1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-23 13:40:22 -05:00

Race: 1 second initial zombie spawn rate (increases every round)

This commit is contained in:
Jbleezy
2023-03-23 19:29:21 -07:00
parent 065f34f8f0
commit dcdfff7add
2 changed files with 4 additions and 1 deletions

View File

@ -610,6 +610,7 @@
* Get 500 kills to win the game * Get 500 kills to win the game
* Starts at round 1 * Starts at round 1
* Round increments every 30 seconds (up to round 20) * Round increments every 30 seconds (up to round 20)
* 1 second initial zombie spawn rate (increases every round)
* Players respawn after being down for 10 seconds * Players respawn after being down for 10 seconds
* Players retain perks * Players retain perks

View File

@ -2559,7 +2559,7 @@ race_think()
setroundsplayed(level.round_number); setroundsplayed(level.round_number);
level.zombie_move_speed = 36; level.zombie_move_speed = 36;
level.zombie_vars["zombie_spawn_delay"] = 0.5; level.zombie_vars["zombie_spawn_delay"] = 1;
level.brutus_health = int(level.brutus_health_increase * level.round_number); level.brutus_health = int(level.brutus_health_increase * level.round_number);
level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number); level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number);
@ -2583,6 +2583,8 @@ race_think()
level.zombie_move_speed = move_speed; level.zombie_move_speed = move_speed;
} }
level.zombie_vars["zombie_spawn_delay"] *= 0.95;
level.brutus_health = int(level.brutus_health_increase * level.round_number); level.brutus_health = int(level.brutus_health_increase * level.round_number);
level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number); level.brutus_expl_dmg_req = int(level.brutus_explosive_damage_increase * level.round_number);