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Ray Gun and Ray Gun Mark 2: add clip ammo at the same time that it gets added in the reload animation
Ray Gun: change impact damage from weapon file
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@ -1417,16 +1417,6 @@ actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon,
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final_damage *= 2;
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}
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if (weapon == "ray_gun_zm" && meansofdeath == "MOD_PROJECTILE")
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{
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final_damage = 1500;
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}
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if (weapon == "ray_gun_upgraded_zm" && meansofdeath == "MOD_PROJECTILE")
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{
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final_damage = 2000;
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}
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if (weapon == "blundergat_zm")
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{
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if (!is_true(self.is_brutus))
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