scripts/zm/locs/common;
#include scripts/zm/locs/loc_common;
struct_init()
{
@ -60,7 +60,7 @@ main()
init_barriers();
generatebuildabletarps();
disable_zombie_spawn_locations();
scripts/zm/locs/common::common_init();
scripts/zm/locs/loc_common::init();
}
treasure_chest_init()

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@ -6,7 +6,7 @@
#include maps/mp/zombies/_zm_zonemgr;
#include scripts/zm/replaced/utility;
#include scripts/zm/locs/common;
#include scripts/zm/locs/loc_common;
struct_init()
{
@ -50,7 +50,7 @@ main()
show_powerswitch();
disable_zombie_spawn_locations();
level thread maps/mp/zm_transit::falling_death_init();
scripts/zm/locs/common::common_init();
scripts/zm/locs/loc_common::init();
}
treasure_chest_init()

View File

@ -13,8 +13,8 @@
#include maps/mp/_utility;
#include common_scripts/utility;
#include scripts/zm/locs/zm_transit_diner;
#include scripts/zm/locs/zm_transit_power;
#include scripts/zm/locs/zm_transit_loc_diner;
#include scripts/zm/locs/zm_transit_loc_power;
init()
{
@ -27,17 +27,17 @@ init()
add_map_location_gamemode( "zstandard", "transit", maps/mp/zm_transit_standard_station::precache, maps/mp/zm_transit_standard_station::main );
add_map_location_gamemode( "zstandard", "farm", maps/mp/zm_transit_standard_farm::precache, maps/mp/zm_transit_standard_farm::main );
add_map_location_gamemode( "zstandard", "town", maps/mp/zm_transit_standard_town::precache, maps/mp/zm_transit_standard_town::main );
add_map_location_gamemode( "zstandard", "diner", scripts/zm/locs/zm_transit_diner::precache, scripts/zm/locs/zm_transit_diner::main );
add_map_location_gamemode( "zstandard", "power", scripts/zm/locs/zm_transit_power::precache, scripts/zm/locs/zm_transit_power::main );
add_map_location_gamemode( "zstandard", "diner", scripts/zm/locs/zm_transit_loc_diner::precache, scripts/zm/locs/zm_transit_loc_diner::main );
add_map_location_gamemode( "zstandard", "power", scripts/zm/locs/zm_transit_loc_power::precache, scripts/zm/locs/zm_transit_loc_power::main );
add_map_location_gamemode( "zgrief", "transit", maps/mp/zm_transit_grief_station::precache, maps/mp/zm_transit_grief_station::main );
add_map_location_gamemode( "zgrief", "farm", maps/mp/zm_transit_grief_farm::precache, maps/mp/zm_transit_grief_farm::main );
add_map_location_gamemode( "zgrief", "town", maps/mp/zm_transit_grief_town::precache, maps/mp/zm_transit_grief_town::main );
add_map_location_gamemode( "zgrief", "diner", scripts/zm/locs/zm_transit_diner::precache, scripts/zm/locs/zm_transit_diner::main );
add_map_location_gamemode( "zgrief", "power", scripts/zm/locs/zm_transit_power::precache, scripts/zm/locs/zm_transit_power::main );
add_map_location_gamemode( "zgrief", "diner", scripts/zm/locs/zm_transit_loc_diner::precache, scripts/zm/locs/zm_transit_loc_diner::main );
add_map_location_gamemode( "zgrief", "power", scripts/zm/locs/zm_transit_loc_power::precache, scripts/zm/locs/zm_transit_loc_power::main );
scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zstandard", "diner", scripts/zm/locs/zm_transit_diner::struct_init );
scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zgrief", "diner", scripts/zm/locs/zm_transit_diner::struct_init );
scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zstandard", "power", scripts/zm/locs/zm_transit_power::struct_init );
scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zgrief", "power", scripts/zm/locs/zm_transit_power::struct_init );
scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zstandard", "diner", scripts/zm/locs/zm_transit_loc_diner::struct_init );
scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zgrief", "diner", scripts/zm/locs/zm_transit_loc_diner::struct_init );
scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zstandard", "power", scripts/zm/locs/zm_transit_loc_power::struct_init );
scripts/zm/replaced/utility::add_struct_location_gamemode_func( "zgrief", "power", scripts/zm/locs/zm_transit_loc_power::struct_init );
}