1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-22 21:20:15 -05:00

Grief: zombie spawn rate changes

This commit is contained in:
Jbleezy
2021-12-13 17:31:24 -08:00
parent 3c75f22a03
commit d75181d45e
2 changed files with 5 additions and 4 deletions

View File

@ -241,12 +241,13 @@
* Tie round if both teams die within 5 seconds of eachother
* Unlimited zombies
* 2000 health zombies
* 1 second zombie spawn rate
* 0.5 second zombie spawn rate
* Only sprinting zombies
* Zombies start spawning 10 seconds after the round starts
* Players start each round with at least 10000 points
* 2 lethal grenades and mines awarded each round
* Unlimited barrier rebuild points
* Decrease stun time of unupgraded weapons from 0.75 to 0.5
* Decreased stun time of unupgraded weapons from 0.75 to 0.5
* Meleeing enemy players that are already stunned will push them
* Stunning enemy players steals 10 points from them
* Downing enemy players awards 5% of their current points

View File

@ -147,7 +147,7 @@ set_grief_vars()
level.zombie_vars["zombie_health_start"] = 2000;
level.zombie_vars["zombie_health_increase"] = 0;
level.zombie_vars["zombie_health_increase_multiplier"] = 0;
level.zombie_vars["zombie_spawn_delay"] = 1;
level.zombie_vars["zombie_spawn_delay"] = 0.5;
level.brutus_health = 20000;
level.brutus_expl_dmg_req = 12000;
level.global_damage_func = ::zombie_damage;
@ -476,7 +476,7 @@ round_start_wait(time, initial)
flag_wait("initial_blackscreen_passed");
}
level thread zombie_spawn_wait(time + 5);
level thread zombie_spawn_wait(time + 10);
players = get_players();
foreach(player in players)