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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 13:49:33 -05:00
HUD: remove game mode player count and scroing team on end game
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@ -226,21 +226,38 @@ game_won(winner)
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level.gamemodulewinningteam = winner;
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level.zombie_vars["spectators_respawn"] = 0;
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players = get_players();
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i = 0;
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while (i < players.size)
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foreach (player in players)
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{
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players[i] freezecontrols(1);
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player freezecontrols(1);
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if (players[i]._encounters_team == winner)
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if (player._encounters_team == winner)
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{
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players[i] thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer("grief_won");
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i++;
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player thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer("grief_won");
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continue;
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}
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players[i] thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer("grief_lost");
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i++;
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player thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer("grief_lost");
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}
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if (isdefined(level.game_mode_player_count_hud_value))
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{
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level.game_mode_player_count_hud_value = undefined;
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foreach (player in players)
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{
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player luinotifyevent(&"hud_update_player_count");
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}
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}
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if (isdefined(level.game_mode_scoring_team_hud_value))
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{
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level.game_mode_scoring_team_hud_value = undefined;
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foreach (player in players)
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{
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player luinotifyevent(&"hud_update_scoring_team");
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}
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}
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level notify("game_module_ended", winner);
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@ -512,7 +512,7 @@ set_team(team)
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self.head_icon = self head_icon_create();
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}
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if (level.scr_zm_ui_gametype_obj == "zsnr" && flag("initial_blackscreen_passed"))
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if (level.scr_zm_ui_gametype_obj == "zsnr" && flag("initial_blackscreen_passed") && !isdefined(level.gamemodulewinningteam))
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{
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foreach (team in level.teams)
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{
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@ -668,7 +668,7 @@ CoD.Reimagined.GameModeScoreArea.UpdateScores = function(Menu, ClientInstance)
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return
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end
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if ClientInstance.yourScore ~= nil and ClientInstance.enemyScore ~= nil then
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if ClientInstance.name ~= "hud_update_team_change" then
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Menu.yourScore = ClientInstance.yourScore
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Menu.enemyScore = ClientInstance.enemyScore
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end
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@ -682,9 +682,20 @@ CoD.Reimagined.GameModeScoreArea.UpdatePlayerCount = function(Menu, ClientInstan
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return
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end
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if ClientInstance.data ~= nil then
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Menu.yourPlayerCount = ClientInstance.data[1]
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Menu.enemyPlayerCount = ClientInstance.data[2]
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if ClientInstance.name ~= "hud_update_team_change" then
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if ClientInstance.data ~= nil then
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Menu.yourPlayerCount = ClientInstance.data[1]
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Menu.enemyPlayerCount = ClientInstance.data[2]
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else
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Menu.yourPlayerCount = nil
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Menu.enemyPlayerCount = nil
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end
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end
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if Menu.yourPlayerCount == nil or Menu.enemyPlayerCount == nil then
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Menu.gameModeScoreFriendlyPlayerCount:setAlpha(0)
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Menu.gameModeScoreEnemyPlayerCount:setAlpha(0)
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return
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end
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if Menu.yourPlayerCount > 0 then
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@ -713,8 +724,17 @@ CoD.Reimagined.GameModeScoreArea.UpdateScoringTeam = function(Menu, ClientInstan
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return
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end
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if ClientInstance.data ~= nil then
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Menu.scoringTeam = ClientInstance.data[1]
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if ClientInstance.name ~= "hud_update_team_change" then
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if ClientInstance.data ~= nil then
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Menu.scoringTeam = ClientInstance.data[1]
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else
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Menu.scoringTeam = nil
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end
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end
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if Menu.scoringTeam == nil then
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Menu.gameModeScoreScoringTeam:setAlpha(0)
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return
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end
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if Menu.scoringTeam == 0 then
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