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HUD: increase round number pulse times
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@ -198,8 +198,9 @@
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* Changed revive bar color to blue
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* Changed revive bar color to blue
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* Player is reviving you text gets removed instantly when player drops the revive
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* Player is reviving you text gets removed instantly when player drops the revive
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* Player needs to be revived text updates to new player instantly
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* Player needs to be revived text updates to new player instantly
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* Removed NAV cards
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* Increased number of times that the round number pulses between rounds from 2-7 to 10 (same as Black Ops 1)
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* Fixed scoreboard showing incorrect team on Survival after restart
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* Fixed scoreboard showing incorrect team on Survival after restart
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* Removed NAV cards
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## Players
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## Players
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* Unlimited sprint
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* Unlimited sprint
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@ -14,7 +14,7 @@ CoD.RoundStatus.FirstRoundDuration = 1000
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CoD.RoundStatus.FirstRoundIdleDuration = 3000
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CoD.RoundStatus.FirstRoundIdleDuration = 3000
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CoD.RoundStatus.FirstRoundFallDuration = 2000
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CoD.RoundStatus.FirstRoundFallDuration = 2000
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CoD.RoundStatus.RoundPulseDuration = 500
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CoD.RoundStatus.RoundPulseDuration = 500
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CoD.RoundStatus.RoundPulseTimes = 2
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CoD.RoundStatus.RoundPulseTimes = 10
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CoD.RoundStatus.RoundPulseTimesDelta = 5
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CoD.RoundStatus.RoundPulseTimesDelta = 5
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CoD.RoundStatus.RoundPulseTimesMin = 2
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CoD.RoundStatus.RoundPulseTimesMin = 2
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CoD.RoundStatus.RoundMax = 100
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CoD.RoundStatus.RoundMax = 100
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@ -149,7 +149,6 @@ CoD.RoundStatus.UpdateRoundsPlayed = function(RoundStatusWidget, ClientInstance)
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end
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end
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if RoundStatusWidget.gameType == CoD.Zombie.GAMETYPE_ZCLASSIC or RoundStatusWidget.gameType == CoD.Zombie.GAMETYPE_ZSTANDARD or RoundStatusWidget.gameType == CoD.Zombie.GAMETYPE_ZGRIEF then
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if RoundStatusWidget.gameType == CoD.Zombie.GAMETYPE_ZCLASSIC or RoundStatusWidget.gameType == CoD.Zombie.GAMETYPE_ZSTANDARD or RoundStatusWidget.gameType == CoD.Zombie.GAMETYPE_ZGRIEF then
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CoD.RoundStatus.RoundPulseTimes = math.ceil(CoD.RoundStatus.RoundPulseTimesMin + (1 - math.min(ClientInstance.roundsPlayed, CoD.RoundStatus.RoundMax) / CoD.RoundStatus.RoundMax) * CoD.RoundStatus.RoundPulseTimesDelta)
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if RoundStatusWidget.startRound == ClientInstance.roundsPlayed then
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if RoundStatusWidget.startRound == ClientInstance.roundsPlayed then
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if ClientInstance.wasDemoJump == false and RoundStatusWidget.timebombOverride == false and CoD.Zombie.AllowRoundAnimation == 1 then
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if ClientInstance.wasDemoJump == false and RoundStatusWidget.timebombOverride == false and CoD.Zombie.AllowRoundAnimation == 1 then
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CoD.RoundStatus.ShowFirstRound(RoundStatusWidget, ClientInstance.roundsPlayed)
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CoD.RoundStatus.ShowFirstRound(RoundStatusWidget, ClientInstance.roundsPlayed)
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