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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 06:12:17 -05:00

HUD: increase round number pulse times

This commit is contained in:
Jbleezy 2024-06-26 19:35:09 -07:00
parent 4f2a828335
commit db5a1d925f
2 changed files with 3 additions and 3 deletions

View File

@ -198,8 +198,9 @@
* Changed revive bar color to blue * Changed revive bar color to blue
* Player is reviving you text gets removed instantly when player drops the revive * Player is reviving you text gets removed instantly when player drops the revive
* Player needs to be revived text updates to new player instantly * Player needs to be revived text updates to new player instantly
* Removed NAV cards * Increased number of times that the round number pulses between rounds from 2-7 to 10 (same as Black Ops 1)
* Fixed scoreboard showing incorrect team on Survival after restart * Fixed scoreboard showing incorrect team on Survival after restart
* Removed NAV cards
## Players ## Players
* Unlimited sprint * Unlimited sprint

View File

@ -14,7 +14,7 @@ CoD.RoundStatus.FirstRoundDuration = 1000
CoD.RoundStatus.FirstRoundIdleDuration = 3000 CoD.RoundStatus.FirstRoundIdleDuration = 3000
CoD.RoundStatus.FirstRoundFallDuration = 2000 CoD.RoundStatus.FirstRoundFallDuration = 2000
CoD.RoundStatus.RoundPulseDuration = 500 CoD.RoundStatus.RoundPulseDuration = 500
CoD.RoundStatus.RoundPulseTimes = 2 CoD.RoundStatus.RoundPulseTimes = 10
CoD.RoundStatus.RoundPulseTimesDelta = 5 CoD.RoundStatus.RoundPulseTimesDelta = 5
CoD.RoundStatus.RoundPulseTimesMin = 2 CoD.RoundStatus.RoundPulseTimesMin = 2
CoD.RoundStatus.RoundMax = 100 CoD.RoundStatus.RoundMax = 100
@ -149,7 +149,6 @@ CoD.RoundStatus.UpdateRoundsPlayed = function(RoundStatusWidget, ClientInstance)
end end
if RoundStatusWidget.gameType == CoD.Zombie.GAMETYPE_ZCLASSIC or RoundStatusWidget.gameType == CoD.Zombie.GAMETYPE_ZSTANDARD or RoundStatusWidget.gameType == CoD.Zombie.GAMETYPE_ZGRIEF then if RoundStatusWidget.gameType == CoD.Zombie.GAMETYPE_ZCLASSIC or RoundStatusWidget.gameType == CoD.Zombie.GAMETYPE_ZSTANDARD or RoundStatusWidget.gameType == CoD.Zombie.GAMETYPE_ZGRIEF then
CoD.RoundStatus.RoundPulseTimes = math.ceil(CoD.RoundStatus.RoundPulseTimesMin + (1 - math.min(ClientInstance.roundsPlayed, CoD.RoundStatus.RoundMax) / CoD.RoundStatus.RoundMax) * CoD.RoundStatus.RoundPulseTimesDelta)
if RoundStatusWidget.startRound == ClientInstance.roundsPlayed then if RoundStatusWidget.startRound == ClientInstance.roundsPlayed then
if ClientInstance.wasDemoJump == false and RoundStatusWidget.timebombOverride == false and CoD.Zombie.AllowRoundAnimation == 1 then if ClientInstance.wasDemoJump == false and RoundStatusWidget.timebombOverride == false and CoD.Zombie.AllowRoundAnimation == 1 then
CoD.RoundStatus.ShowFirstRound(RoundStatusWidget, ClientInstance.roundsPlayed) CoD.RoundStatus.ShowFirstRound(RoundStatusWidget, ClientInstance.roundsPlayed)