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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
Cornfield: block off pylon side
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@ -360,6 +360,7 @@
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### Tombstone Soda
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* Added in solo
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* Added in Grief
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* Powerup no longer removed when revived
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* Powerup removed when downed again after being revived or respawning
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* Unlimited time to pick up powerup
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@ -585,7 +586,6 @@
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* Moved Quick Revive to Stamin-Up's location on Town
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* Moved Stamin-Up to its location on Tranzit
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* Moved Tombstone Soda to the laundry room front door
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* Grief: added Tombstone Soda
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#### Tunnel
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* Added Survival and Grief game modes
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@ -597,7 +597,7 @@
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#### Cornfield
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* Added Survival and Grief game modes
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* Wallbuys: M14, Olympia, B23R, MP5, AK74u, M16, Remington 870, Semtex, Claymore
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* 2 Mystery Box locations
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* Added Mystery Box location
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* No perks
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* Pack-a-Punch
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@ -91,30 +91,8 @@ precache()
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collision setmodel( "collision_clip_32x32x128" );
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collision disconnectpaths();
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start_chest2_zbarrier = getEnt( "depot_chest_zbarrier", "script_noteworthy" );
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start_chest2_zbarrier.origin = ( 7458, -464, -197 );
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start_chest2_zbarrier.angles = ( 0, -90, 0 );
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start_chest2 = spawnStruct();
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start_chest2.origin = start_chest2_zbarrier.origin;
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start_chest2.angles = start_chest2_zbarrier.angles;
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start_chest2.script_noteworthy = "depot_chest";
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start_chest2.zombie_cost = 950;
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collision = spawn( "script_model", start_chest2_zbarrier.origin, 1 );
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collision.angles = start_chest2_zbarrier.angles;
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collision setmodel( "collision_clip_32x32x128" );
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collision disconnectpaths();
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collision = spawn( "script_model", start_chest2_zbarrier.origin - ( 0, 32, 0 ), 1 );
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collision.angles = start_chest2_zbarrier.angles;
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collision setmodel( "collision_clip_32x32x128" );
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collision disconnectpaths();
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collision = spawn( "script_model", start_chest2_zbarrier.origin + ( 0, 32, 0 ), 1 );
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collision.angles = start_chest2_zbarrier.angles;
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collision setmodel( "collision_clip_32x32x128" );
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collision disconnectpaths();
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level.chests = [];
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level.chests[0] = start_chest;
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level.chests[1] = start_chest2;
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}
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main()
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@ -211,18 +189,49 @@ init_barriers()
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model.angles = (0, -25, 0);
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model setmodel("collision_clip_128x128x128");
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model disconnectpaths();
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origin = (9720, -1090, -212);
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angles = (0, 90, 0);
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model = spawn( "script_model", origin, 1);
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model.angles = angles;
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model setmodel("veh_t6_civ_smallwagon_dead");
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model disconnectpaths();
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model = spawn( "script_model", origin + (anglesToRight(angles) * 24) + (anglesToUp(angles) * 128), 1);
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model.angles = angles;
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model setmodel("collision_clip_wall_256x256x10");
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model disconnectpaths();
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origin = (9900, -232, -217);
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angles = (0, -90, 0);
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model = spawn( "script_model", origin, 1);
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model.angles = angles;
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model setmodel("veh_t6_civ_microbus_dead");
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model disconnectpaths();
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model = spawn( "script_model", origin + (anglesToRight(angles) * -48) + (anglesToUp(angles) * 128), 1);
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model.angles = angles;
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model setmodel("collision_clip_wall_256x256x10");
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model disconnectpaths();
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}
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disable_zombie_spawn_locations()
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{
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for ( z = 0; z < level.zone_keys.size; z++ )
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{
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if ( level.zone_keys[ z ] != "zone_amb_cornfield" )
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{
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continue;
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}
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zone = level.zones[ level.zone_keys[ z ] ];
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i = 0;
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while ( i < zone.spawn_locations.size )
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{
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if (zone.spawn_locations[i].origin == (8394, -2545, -205.16))
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if (zone.spawn_locations[i].origin[0] <= 9700)
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{
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zone.spawn_locations[i].is_enabled = false;
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}
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