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MOTD: fix table Blundergat ammo
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@ -56,4 +56,23 @@ give_sq_bg_reward()
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}
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t_near delete();
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}
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take_old_weapon_and_give_reward( current_weapon, reward_weapon, weapon_limit_override = 0 )
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{
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if ( weapon_limit_override == 1 )
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self takeweapon( current_weapon );
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else
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{
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primaries = self getweaponslistprimaries();
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if ( isdefined( primaries ) && primaries.size >= 2 )
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self takeweapon( current_weapon );
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}
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self giveweapon( reward_weapon );
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self givestartammo( reward_weapon );
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self switchtoweapon( reward_weapon );
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flag_set( "warden_blundergat_obtained" );
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self playsoundtoplayer( "vox_brutus_easter_egg_872_0", self );
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}
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