1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 13:49:33 -05:00

Jet Gun: add back spin up while meleeing

Causes players to not be affected by gravity, needs to be changed in engine
This commit is contained in:
Jbleezy 2024-04-13 08:37:20 -07:00
parent b820bee802
commit dcf3784e58
2 changed files with 0 additions and 22 deletions

View File

@ -505,7 +505,6 @@
* Heats up half as fast
* Cools down twice as fast
* Cools down while not holding weapon
* No longer spins up while meleeing
* No longer kills when not firing
* No longer automatically switched to weapon when picked up
* No longer disassembles when overheated

View File

@ -87,7 +87,6 @@ init()
level thread power_local_electric_doors_globally();
level thread power_station_vision_change();
level thread attach_powerups_to_bus();
level thread jetgun_disable_melee_spin_lerp();
}
grief_include_weapons()
@ -730,26 +729,6 @@ attachpoweruptobus(powerup)
powerup linkto(level.the_bus);
}
jetgun_disable_melee_spin_lerp()
{
flag_wait("start_zombie_round_logic");
while (1)
{
players = get_players();
foreach (player in players)
{
if (player getcurrentweapon() == "jetgun_zm" && player ismeleeing())
{
player maps\mp\zombies\_zm_weap_jetgun::set_jetgun_engine_direction(0);
}
}
wait 0.05;
}
}
manage_zones(initial_zone)
{
level.zone_manager_init_func = ::transit_zone_init;