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BO2-Reimagined/scripts/zm/replaced/_zm_game_module.gsc

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
wait_for_team_death_and_round_end()
{
level endon("game_module_ended");
level endon("end_game");
if (level.scr_zm_ui_gametype_obj != "zsnr")
{
return;
}
checking_for_round_end = 0;
checking_for_round_tie = 0;
level.isresetting_grief = 0;
while (1)
{
cdc_alive = 0;
cia_alive = 0;
players = get_players();
i = 0;
while (i < players.size)
{
if (!isDefined(players[i]._encounters_team))
{
i++;
continue;
}
if (players[i]._encounters_team == "A")
{
if (is_player_valid(players[i]))
{
cia_alive++;
}
i++;
continue;
}
if (is_player_valid(players[i]))
{
cdc_alive++;
}
i++;
}
if (players.size == 1)
{
if (!checking_for_round_tie)
{
if (cia_alive == 0 && cdc_alive == 0)
{
level notify("stop_round_end_check");
level thread check_for_round_end();
checking_for_round_tie = 1;
checking_for_round_end = 1;
}
}
if (cia_alive > 0 || cdc_alive > 0)
{
level notify("stop_round_end_check");
checking_for_round_end = 0;
checking_for_round_tie = 0;
}
wait 0.05;
continue;
}
if (!checking_for_round_tie)
{
if (cia_alive == 0 && cdc_alive == 0)
{
level notify("stop_round_end_check");
level thread check_for_round_end();
checking_for_round_tie = 1;
checking_for_round_end = 1;
}
}
if (!checking_for_round_end)
{
if (cia_alive == 0)
{
level thread check_for_round_end("B");
checking_for_round_end = 1;
}
else if (cdc_alive == 0)
{
level thread check_for_round_end("A");
checking_for_round_end = 1;
}
}
if (cia_alive > 0 && cdc_alive > 0)
{
level notify("stop_round_end_check");
checking_for_round_end = 0;
checking_for_round_tie = 0;
}
wait 0.05;
}
}
check_for_round_end(winner)
{
level endon("stop_round_end_check");
level endon("end_game");
if (isDefined(winner))
{
wait 5;
}
else
{
wait 0.5;
}
level thread round_end(winner);
}
round_end(winner)
{
level endon("end_game");
team = undefined;
if (isDefined(winner))
{
if (winner == "A")
{
team = "axis";
}
else
{
team = "allies";
}
if (isDefined(level.increment_score_func))
{
[[level.increment_score_func]](team, 1, false);
}
}
players = get_players();
foreach (player in players)
{
if (is_player_valid(player))
{
// don't give perk
player notify("perk_abort_drinking");
// stop active perks
foreach (perk in player.perks_active)
{
player notify(perk + "_stop");
}
// save weapons
player [[level._game_module_player_laststand_callback]]();
}
if (player maps\mp\zombies\_zm_laststand::player_is_in_laststand())
{
if (isDefined(level.zombie_last_stand_ammo_return))
{
player [[level.zombie_last_stand_ammo_return]](1);
}
}
}
level.isresetting_grief = 1;
level notify("end_round_think");
level.zombie_vars["spectators_respawn"] = 1;
level notify("keep_griefing");
level notify("restart_round");
level.snr_round_number++;
setDvar("ui_round_number", level.snr_round_number);
scripts\zm\_zm_reimagined::setclientdvarall("ui_round_number", getdvarint("ui_round_number"));
level thread maps\mp\zombies\_zm_audio_announcer::leaderdialog("grief_restarted");
if (isDefined(level.show_grief_hud_msg_func))
{
if (isDefined(winner))
{
foreach (player in players)
{
if (player.team == team)
{
player thread [[level.show_grief_hud_msg_func]](&"ZOMBIE_GRIEF_WIN_ROUND");
}
else
{
player thread [[level.show_grief_hud_msg_func]](&"ZOMBIE_GRIEF_LOSE_ROUND");
}
}
}
else
{
foreach (player in players)
{
player thread [[level.show_grief_hud_msg_func]](&"ZOMBIE_GRIEF_RESET");
player thread [[level.show_grief_hud_msg_func]]("", undefined, 30);
}
}
}
zombie_goto_round(level.snr_round_number);
level thread maps\mp\zombies\_zm_game_module::reset_grief();
level thread maps\mp\zombies\_zm::round_think(1);
}
game_won(winner)
{
level.gamemodulewinningteam = winner;
level.zombie_vars["spectators_respawn"] = 0;
players = get_players();
foreach (player in players)
{
player freezecontrols(1);
if (player._encounters_team == winner)
{
player thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer("grief_won");
continue;
}
player thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer("grief_lost");
}
if (isdefined(level.game_mode_player_count_hud_value))
{
level.game_mode_player_count_hud_value = undefined;
foreach (player in players)
{
player luinotifyevent(&"hud_update_player_count");
}
}
if (isdefined(level.game_mode_scoring_team_hud_value))
{
level.game_mode_scoring_team_hud_value = undefined;
foreach (player in players)
{
player luinotifyevent(&"hud_update_scoring_team");
}
}
level notify("game_module_ended", winner);
level._game_module_game_end_check = undefined;
maps\mp\gametypes_zm\_zm_gametype::track_encounters_win_stats(level.gamemodulewinningteam);
level notify("end_game");
}
zombie_goto_round(target_round)
{
level endon("end_game");
if (target_round < 1)
{
target_round = 1;
}
level.zombie_total = 0;
zombies = get_round_enemy_array();
if (isDefined(zombies))
{
for (i = 0; i < zombies.size; i++)
{
zombies[i] dodamage(zombies[i].health + 666, zombies[i].origin);
}
}
game["axis_spawnpoints_randomized"] = undefined;
game["allies_spawnpoints_randomized"] = undefined;
set_game_var("switchedsides", !get_game_var("switchedsides"));
waittillframeend; // wait for active perks to be stopped
maps\mp\zombies\_zm_game_module::respawn_players();
wait 0.05; // let all players fully respawn
level thread player_respawn_award();
if (isDefined(level.round_start_wait_func))
{
level thread [[level.round_start_wait_func]](5);
}
}
player_respawn_award()
{
maps\mp\zombies\_zm::award_grenades_for_survivors();
players = get_players();
foreach (player in players)
{
if (player.score < level.player_starting_points)
{
player maps\mp\zombies\_zm_score::add_to_player_score(level.player_starting_points - player.score);
}
if (isDefined(player get_player_placeable_mine()))
{
player giveweapon(player get_player_placeable_mine());
player set_player_placeable_mine(player get_player_placeable_mine());
player setactionslot(4, "weapon", player get_player_placeable_mine());
player setweaponammoclip(player get_player_placeable_mine(), 2);
}
}
}