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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-20 03:59:47 -05:00

Buried: fix Arthur trap trigger spawning in other game modes

This commit is contained in:
Jbleezy
2023-04-02 16:24:56 -07:00
parent a36769e9f0
commit de547c12f9
2 changed files with 9 additions and 9 deletions

View File

@ -90,9 +90,6 @@
* Grief: spawns every 4-6 minutes * Grief: spawns every 4-6 minutes
* Grief: can lock perks and the Mystery Box * Grief: can lock perks and the Mystery Box
### Arthur
* Can be purchased as a trap that runs around and kills zombies for 30 seconds
### Panzersoldat ### Panzersoldat
* No longer receives additional damage from Boomhilda or Ray Gun Mark 2 * No longer receives additional damage from Boomhilda or Ray Gun Mark 2
@ -441,6 +438,7 @@
* Stored weapon is shown * Stored weapon is shown
## NAV Table ## NAV Table
* Automatically crafted
* Costs 100000 points * Costs 100000 points
* Ends the game * Ends the game
* Removed NAV cards on HUD * Removed NAV cards on HUD
@ -458,9 +456,7 @@
* Lava in starting area activates after the power is on * Lava in starting area activates after the power is on
* Lava destroys grenades instantly * Lava destroys grenades instantly
* Decreased brightness at Power Station * Decreased brightness at Power Station
* Power switch automatically crafted * Power switch and Pack-a-Punch automatically crafted
* Pack-a-Punch automatically crafted
* Navcard table automatically crafted
* Zombies no longer spawn in the Prototype zone when in the Cornfield zone * Zombies no longer spawn in the Prototype zone when in the Cornfield zone
* Zombies no longer spawn in the Cornfield zone when in the Prototype zone * Zombies no longer spawn in the Cornfield zone when in the Prototype zone
* Zombies spawn in the Warehouse zone when in the Outside Power Station zone before the Warehouse door is opened * Zombies spawn in the Warehouse zone when in the Outside Power Station zone before the Warehouse door is opened
@ -519,7 +515,6 @@
* Moved weapon locker to the downstairs fridge * Moved weapon locker to the downstairs fridge
* Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone * Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone
* Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed * Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
* Navcard table automatically crafted
### Mob of the Dead ### Mob of the Dead
* 1 afterlife max in solo * 1 afterlife max in solo
@ -554,11 +549,11 @@
### Buried ### Buried
* Power automatically on * Power automatically on
* Removed Turbine * Removed Turbine, keys, booze, and candy
* Arthur barricades are buyable debris * Arthur barricades are buyable debris
* Arthur can be purchased to feed him candy and make him run around and kill zombies for 30 seconds
* Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts * Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
* Fountain portal automatically active * Fountain portal automatically active
* Navcard table automatically crafted
* Players no longer take fall damage after using the fountain teleporter * Players no longer take fall damage after using the fountain teleporter
* Players can no longer get into the corner next to Juggernog * Players can no longer get into the corner next to Juggernog
* Removed buildable table hint icons * Removed buildable table hint icons

View File

@ -320,6 +320,11 @@ add_jug_collision()
sloth_trap() sloth_trap()
{ {
if (!is_gametype_active("zclassic"))
{
return;
}
trig = spawn( "trigger_box_use", level.cell_door.origin, 0, 64, 64, 64 ); trig = spawn( "trigger_box_use", level.cell_door.origin, 0, 64, 64, 64 );
trig.cost = 1000; trig.cost = 1000;
trig setcursorhint( "HINT_NOICON" ); trig setcursorhint( "HINT_NOICON" );