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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-22 13:10:28 -05:00
Rename location scripts
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@ -2,7 +2,7 @@
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#include maps/mp/zombies/_zm_utility;
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#include common_scripts/utility;
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common_init()
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init()
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{
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level.enemy_location_override_func = ::enemy_location_override;
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flag_wait( "initial_blackscreen_passed" );
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@ -5,7 +5,7 @@
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#include maps/mp/zombies/_zm;
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#include scripts/zm/replaced/utility;
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#include scripts/zm/locs/common;
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#include scripts/zm/locs/loc_common;
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struct_init()
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{
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@ -60,7 +60,7 @@ main()
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init_barriers();
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generatebuildabletarps();
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disable_zombie_spawn_locations();
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scripts/zm/locs/common::common_init();
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scripts/zm/locs/loc_common::init();
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}
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treasure_chest_init()
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@ -6,7 +6,7 @@
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#include maps/mp/zombies/_zm_zonemgr;
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#include scripts/zm/replaced/utility;
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#include scripts/zm/locs/common;
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#include scripts/zm/locs/loc_common;
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struct_init()
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{
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@ -50,7 +50,7 @@ main()
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show_powerswitch();
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disable_zombie_spawn_locations();
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level thread maps/mp/zm_transit::falling_death_init();
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scripts/zm/locs/common::common_init();
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scripts/zm/locs/loc_common::init();
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}
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treasure_chest_init()
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