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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-19 19:48:53 -05:00
Buried: fix Arthur trap trigger spawning in other game modes
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13
README.md
13
README.md
@ -90,9 +90,6 @@
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* Grief: spawns every 4-6 minutes
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* Grief: can lock perks and the Mystery Box
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### Arthur
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* Can be purchased as a trap that runs around and kills zombies for 30 seconds
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### Panzersoldat
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* No longer receives additional damage from Boomhilda or Ray Gun Mark 2
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@ -441,6 +438,7 @@
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* Stored weapon is shown
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## NAV Table
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* Automatically crafted
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* Costs 100000 points
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* Ends the game
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* Removed NAV cards on HUD
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@ -458,9 +456,7 @@
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* Lava in starting area activates after the power is on
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* Lava destroys grenades instantly
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* Decreased brightness at Power Station
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* Power switch automatically crafted
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* Pack-a-Punch automatically crafted
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* Navcard table automatically crafted
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* Power switch and Pack-a-Punch automatically crafted
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* Zombies no longer spawn in the Prototype zone when in the Cornfield zone
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* Zombies no longer spawn in the Cornfield zone when in the Prototype zone
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* Zombies spawn in the Warehouse zone when in the Outside Power Station zone before the Warehouse door is opened
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@ -519,7 +515,6 @@
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* Moved weapon locker to the downstairs fridge
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* Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone
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* Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
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* Navcard table automatically crafted
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### Mob of the Dead
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* 1 afterlife max in solo
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@ -554,11 +549,11 @@
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### Buried
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* Power automatically on
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* Removed Turbine
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* Removed Turbine, keys, booze, and candy
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* Arthur barricades are buyable debris
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* Arthur can be purchased to feed him candy and make him run around and kill zombies for 30 seconds
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* Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
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* Fountain portal automatically active
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* Navcard table automatically crafted
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* Players no longer take fall damage after using the fountain teleporter
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* Players can no longer get into the corner next to Juggernog
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* Removed buildable table hint icons
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@ -320,6 +320,11 @@ add_jug_collision()
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sloth_trap()
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{
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if (!is_gametype_active("zclassic"))
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{
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return;
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}
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trig = spawn( "trigger_box_use", level.cell_door.origin, 0, 64, 64, 64 );
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trig.cost = 1000;
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trig setcursorhint( "HINT_NOICON" );
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