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https://github.com/JezuzLizard/BO2-Reimagined.git
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Race: 1 second initial zombie spawn rate (increases every round)
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@ -610,6 +610,7 @@
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* Get 500 kills to win the game
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* Get 500 kills to win the game
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* Starts at round 1
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* Starts at round 1
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* Round increments every 30 seconds (up to round 20)
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* Round increments every 30 seconds (up to round 20)
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* 1 second initial zombie spawn rate (increases every round)
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* Players respawn after being down for 10 seconds
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* Players respawn after being down for 10 seconds
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* Players retain perks
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* Players retain perks
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@ -2559,7 +2559,7 @@ race_think()
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setroundsplayed(level.round_number);
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setroundsplayed(level.round_number);
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level.zombie_move_speed = 36;
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level.zombie_move_speed = 36;
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level.zombie_vars["zombie_spawn_delay"] = 0.5;
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level.zombie_vars["zombie_spawn_delay"] = 1;
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level.brutus_health = int(level.brutus_health_increase * level.round_number);
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level.brutus_health = int(level.brutus_health_increase * level.round_number);
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level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number);
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level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number);
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@ -2583,6 +2583,8 @@ race_think()
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level.zombie_move_speed = move_speed;
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level.zombie_move_speed = move_speed;
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}
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}
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level.zombie_vars["zombie_spawn_delay"] *= 0.95;
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level.brutus_health = int(level.brutus_health_increase * level.round_number);
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level.brutus_health = int(level.brutus_health_increase * level.round_number);
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level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number);
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level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number);
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