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https://github.com/JezuzLizard/BO2-Reimagined.git
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Encounter: Nuke makes enemy players lose 400 points
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@ -423,7 +423,6 @@
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* Zombies spawn in the Farm zone when in the Barn zone
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* Zombies spawn in the Farm zone when in the Barn zone
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* Replaced Olympia wallbuy with Remington 870 wallbuy
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* Replaced Olympia wallbuy with Remington 870 wallbuy
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* Replaced Galvaknuckles wallbuy with Claymore wallbuy (also added to Grief)
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* Replaced Galvaknuckles wallbuy with Claymore wallbuy (also added to Grief)
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* Grief: removed player spawns near gate
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#### Power Station
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#### Power Station
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* Added Survival and Grief game modes
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* Added Survival and Grief game modes
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@ -469,10 +468,8 @@
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* Players no longer respawn in the Acid Trap
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* Players no longer respawn in the Acid Trap
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* Zombies spawn in the Docks zone when in the Docks Gates zone
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* Zombies spawn in the Docks zone when in the Docks Gates zone
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* Zombies spawn in the Docks Gates zone when in the Docks zone
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* Zombies spawn in the Docks Gates zone when in the Docks zone
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* Grief: added Smoke Grenades to the Mystery Box
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#### Cell Block
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* Grief: added Richtofen Head meat powerup model
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* Added Smoke Grenades to the Mystery Box
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* Added Richtofen Head meat powerup model
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#### Docks
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#### Docks
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* Added Grief game mode
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* Added Grief game mode
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@ -565,6 +562,7 @@
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* Double Points: enemy players gain half points
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* Double Points: enemy players gain half points
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* Insta Kill: decreased duration from 30 seconds to 15 seconds
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* Insta Kill: decreased duration from 30 seconds to 15 seconds
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* Insta Kill: enemy players deal half damage
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* Insta Kill: enemy players deal half damage
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* Nuke: enemy players lose 400 points
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* Nuke: deals 80 damage to all alive enemy players
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* Nuke: deals 80 damage to all alive enemy players
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* Nuke: makes all downed enemy players bleed out
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* Nuke: makes all downed enemy players bleed out
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* Added teammate waypoint icons
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* Added teammate waypoint icons
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@ -242,6 +242,17 @@ nuke_powerup( drop_item, player_team )
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{
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{
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if(is_player_valid(players[i]))
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if(is_player_valid(players[i]))
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{
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{
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score = 400 * maps\mp\zombies\_zm_score::get_points_multiplier(player);
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if(players[i].score < score)
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{
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players[i] maps\mp\zombies\_zm_score::minus_to_player_score(players[i].score);
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}
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else
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{
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players[i] maps\mp\zombies\_zm_score::minus_to_player_score(score);
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}
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radiusDamage(players[i].origin + (0, 0, 5), 10, 80, 80);
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radiusDamage(players[i].origin + (0, 0, 5), 10, 80, 80);
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}
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}
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else if(players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand())
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else if(players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand())
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